Cyber Instinct by CyberPunks

[raw]
made by CyberPunks for LD 40 (JAM)

banner2.png

Game story:

It's the year 2117 technology advancement reaches new peaks. Human and machine intertwine in perfect harmony as with the help of the neuroweb, a single thought can raise a building, use any machine, connect to anyone on the planet or access all of human history at once.

2120 A program called the Neuromancer takes control of the neuroweb. Man and machine lose free will, as humanity is enslaved, to an unforgiving rule of law and order. Humanity and machines reach a standstill as everything is forced to stay the same. Goodbye change, goodbye dreams.

A malfunction causes a few rogue humans to disconnect from the control of the neuromancer. These few outcasts are hunted to be re-enslaved. They control bits of the neuroweb and use it to fight back. The forces against them are strong but the instinct to survive is stronger.

Game description:

Like tower defenses ? Like Platformers ? Like Survival Games ? Then Cyber Instinct may be the game for you, the game where you control a friendly drone, build towers in order to defend yourself from (almost) hordes of enemies. You use energy (life-force) to build towers and gain energy by destroying enemy drones. There's a catch tough, the more energy you collect the harder will be to move around the map, the more you have, the harder it gets.

Gameplay:

  • move, run, jump, don't fall, stay alive.
  • avoid enemy drones.
  • build towers to protect yourself.
  • pay attention to your health and speed.

Game controls:

  • movement: A/S or Left/Right-arrows
  • jump: SPACE
  • place towers: 1/2/3

Story environment: Environment.jpg

In-game environment: Environment_2.jpg

In-game characters: characters.jpg

In-game screenshots: screenshot<em>1.png screenshot</em>2.png screenshot<em>3.png screenshot</em>4.png screenshot_ui.png

Our team:

8 creative thinkers together. One vision. One purpose. One game.

  • Cosmin Rudeanu --- Game Designer & Team Leader
  • FLorin Dumitru --- Game Programmer
  • Matei Macri --- Game Programmer
  • Alex Hotescu --- 3D Character & Environment Artist
  • Marius Petre --- 2D Environment & FX Artist
  • Teo Vladescu --- UI Graphic Artist
  • Mihai Protopopescu --- Music & Sound Artist ( Block35Music )
  • Morco (Adrian Matei) --- Event Organizer & Event Storyteller

Our story:

Coming soon ...

We recorded our whole creative process into a story, in order to inspire others to join game jams :)

get ready.png

play button.png

Ratings

Overall 374th 3.63⭐ 29🧑‍⚖️
Fun 692th 3.179⭐ 30🧑‍⚖️
Innovation 556th 3.179⭐ 30🧑‍⚖️
Theme 695th 3.286⭐ 30🧑‍⚖️
Graphics 18th 4.672⭐ 31🧑‍⚖️
Audio 120th 3.857⭐ 30🧑‍⚖️
Humor 916th 2.06⭐ 27🧑‍⚖️
Mood 158th 3.833⭐ 29🧑‍⚖️
Given 19🗳️ 23🗨️

Feedback

Tim Eriksen
05. Dec 2017 · 17:30 UTC
Cool game! It could use some clearer UI indicators as to what does what and what's going on, but other than that it is a really nice game. Well done!
Taiku
05. Dec 2017 · 17:31 UTC
Really cool idea: a platforming tower defense game where your health is how you place towers is very interesting. The art looks great! I do have a few issues with the execution: the health/energy is very hard to see and I didn't even realize it was there for a while. I had no idea what the towers cost - I just guessed and spammed until I figured it out. Sometimes the guys would stop chasing me and hover frozen in one area and since I have no health I can't place a new tower so I have to restart. The platforming doesn't feel great.
Hiken
05. Dec 2017 · 17:39 UTC
Good job everyone ! 2D graphics and musics are very good, the controller is quite weird but ok,this is a great entry for ludum dare !
konomizure
05. Dec 2017 · 17:44 UTC
I wished that i could run this game, but my "cardboard" computer don't let me. :/
It seems like a cool game tho.
negdo
05. Dec 2017 · 17:48 UTC
The graphich are realy nice! You made a good game. The thing that I don't like is that it's hard to move around if you placed turets evrywhere. It is a bit to easy to kill all the enemys when you build around 15 towers.
Thibault
05. Dec 2017 · 17:53 UTC
Cool graphics, cool music, we can see a lot of as also been made in programming, good job !! The game might like some indication but still, it was cool to play !
kundan
05. Dec 2017 · 18:24 UTC
Awesome Artwork and graphics ...
Very nice ...
bridgs
05. Dec 2017 · 19:20 UTC
Great submission for such a short game jam! Great graphics, neat concept. Wish the movement was a little tighter.
Bartosz
05. Dec 2017 · 19:29 UTC
On positive side:
- Very polished graphics
- Good quality sound
- Cool story concept (although i don't like reading in games too much - those are not books :D)
- Great mood and cyberpunk feeling

Negatives:
- Graphics are little bit unclear and dark - but i guess adds to the mood though
- Lacking good UI - slowing down indicator, health, energy points are rotating and are too easy to miss
- main protagonist movement are too 'floaty' - you feel like you don't control it very well
- making you too heavy makes it harder to get up a hill - so if you go out too late - you are screwed
- You definitely should have opt-out from 'humour' category...

