Breach Squad by guoboism

[raw]
made by guoboism for LD 43 (JAM)

1 2018-12-04 07-44-12-23.png

=============================

Breach Squad

A turn-based tactical game about forced house demolishing, a violent action to take down buildings whose resident refused to move out in time.

NOTE Due to time limit, I couldn't provide too much tutorial infomation inside the game, so please read below.

=============================

How to play

Left mouse btn to select and issue command to units. Right mouse btn to quit/cancel any selection state. Drag to rotate the camera, mouse wheel to zoom in/out.

When selecting move position, click on the unit itself to stay. When selecting attack target, click on the unit itself to rest, instead of performing any attack action.

The goal of each level is to destroy ALL the buildings that belongs to enemy. You will lose if you lose all your units.

=============================

Combat Guide

Units has different battle classes, they have bonus against one another, like Rock-Paper-Sissor

BRUTE UNIT (Thug/Riot) >>> MEDIA UNIT(Gov, / Journalist) >>> LAW UNIT(Police/Lawyer) >>>> BRUTE UNIT WORKER UNIT can only attack BUILDING

The number on unit indicate the HP and strength of that unit, meaning that a unit at lower HP will attack less efficiently.

Some terrain provide defensive buff or debuff for units standing on it.

=============================

Background

The game concerns about the intense social conflict occurring in China, where the eager real estate developers could not wait to get rid of the old residents of the land. They conspired with local authorities and even hired thugs to drive the people out of their homes.

Lawyers and journalists volunteered to help. But they were suppressed as well.

In the cities, the powerless and the poor people were the sarcrifice of the fast urbanization and economical development. In this game, player was the enforcer of such dirty jobs, a link in the chain of greater grey business.

More on this topic: https://en.wikipedia.org/wiki/Forcedevictionsin_China

=============================

Team

I (Guoboism) am the only team member

Music and sound are found on sites like opengameart. Voxel model and 2D stuff are created during the game jam.

1 2018-12-04 07-42-59-56.png

1 2018-12-04 07-43-50-24.png

1 2018-12-04 07-43-23-79.png

1 2018-12-04 07-43-18-04.png

1 2018-12-04 07-43-38-27.png

Ratings

Overall 472th 3.475⭐ 22🧑‍⚖️
Fun 439th 3.35⭐ 22🧑‍⚖️
Innovation 479th 3.2⭐ 22🧑‍⚖️
Theme 582th 3.375⭐ 22🧑‍⚖️
Graphics 246th 4.024⭐ 23🧑‍⚖️
Humor 403th 3.075⭐ 22🧑‍⚖️
Mood 250th 3.65⭐ 22🧑‍⚖️
Given 22🗳️ 3🗨️

Feedback

GoldRanger
04. Dec 2018 · 08:05 UTC
Really cool opening! and Solid gameplay.
Originally I want to say that will be fun if players can roll over the enemy human using the bulldozer,
However, that's really horrible after I realize your game is describing some realistic situation so haha nevermind, it's still a good game!
Budark
05. Dec 2018 · 01:23 UTC
VOXEEEEEEEEEEL good one guys.
jimmothysanchez
05. Dec 2018 · 01:38 UTC
Very cool game. I'd recommend either adding a late game mechanic or adding a win condition when only the buildings are left. There does not seem to be a way to lose in that scenario.
🎤 guoboism
05. Dec 2018 · 01:43 UTC
@goldranger @jimmothysanchez Thanks for your kind comment. It was too busy during the jam that I dont have time to think carefully about the battle strategies. I will update some post-jam versions.
kambing
05. Dec 2018 · 01:47 UTC
Omg this is probably the first game that i actively wanted to play through every mission

Good
- Absolutely love the message and theme
- Intro was one of the best in this jam
- I love turn based strategy
- Graphics was on point and adorable
- Sound too

Could be better
- Instead of pure rocks papers scissors, maybe have some special abilities from the units
- Game could be simplified to a single bulldozer and a single building (since once all the enemy units die, its basically game over anyway)
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:13 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:13 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:13 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:13 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:13 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
wowbagger
06. Dec 2018 · 06:12 UTC
Looked nice and I appreciate the effort you put into the beginning story thing. 2 things about gameplay. It seemed I could not target units with bulldozers and that the enemy buildings didn't really do anything. So it came down to will my units beat their units and then if you won the bulldozers helped you knock over the buildings faster. It would be nice if the buildings/bulldozers provided some sort of value before you killed the enemy units.
Thomas Lagana
07. Dec 2018 · 15:41 UTC
Graphics are really good ! Good job !
Daniel_Abeleira
07. Dec 2018 · 15:43 UTC
Good game idea and graphics but gameplay feels a little static
Woett
07. Dec 2018 · 15:54 UTC
Awesome! I like the lego-3d graphics and the fact you even managed to capture some real life important issues in the game. I played through all levels and even though it did seem like it got more difficult in the final levels, I did finish it all on the first try, so I reckon it could have been made a bit more challenging. Overall a great game and very well done!
MKnooihuisen
22. Dec 2018 · 05:41 UTC
Good opening and solid gameplay. I would suggest that a level ends once it becomes impossible to lose (i.e. All enemies that can attack are destroyed)

I played it all the way through on a live stream at https://twitch.tv/cyberlightgames on the 5th episode of the "Dare to Play" series. It is currently my most recent VOD, just in case you want to check it out.
Bonelazy
22. Dec 2018 · 08:55 UTC
Great opening and the issues it tackles are very relevant. However I failed to see the connection with the theme of the jam.

The graphics are nice, and the gameplay seems heavily inspired from "Into the Breach", but less tactical since its just RPS.

I also agree with the above commenters saying there really is no point in bulldozer vs. building phase of the game since you're basically forced to kill enemy units, and then basically the game is over.
F1Krazy
22. Dec 2018 · 09:57 UTC
A very different take on the theme. It's always good to see games that tackle real issues. The voxel graphics are pretty good, and I like that you managed to fit in a full intro sequence. As others have said, the gameplay is a bit bland for an RTS, though that's understandable given the time limit. Still a good, well-polished game. I reckon you could definitely expand this out into a full game and put it on Steam (though don't be surprised if it's banned in China xD)
Bificommander
22. Dec 2018 · 12:51 UTC
This is your publisher. I'm afraid we're dropping your game and your studio from our lineup. This is purely due to our internal shift in priorities and has nothing whatsoever to do with our company being a bunch of jackbootlickers who will do anything to keep that sweet, sweet Chinese market open.

A very nice and polished experience. The intro movie was a nice touch, and the TBS gameplay was solid. It could've stood to be a little harder though. It took a while for me to figure out that there was a "weapon triangle", but I still only had some slight difficulty with the last mission. (Or was it part of the social commentary that the protesters get curbstomped?)
🎤 guoboism
22. Dec 2018 · 17:09 UTC
@bificommander Thanks, but I didn't get the point of the first part of your comment...
Bificommander
23. Dec 2018 · 15:24 UTC
@guoboism The first part was just a joke, never mind it.
🎤 guoboism
24. Dec 2018 · 07:28 UTC
@bificommander Oh I get now. In fact, Chinese gov is carrying a strict censor system on games. Games about realistic topic will never get pass. Publishers are not to be blamed in this situation.