Dots In Space... by davision

You man a planet cannon build by man to destroy planets and planet cannons manned by man. Now it's your time to put all your manly math skills to use and calculate the perfect shot through all the gravity or you know just shoot away, something always gonna hit, pew pew!
pew
pew

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The goal is to destroy your opponent's planet before he destroys yours. It shares a good amount of resemblance to the Worms games but because each planet's gravity affects your projectiles it can get real tricky, especially because your projectiles can come back and you might shot yourself. The game has a wide array of settings that allows you to generate your own solar system as well as play with the physics.
Download below
pew
pew

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DOWNLOAD:
https://tocogames.itch.io/dots-in-space
| Original URL | https://ldjam.com/events/ludum-dare/38/dots-in-space |
Ratings
| Overall | 28th | 4.154⭐ | 28🧑⚖️ |
| Fun | 14th | 4.192⭐ | 28🧑⚖️ |
| Innovation | 83th | 3.846⭐ | 28🧑⚖️ |
| Theme | 65th | 4.077⭐ | 28🧑⚖️ |
| Graphics | 80th | 4.385⭐ | 28🧑⚖️ |
| Humor | 286th | 2.875⭐ | 26🧑⚖️ |
| Mood | 96th | 3.885⭐ | 28🧑⚖️ |
| Given | 5🗳️ | 5🗨️ |
I only miss a "vs npc" game mode.
It is way too much awesome to be hidden. I was already liking your game before it, but when I saw it, okay, I gotta say: this is by far the best "game idea" I have seen in this Ludum Dare, light years ahead of anything else.
Surely there are other amazing games, but they are mostly funny concepts and ideas that wouldn't hold up well in an actual game. This over here is exactly on the other side.
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On the negative side, the UI got severely clustered on the "configs/randomize" screen, with overlapping text.
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I can't tell you enough how much I enjoyed your game. Truly amazing concept and execution. 10/10.
PS: This review is about the version 2. The scores will be for the version 1 and almost the same.
Love it can't wait to see where it goes from here!
The game my team made during this jam is based on a quite similar idea, so I really appreciate your gravity simulation :). Anyway, I think the environment is a little bit too static, and after getting rid of all the minor planets it all comes down to just finding one angle and shooting cannons as fast as possible. I couldn't play with a living person though, so I just guess it's not an issue when playing with friends. I guess it's also the reason why there's no mouse controls; they would make it a lot easier to control the gun. By the way, it's great there's an AI in this game.
Congrats!
Jam version was only coop, so a bit hard to test for excitement.
It could probably also work really well on a pad with touch controls!
Nice entry.
It's extremly satisfying to see the planets and your opponent explode.
Super nice looking game, and the physics feel really good too. Very juicy visual and sound effects, it all comes together well. Proper digging the minimalist planets with all these lovely effects pinging all over the place when in full combat. Nice choices of colours too!
I would have appreciated an intro screen with the controls on, or perhaps a quick note on this or the itch page. I only figured it out after a bit of frustrated prodding, and then afterwards finding that amazing menu with all those options. It was a pleasant surprise in that respect, but it seem a shame it could be easily missed!
Great enrty! :)