TwoForOne by Christian Koch
I did not have the time/the will this month to do something big (or to use 72 hours on programming), but I felt a bit sad to just not programm at all. So I took the few hours I had on this weekend to program something simple (or I tried). The result is a puzzle-Game (I think) and I tried to add some shooter-Elements (more like a shoot`em up than cs). I do not think it is great, by any means, but I still like it for what it is: A game I made in ~5 hours. Dont expect too much.
Controlls: WASD/Arrow Keys for movement R/Y (Y on the XBOX-One Controller) to restart a level DEL/A (A on the XBOX-One Controller) to shoot at later levels (3 and 4) N to skip a level
Known Bugs: Sometimes the game just doesnt load the next level. Just press the 'N' key on your keyboard to proceed to the next level.
Windows:
https://gamejolt.com/games/TwoForOne/334727
I hope you enjoy it :)
| Original URL | https://ldjam.com/events/ludum-dare/41/twoforone |
Ratings
| Given | 5🗳️ | 8🗨️ |
The shooter-puzzle really works well with this kind of two characters puzzle.
I do have one complaint: On my keyboard, the delete key is really far from both other sets of controls, meaning that I basically have to run with the blue square before focusing both by hands on the shooter so that I don't die.
Of course, it's something of a pain to have customisable key controls in a Jam (I certainly don't!) so that's mostly a nitpick.
I thought about implementing a way to change controlls (I have some old scripts for that). But as stated above: I only had 5 hours. That would have taken some time. Still I am sorry for that.
For me the controls wasn't a problem since I used my controller so good idea to do the mapping !
I really loved it, but the last level was seriously too hard, almost impossible for me to do the fps part and the puzzle part together. I had to wait for a simpler part of the fps area to continue trough the puzzle part (but has to calm down fps part you have to continue the puzzle part, you must understand the hard situation I was into...
Maybe to help this last level, you should have used the right stick cube for the bottom part and the left stick cube for the top part. This way it would have been possible to move and shoot at the same time. for the upper part and continue the puzzle part when not shooting.
Well done for a 5 hours game