Shroom's by tuben999

[raw]
made by tuben999 for LD34 (COMPO)
Shroom's

-move: on w,a,d/arrows
-shoot: space

Ratings

Coolness 37% 1817
Overall 3.46 308
Audio 2.71 440
Fun 3.38 311
Graphics 4.38 31
Humor 2.32 513
Innovation 2.38 856
Mood 3.32 254
Theme 2.61 924

Feedback

Bmxchamp4
14. Dec 2015 · 00:57 UTC
This is cool, really like the art style and how the movement feels. I noticed a bug right off the bat tho. You might want to set your jump sound to play GetButtonDown or GetKeyDown whichever you'e using since right now, having it play GetKeyUp/GetButtonUp causes issues. You can hold W down for as long as u want with no sound playing and the next time u release it it will play the sound. Just a heads up. Fun little game tho.
intXparts
14. Dec 2015 · 00:58 UTC
Awesome game! The physics felt perfect. I also like how you tied in both themes. Nice job!
Foofanoo42
14. Dec 2015 · 09:39 UTC
Very pretty and slick movement. I wish i would move when i was on a moving platform. Also getting null reference exceptions.
Crafting4U
14. Dec 2015 · 09:42 UTC
Great visuals and sounds and it was good fun! My only complaint is that for some reason my player jumps way too high, so a lot of the platforming was blind jumps.
rzuf
14. Dec 2015 · 10:04 UTC
Got the shroom! Graphics are superb and the headbanging wizard is pretty awesome. Nice game feel as well!
ChuiGum
14. Dec 2015 · 10:05 UTC
I loved the graphics, they were beautiful! Fun game too. Well done!
BroCade
14. Dec 2015 · 10:06 UTC
Fun little game. Small suggestion, the first enemy you encounter after you get your fireball power should be a 1 hit kill to teach players how it works. The 3 hit enemy just made me feel liek the fireball was useless and i just jumped over enemies instead of shooting them from then on. That being said, beautiful graphics!
aamatniekss
14. Dec 2015 · 10:08 UTC
Pretty cool, the movement was nice, though there were some problems with getting stuck in the moving platforms and some collision issues. But it's solid. :)
Ithildin
14. Dec 2015 · 12:42 UTC
Awesome art style, I loved the death particle effect.

Gameplay was simple and functional, I liked the progressive unlock of game mechanics. As some people have already mentioned, there is a bug with the moving platforms not transferring the movement to the player, and I was frequently having the developer console show NullPointerReferences.

Good job! :)
anarbitrarymustache
14. Dec 2015 · 14:29 UTC
Basically ditto to what everyone else has said. Really like the visuals. The controls feel good for the most part. The timing with the jump sound like Bmxchamp4 said can be distracting and the player needs to move with the moving platforms. Great entry!
danbolt
14. Dec 2015 · 14:46 UTC
This game is adorably cute. I love the shading of the sprites and the tiles.

Sometimes the sine wave of the bullets shot over enemies heads, and jumping/shooting was a bit hard to line up against enemies on higher platforms. Otherwise, I had a lot of fun doing the levels and dodging enemies. The precision bits reminded me of Super Meat Boy.
Thembi
14. Dec 2015 · 16:01 UTC
Good job on the little details like screenshake, enemy explosions, bullets that go in different directions, etc.

There were some places where you break out and see/walk on unfinished parts of the level.
FuzzyWuzzie
14. Dec 2015 · 16:08 UTC
Very cool! Great art, and incredibly tight platforming! In the end I found it easily to simply hop over the spider-like things rather than try to kill them, but maybe I just suck :P
Elenesski
14. Dec 2015 · 18:24 UTC
This is cool game. Fun to play. I didn't see either theme. since there were 3 controls not 2.
sp3ctrum
14. Dec 2015 · 21:04 UTC
It remembers me to Hocus Pocus but with a really beautiful aesthetic and funny characters, like the execution but a bit annoying jumping sound effect.
nonetheless
14. Dec 2015 · 21:32 UTC
Looks super nice!