Exploitation by Jimbly

Ship people off to nearby islands to harvest as much food to keep your home population alive for as long as is possible (and is profitable), in this light strategy game!
Arrow keys or WASD to move, mouse to choose options from the Port menu on the right when in port.
Your ship starts off with a reasonable load (20 colonists, 80 money) that you will want to take to start a new colony.
Basic rules that might not be clear: * 3 people plus 1 harvester will convert 1 agriculture into 1 food each month. * Any leftover people will use mines to generate money. * 1 food feeds up to 50 people each month.
LINKS * Play (HTML5/WebGL): http://dashingstrike.com/LudumDare/LD38/ * Source code: https://github.com/Jimbly/LD38-small-world
I had very little time for this Ludum Dare, didn't get time for sounds or much art or polish, and I'm not quite sure what I ended up building is actually fun... but I'll leave that for you to decide!
| Original URL | https://ldjam.com/events/ludum-dare/38/exploitation |
Ratings
| Overall | 354th | 3.13⭐ | 25🧑⚖️ |
| Fun | 419th | 2.739⭐ | 25🧑⚖️ |
| Innovation | 307th | 3.043⭐ | 25🧑⚖️ |
| Theme | 318th | 3.261⭐ | 25🧑⚖️ |
| Graphics | 393th | 2.87⭐ | 25🧑⚖️ |
| Humor | 421th | 1.9⭐ | 22🧑⚖️ |
| Mood | 453th | 2.545⭐ | 24🧑⚖️ |
| Given | 18🗳️ | 19🗨️ |
This is a nice set of mechanics.
I enjoy a lot those kind of game. I can see that yours is on a good start.
I'd love to see this with a bit more work - being able to check on the status of colonies from elsewhere, for example, or upgrade your ship. But to me that's the essence of a good jam game - It's a starting point that leaves you wanting more. I hope you keep working on it and take it further now the event's over!
I enjoyed my time with it, great job! :smile:
Maybe the addition of some extra threat (besides starvation) would help; an additional loss condition I mean. The simpelest to add (maybe) would be (avoidable?) monsters. Make it a bit more frantic!
So, a solid framework, excelent for expanding on but with little meat on its bones. Kind of like my own game TBH, which you got to discover for yourself as well :sweat_smile:
I don't think there is a way to win without having people starve. But that fits the name of the game perfectly. Exploit nature and exploit your own people.
I like the super simple graphics, they're very cute. I wish there was some animation in there, to liven up the world a bit. Right now the world is very static. I also wish the UI was in the same scaled-up pixel style as the game world.
I took a different strategy than others playing, I ended up populating all islands with 99 people (so they wouldn't continue to grow), consumed all the agriculture, and let the home island starve. Once the agriculture had been consumed, everyone switched to mines. I'm not sure if that was an optimal strategy, but was gaining 500 per month.
A total wealth stat on screen somewhere would have been nice. I'm assuming the game didn't require all the money on the main island to win...
Overall, good job.
@manax Huh, interesting strategy, I don't think I thought of that, it probably works just as optimally for total money generation. I'm not quite sure if the win condition requires that amount total, or back on the home island... but in theory you could take 400 trips and move it there, with the last remaining souls living on your ship (where, I guess, they don't need to eat ;).