Gold is Heavy in a Dwarven Satchel by dwarfaparte

A quick sketch of a turn based rogue-like where you start with all possible abilities, but lose them as you pick up gold. The gold is droppable, but hurts your score each time it is dropped. An (increasing) minimum score is required to progress to each new area.
Ratings
| Overall | 554th | 3.395⭐ | 21🧑⚖️ |
| Fun | 556th | 3.211⭐ | 21🧑⚖️ |
| Innovation | 383th | 3.316⭐ | 21🧑⚖️ |
| Theme | 568th | 3.395⭐ | 21🧑⚖️ |
| Graphics | 727th | 3.079⭐ | 21🧑⚖️ |
| Mood | 488th | 3.342⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 5🗨️ |
Inupts with less buttons would be better but that's a great game yo've made. Good job
My complaints are minor. I don't like how you can get hit as soon as you mine through a block. The wait ability seems underwhelming, especially when you can just swing the axe for the same effect.