Quantum World by Paul Nadan

[raw]
made by Paul Nadan for LD 38 (COMPO)

You have been trapped in a quantum experiment. Armed with an entanglement-gun and your knowledge of physics, you must find your way out.

Quantum mechanics meets problem-solving in this physics-inspired game, as you solve puzzles involving quantum concepts like entanglement and superposition.

Play online!

Download for Windows!

LoadScreen.png

Controls:

Arrow keys / WASD: Move

Space: Jump

Mouse: Look around

Click: Shoot

Enter: Reset level

View the source code

Ratings

Overall 389th 3.04⭐ 27🧑‍⚖️
Fun 411th 2.76⭐ 27🧑‍⚖️
Innovation 85th 3.72⭐ 27🧑‍⚖️
Theme 465th 2.68⭐ 27🧑‍⚖️
Graphics 333th 3⭐ 27🧑‍⚖️
Audio 422th 1.267⭐ 17🧑‍⚖️
Humor 454th 1.6⭐ 17🧑‍⚖️
Mood 495th 2.35⭐ 22🧑‍⚖️
Given 0🗳️ 11🗨️

Feedback

William Derksen
24. Apr 2017 · 05:44 UTC
Very intriguing idea! Surprisingly complex! Entertaining for sure!! Would love to see more mechanics
Daniel Alhadeff
30. Apr 2017 · 19:25 UTC
Cool game idea to use superposition as a game play element. The puzzles are very challenging but are definitely worth playing though. It's a little hard to play as a color-blind person but besides for that this is a great game.
N4tticus
01. May 2017 · 03:59 UTC
Really interesting idea. I love the concept
Jeremy Ryan
01. May 2017 · 04:05 UTC
Good idea, puzzles are fairly innovative. Wish there were more levels!
ping78
12. May 2017 · 18:38 UTC
Great idea and interesting puzzles.
chispaLBC
12. May 2017 · 23:57 UTC
A little tutorial would help a lot but good job!
bitdecay
13. May 2017 · 02:18 UTC
First thing I want to throw out there: It would be awesome if the little text blurbs at the start of each level either stayed there a lot longer, OR stayed there until the player pushes a button. I had to restart multiple times because I was trying to re-read the text to understand what it was saying.

BUT! This is a cool idea for a puzzling mechanic. A bit hard to grasp at first (it seems like the first level is perhaps a little overcomplicated for someone unfamiliar to the mechanic. Namely you have 3 colored doors when only two are required), but once I started understanding the mechanic, it started growing on me. Cool idea, though. I could see this being expanded into a very fun and challenging game.

I'd love it if you gave ours a try :) https://ldjam.com/events/ludum-dare/38/belaruse-panic
Evilvause
13. May 2017 · 02:45 UTC
Could have a restart button and a tutorial
phaze0
13. May 2017 · 03:16 UTC
Very unclear what certain actions will result. Sometimes I link(?) cubes and they both change color when one passes through a gate, other times one disappears in a gate and the other turns color.
Eli Delventhal
13. May 2017 · 06:43 UTC
I'm not sure if it was broken or something but ALL controls were inverted, which drove me crazy and I could barely play. :-/
ashdnazg
13. May 2017 · 08:08 UTC
This was the weirdest Sokoban I've ever played XD.
Gameplay was interesting and challenging.
The graphics are consistent and solid.

I think adding audio/music could really improve this game.
k8n
13. May 2017 · 08:37 UTC
Nice and challenging puzzle, but very unclear and confusing hints! While I was figuring out what is going on on the first level the whole thing made me dizze and I had to quit the second level. Maybe I will give it another try later. Really interesting idea!
PTSnoop
13. May 2017 · 09:12 UTC
Well, that was... tricky. It took me quite a while to get my head around what the hint for Level 2 meant, but once I got my head around it through lots of trial-and-error it made quite a bit more sense. Eagerly awaiting those extra levels!
GameQuester
13. May 2017 · 09:36 UTC
Cool puzzle game. It would have been nice, if the mechanics would be a bit more clear at the beginning.
Rialgar
13. May 2017 · 10:09 UTC
Getting to the bottom of the mechanics was a little tricky. But once I understood what was happening, it was very cool to figure out the solutions.

The web version sometimes decides to be rendered upside down, which makes playing it so weird, that it is basically impossible. Reloading mostly fixes it, though.
Jerm
13. May 2017 · 11:02 UTC
Nice game! It was a bit hard to figure out the logic behind it, so for a while it seemed like I was just trying random things out. I eventually figured it out though and was able to beat the game. Also, I was able to beat the second level without using either of the purple cubes and only using the other 3. Not sure if that was intended.

As has been mentioned already, the text at the start of each level doesn't stay up long enough for me to read it.

I also had the camera problem that others have mentioned where the controls are inverted (running web version), but I could fix it by rotating the camera all the way around vertically.
boorik
13. May 2017 · 12:33 UTC
Great game! Only one issue with controls. Interesting concept.