Overall nice and fun but design is lacking polish - graphics rocks though!
Great job!
Michael Gor
06. Dec 2017 · 08:47 UTC
Very nice game.
At the beggining i that is all. A liitle later game unfreeze, it was slow level loading..
I like this art and music is atmostheric.
And too much readins is not good for me :) More action is better ^_^ !
Good luck!
Chronosv2
06. Dec 2017 · 22:00 UTC
That's a really cool concept. The combination of a tower defense/platformer with the energy mechanic is really quite cool. I had a little trouble staying on the level, but all in all the idea is pretty awesome. Keep up the great work!
Hegemege
06. Dec 2017 · 22:02 UTC
Great high-quality graphics, but the in-game UI should definitely pop out more. If I understood it correctly, your health is the resources you use for building? Anyways, in a game where you have health, it should be conveyed very clearly - here it was the neon blue color that blended all too well into the other graphics.

The enemies seemed interesting, but there was something about the movement that made them odd. Perhaps the flying enemies got stuck too much and I had to go out and bait them, and the kamikaze enemies felt unfair and unavoidable due to the platform setup (not much space to jump and avoid them).

I think there was just way too much visual clutter from the start - adding a tower to a platform didn't suddenly make it a super-powerful thing visually, and they all just blended into the platform structures themselves. Enemies and projectiles were visually contrasted, that was good.

Sound effects became very monotonous quickly, and the enemies' laser attack sound was distorted and snappy, irritating even. The background music was really good though, fell right into place with the visual theme.

The builder's movement was weird, he glided along the platforms a lot, and the jetpack length felt too short. A few times I fell off the edge and tried to jetpack but couldn't.

I guess I had very high expectations of the gameplay after seeing the menu and the story screens, the mood of the game was built well together even though I skipped all the story text.
Adrenallen
06. Dec 2017 · 22:17 UTC
I liked it! Interesting take on a tower defense game. I think the graphics looked nice, but it was a little hard to distinguish individual objects, so some different colored lighting on turrets vs background for example could have helped. Sound was okay, it fit the game well. I wish there was a little more variety in the abilities of your bot besides just placing turrets, enemies didn't really stand out either and felt a little bland.

Overall it felt like a very well done game, especially for the timeframe. Good job!
SerpentWorks Games
06. Dec 2017 · 22:18 UTC
It's a neat little concept! Movement felt super floaty, even by floating robot standards, and the camera lagged behind the character a little too far. I could only spawn two turrets at any given time, but I had no indication that I only had two.

I echo a lot of what's been said above: there's a lack of feedback to the player, via the UI and the environment, and it makes it hard to see what's going on.

Also some feedback on the story screens that you have to click to progress, or that the game is loading, would have been nice. I sat waiting for the screen to change for a good few minutes before I thought to click to proceed.
adsilcott
07. Dec 2017 · 01:09 UTC
The idea of combining a platformer and tower defense is quite cool. The graphics are amazing! Very good!
botreats
07. Dec 2017 · 02:44 UTC
Very cool game! The art was outstanding and the music was really solid. It was difficult to control my character, and I wasn't sure when I had new turrets available, but I enjoyed it!
Wevel
07. Dec 2017 · 10:44 UTC
This game seems to have a lot of promise, has really nice art and music. But there a couple of issues, movement was a bit off, you would continue to move past where you wanted to be. Also, the sounds from the guns fireing seemed a bit too much when you have lots of turrets.
KiRa937
08. Dec 2017 · 20:02 UTC
Awesome graphics! Nice music. Together it really feels like cyberpunk. And Survival Platformer TD looks interesting.

UI is not that good. Great work on the Energy indicator, but it's not the only problem: lack of any feedback on which turrets are available adds frustration. Also the controls are off. It's hard to control the character, especially when it's low on energy. And with lots of pits it very easy to fall off, which is really annoying.

Also the difficulty isn't balanced. At first waves it can be hard to set up the defenses and survive long enough. And when the last turret is down and you're out of energy for new one - it's basically instant Game Over. But after I've managed to survive 2nd or 3rd wave and set up both Rapid and Heavy turrets - it became so easy I just could stand in one place. In the end whole map was set up with Rapid and Heavy turrets and none of the bots could do anything about it. And sometimes a few homing bots would just float left and right avoiding turret fire, so at this point the game is stuck unless I try to lure them closer to the turrets. Also the Endless Mode didn't work for me, so I had to settle with Level 8 and Score 4355.
Local Minimum
09. Dec 2017 · 09:36 UTC
The graphics and the mood is just fantastic. The audio playing a big part in that. The gameplay felt relatively simple but also unfortunately somewhat confusing. I gathered there was an economy and something telling me how much I had to build for. But, I found that hard to grasp. So would recommend indicators for when you regain and loose ability to build the different types of cannons. The other thing was getting stuck going from ramps to platforms sometime.

Other than that, it was a splendid platform tower defense game.
Mike Cullingham
09. Dec 2017 · 20:49 UTC
Great graphics, sounds, and mood. Needs to communicate what you can build and how much they cost better. Also on the UX front, I also died mostly from falling off the edge because the controls are a little slippery. Nicely put together though.
Franklins Ghost
17. Dec 2017 · 07:38 UTC
Interesting take on the tower defense genre, liked how you added the platformer aspect to it. Think the movement could be tweaked and tightened a bit as I did have problems going up the stairs at times. The graphics are really nicely polished and looked great. The drones designs felt really finalised.