Breach Squad by guoboism

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Breach Squad
A turn-based tactical game about forced house demolishing, a violent action to take down buildings whose resident refused to move out in time.
NOTE Due to time limit, I couldn't provide too much tutorial infomation inside the game, so please read below.
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How to play
Left mouse btn to select and issue command to units. Right mouse btn to quit/cancel any selection state. Drag to rotate the camera, mouse wheel to zoom in/out.
When selecting move position, click on the unit itself to stay. When selecting attack target, click on the unit itself to rest, instead of performing any attack action.
The goal of each level is to destroy ALL the buildings that belongs to enemy. You will lose if you lose all your units.
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Combat Guide
Units has different battle classes, they have bonus against one another, like Rock-Paper-Sissor
BRUTE UNIT (Thug/Riot) >>> MEDIA UNIT(Gov, / Journalist) >>> LAW UNIT(Police/Lawyer) >>>> BRUTE UNIT WORKER UNIT can only attack BUILDING
The number on unit indicate the HP and strength of that unit, meaning that a unit at lower HP will attack less efficiently.
Some terrain provide defensive buff or debuff for units standing on it.
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Background
The game concerns about the intense social conflict occurring in China, where the eager real estate developers could not wait to get rid of the old residents of the land. They conspired with local authorities and even hired thugs to drive the people out of their homes.
Lawyers and journalists volunteered to help. But they were suppressed as well.
In the cities, the powerless and the poor people were the sarcrifice of the fast urbanization and economical development. In this game, player was the enforcer of such dirty jobs, a link in the chain of greater grey business.
More on this topic: https://en.wikipedia.org/wiki/Forcedevictionsin_China
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Team
I (Guoboism) am the only team member
Music and sound are found on sites like opengameart. Voxel model and 2D stuff are created during the game jam.





| Windows | https://guoboism.itch.io/breachsquad |
| Original URL | https://ldjam.com/events/ludum-dare/43/breach-squad |
Ratings
| Overall | 472th | 3.475⭐ | 22🧑⚖️ |
| Fun | 439th | 3.35⭐ | 22🧑⚖️ |
| Innovation | 479th | 3.2⭐ | 22🧑⚖️ |
| Theme | 582th | 3.375⭐ | 22🧑⚖️ |
| Graphics | 246th | 4.024⭐ | 23🧑⚖️ |
| Humor | 403th | 3.075⭐ | 22🧑⚖️ |
| Mood | 250th | 3.65⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 3🗨️ |
Originally I want to say that will be fun if players can roll over the enemy human using the bulldozer,
However, that's really horrible after I realize your game is describing some realistic situation so haha nevermind, it's still a good game!
Good
- Absolutely love the message and theme
- Intro was one of the best in this jam
- I love turn based strategy
- Graphics was on point and adorable
- Sound too
Could be better
- Instead of pure rocks papers scissors, maybe have some special abilities from the units
- Game could be simplified to a single bulldozer and a single building (since once all the enemy units die, its basically game over anyway)
I played it all the way through on a live stream at https://twitch.tv/cyberlightgames on the 5th episode of the "Dare to Play" series. It is currently my most recent VOD, just in case you want to check it out.
The graphics are nice, and the gameplay seems heavily inspired from "Into the Breach", but less tactical since its just RPS.
I also agree with the above commenters saying there really is no point in bulldozer vs. building phase of the game since you're basically forced to kill enemy units, and then basically the game is over.
A very nice and polished experience. The intro movie was a nice touch, and the TBS gameplay was solid. It could've stood to be a little harder though. It took a while for me to figure out that there was a "weapon triangle", but I still only had some slight difficulty with the last mission. (Or was it part of the social commentary that the protesters get curbstomped?)