Last Job by ALeal_Dev

Plot
Marhuender, the young goblin, has been promoted from Torture Room Cleaner to Boiler Room Slave.
The interview with the new boss is kind of awkward.
Goblin: Hi! My name is...
Boss: Not interested… you feed boilers, or you die.
Goblin: What happened to the other boiler dude? Was he promoted too?
Boss: No, he didn’t feed boilers. He feeding boiler lot better now. From INSIDE.
Goblin: Oh, hehehe, nice… and the boilers are for…?
Boss: No questions. You feed boilers, or you die.
Goblin: Ok pal.
Boss: No pal. You feed boilers, or you die.
Boilers are running out of power and you are the one in charge to feed them with coal.If you are run out of coal, you have to activate the lever to receive more coal. Activate it several of times to receive an extra load. If 2 or more boilers are off, your boss will not be happy at all...
You can play the WebGL version on your browser (just remember to go fullscreen! :D). Enjoy it and don't hesitate to post here your highest scores!
IMPORTANT!! In some PC's the WebGL version doesn't run smoothly! If it is your case, please download the windows version and it should solve the issues. Sorry for the inconveniences!
Change Log (no new features added, just small bugfixing)
- Fixed a bug preventing some items to work properly.
- Fixes in webGL version.
Controls:
- Directional arrows - Move
- E - Interact
Credits
- Code: https://twitter.com/aLeal_dev (Twitter)
- Design: Julián Pérez
- Art: https://twitter.com/Skydsgaard_ (Twitter)
| HTML5 (web) | https://aleal.itch.io/last-job |
| Windows | https://aleal.itch.io/last-job |
| Original URL | https://ldjam.com/events/ludum-dare/39/last-job |
Ratings
| Overall | 353th | 3.466⭐ | 60🧑⚖️ |
| Fun | 376th | 3.207⭐ | 60🧑⚖️ |
| Innovation | 407th | 3.069⭐ | 60🧑⚖️ |
| Theme | 33th | 4.224⭐ | 60🧑⚖️ |
| Graphics | 116th | 4.281⭐ | 59🧑⚖️ |
| Audio | 370th | 3.089⭐ | 58🧑⚖️ |
| Humor | 85th | 3.614⭐ | 59🧑⚖️ |
| Mood | 167th | 3.702⭐ | 59🧑⚖️ |
| Given | 41🗳️ | 45🗨️ |
*Maybe would be good fix the size of the window on the html version, besides that a good game
WebGL version ran smoothly for me (and I'm often having problem with those).
A simple but well executed idea! :D
but I like how you still have a chance to escape the boss/foreman/slaver when a boiler is depleted.
Also it looks good, and the scene just misses a background loop for the atmosphere to be complete.
Nice entry overall!
It was funny with really good visuals, good job!
The take on the theme was quite straightforward, with simple but effective and fun mechanics. The losing sequence in particular was brilliant and being able to recover once it triggers felt just great! :grinning:
Congrats, you've done an awesome job!
PS: Marhuender... :rofl:
My record so far is '04:02' after i learned the cycle. It could be higher but every time i accidentally collide with the big guy when trying to fill the most left one.
The sound effect of the boss getting angry was a nice touch, although the sounds of the pickup did get a bit tiresome after a while. The only other things I'd say is that I still have no idea what half of the pickups did. A bit of indication or a text flash that comes up when you pick up an item is a nice way to teach the player what those are.
Otherwise, a fine job, folks.
Graphic is awesome0
**Goblin:** What if I run in circles?
**Boss:** *(See image bellow)*


Perhaps the gameplay is a bit hard from the start, but seconds later you can't stop playing it
(I could only play on the html version since the windows one always crashed here, I don't know why.)