Dungeons of Forfeit by figglewatts

Dare ye sacrifice to Dagren, God of Sin? Enter his Dungeons of Forfeit and see if you've got what it takes to appease him.
A Roguelite that's based on choosing whether or not to sacrifice certain stats to appease a God.



Ratings
| Overall | 152th | 3.625⭐ | 38🧑⚖️ |
| Fun | 213th | 3.347⭐ | 38🧑⚖️ |
| Innovation | 405th | 2.736⭐ | 38🧑⚖️ |
| Theme | 387th | 3⭐ | 37🧑⚖️ |
| Graphics | 238th | 3.375⭐ | 38🧑⚖️ |
| Audio | 188th | 3.208⭐ | 38🧑⚖️ |
| Humor | 353th | 2.191⭐ | 36🧑⚖️ |
| Mood | 157th | 3.389⭐ | 38🧑⚖️ |
| Given | 25🗳️ | 28🗨️ |
The music is appropriately lo-fi, but it works. The sound effects could use some work, though; the step sound effect in particular is quite grating, especially since you'll be hearing it a _lot_.
Anyway there is my novel lol. It was a good idea though. I like the fact you lose something each floor. Well done :)
but I found the gameplay a lil lacking.
I just kinda played it as a runner.
Tho the estetic is superb! :3
How it looks, how you are presented to the game.
Beautiful.
Only the foot steps are ear bleeding xD
The gameplay is solid and easy to understand - I had no trouble understanding how to play and it was fun. Most of the artwork looks polished and clean. The minimap is a blessing.
**Needs work:**
The stepping sound effect is relatively loud and gets annoying very quickly. The levels are way too large for the movement system you have in place, there are rooms that serve no purpose. The health and XP HUD elements don't really fit with the rest of the artwork.
Overall, very impressive compo submission. It is very clear that lots of work and polish went into this.
What I liked the most:
- The general atmosphere you've created with the audio, writing and graphics;
- Its a roguelite! In 48h! It works just as I'd expect, but with 3d graphics! Lovely!
- The writing was pretty cool ;)
What could improve:
- I didn't see any other enemies besides the skeleton, don't know if I went far enough, but it felt like if there were other enemies, I would've seen them by then;
- The whole sacrificing thing barely affected my gameplay. I chose to not sacrifice all the time and there was no punishment (I understand that some enemies spawned or something, but they never were a threat to me);
That's it, huge congrats for you!
Cheers
Good job
Forgot to add that soundtrack hook me up instantly great work.
The levels were a bit too large and empty though, especially since in LD fast bite-size experiences tend to work the best. I also didn't encounter any other sacrifices than the go down a level.
This game was nicely polished, the notifications worked well, blocky animations were nice, and sounds were good. The biggest things I would suggest if you decide to work on it more are different enemy types and more impact from the sacrifices. Having the minimap really helps tho!
Overall I think this was a very nice entry, good job!
@kantieno ayyyy thanks for playing!
Like others, I'd say I couldn't really feel the tension of not sacrificing. Maybe you should increase the punishment we get for that. Other than that, great entry!