Space Migrator by jackyjjc

There are too many people on the home planet! You are hired to migrate people over to the new planet. Everything is fine... Except the new planet is a bit small!
Links
- Web https://jackyjjc.itch.io/ld38
- Windows/Mac/Linux: https://jackyjjc.itch.io/ld38
- SOURCE CODE: https://github.com/Jackyjjc/LD38
- My Other Games: https://jackyjjc.wordpress.com/my-games/
Ratings
| Overall | 205th | 3.472⭐ | 55🧑⚖️ |
| Fun | 120th | 3.604⭐ | 55🧑⚖️ |
| Innovation | 228th | 3.245⭐ | 55🧑⚖️ |
| Theme | 19th | 4.278⭐ | 56🧑⚖️ |
| Graphics | 248th | 3.34⭐ | 55🧑⚖️ |
| Humor | 142th | 3.077⭐ | 54🧑⚖️ |
| Given | 28🗳️ | 67🗨️ |
I really wanted to be able to smash things up by crashing buildings into the sides of towers. Also I think you should zoom out the view a bit sooner than you do.
overall this was a fun game, I enjoyed myself. Well done.
Well done!
Nice little game, I like those tower stacking ones anyways. As others have pointed out already, I would've preferred, if the camera was zoomed out a tiny bit more from the beginning so that you can see where the next pod is coming from earlier.
Anyway, good job :)
Again many thanks for playing :grinning:
Are there only three levels, or do I just lose every time at that point?
Sometime, I had a glitch which collapsed my towers after level goal dialogs. Oh, and the Linux version does not work for me – complains "There is no data folder" (even though it is definitely there ;-)
There are only 3 levels at the moment (again due to lack of time), but there is an endless mode I built in at the last minute. You can enter it by pressing 'C' on the end game screen.
And yes I encountered the bug with physics not being applied properly at the briefing screen myself as well but I didn't have time to investigate and fix it. I will put it on my to-do list. Thanks for all the kind words and hopefully I will be able to make it into a full game :)
Nice game and concept, fits the theme perfectly. Was fun to play and found myself replaying to beat my score, a good step!
A good point of improvement would be to zoom out and have a bit more space between the pod spawn points and the planet, as it is rather close and zoomed in at the moment.
Great entry, good work!
Spend some time in endless mode after the game ends (Really sad that the game is so short, objectives were fun) and the chain reactions that happens when you have large towers and something fails are fun to watch.
Gravity is not applied when reading the instructions for the next level, so the buildings are slowly moving away from the planet.
I really would have loved to see some more levels!
My major complaint this time, as usual, is the controls. An age old problem really, if the house is below the planet the controls seem reversed i.e. pressing right moves the house left. One way to go around this problem is to use the mouse instead of the arrow keys. This would also be a mobile friendly input system.
Good work overall.
i'm thinking it could also work on mobile, you should put a rotating-touch control to it (instead of rotating the landing "thing" you rotate the whole word using touch control)