Garden of Cards: A Point & Click - Card Game by TolMera

[raw]
made by TolMera for LD 41 (JAM)

Something about today just does not seem right. The world looks different, there's a hooded figure in your room. A tiny door in the kitchen, too small for anyone to pass through, and a talking mirror. That's all kind of normal but; your favourite painting of a cat is talking to you?! Yea todays going to be different.

1.png

IMPORTANT: Firefox does not play nice with this game! Please use Chrome of Safari

This game was built to be played on your cellphone! Please try it out on your phone. It uses the gyro to 'scroll' the scene as you twist your phone (or spin in your office chair) and I'm really proud of that feature :) (To adjust the sensitivity go to the settings page) If you can't get your sensitivity tuned in (which would make me sad) then you can also 'turn off' the feature from the settings page.

TUTORIAL:

(Scroll the screen using the Gyro OR use your finger to move the screen around)

To access your "hand" of cards, click the burger button at the bottom of the screen.

Double tap the card that you want to use. (It will move to the top right corner of the screen) (to deactivate the card, double click it in the corner of the screen and it will be moved back to your hand.)

With an active card in the top right of your screen, tap an object in the room to interact with it.

The different room cards will move you to a new room, use them like the other cards, and tap on a doorway (or edge area of screen)

When you successfully interact with an object, you will get a message in the green textarea.

Let me know if you hit a bug please tweet@tolmera

Programmers Notes:

Hey Thanks so much for having a look at our game. If you're a streamer or making a youtube send me a tweet@tolmera and I'll answer any gameplay questions you have.

The framework for this was written in about 8 hours, and I spent most of the rest of the Jam polishing little things here and there, I also nearly made two other games ontop of this framework (they are unfinished, but I'm really proud of this one If you're interested in learning how to write your own games ontop of this framework (super easy and all in javascript) let me know @tolmera, and I'm happy to chat to you about it.

Thank you to the people in my team who have made this possible. @ranquil posted an "artist looking for team" message about 12 hours before the jam started and was a great person to work with! so special thanks to @ranquil for their awesome effort, all the art and dialogue was written by @ranquil.

@makimahoney helped with grammar, capitalisation and textual layout. Thanks @makimahoney

Ratings

Given 0🗳️ 0🗨️

Feedback

petitpois
24. Apr 2018 · 05:43 UTC
Took a while to understand the controls. Nice idea :smile:
LeReveur
25. Apr 2018 · 17:43 UTC
The concept sounds good, but I tried to play it with my S7, and it was hard to play. The scrolling works strangly (sometimes moving in the good direction, but sometimes not), the cards images seems broken (even if I can use them as intended), the text area overrides some interractive objects, so I had to reach them hardly by moving the phone as I could… Sorry, but I gave up after few minutes trying. :sweat_smile:
🎤 TolMera
25. Apr 2018 · 20:25 UTC
@petitpois @LeReveur

Thank you for giving the game a try :) I agree the textbox does not work that well, in retrospect there's a few things I could have done to improve that (change the Z-Index of the invisible click boxes for one thing) however since there's zero indication of what you can/cant click on, I'm rather impressed anyone noticed they could not click on something :)

Yea unfortunately we did not have time to finish the art as planned, but I will release a post Jam patched game (hopefully this weekend?) and hopefully the issues will be improved.

Again, thank you so much for playing! and thank you for the feed back :)

PS: For anyone interesting the the gyro interface, here's what I think of it myself -
Regarding the control interface, unfortunately the gyro API and phones in general are not a great combination, the slightest lag of either the gyro or the browser, and the nice silky smooth motion detection turns into a wild bucking horse! That's if you can get as far as a smooth gyro setting. On the setting page the input boxes are a multiplier for what the API is getting from your gyro, my IPhone 6 is perfect on 7 Horizontal and 7 Vertical with no drift compensation, however the android I tested this on didn't even register at 7*, I had to push it to 70* gyro :pensive: I have some ideas of correcting the issues (using compass and gyro?) but overall, it's a battle if ever there was one. My next LD game I hope to re-use the framework that I wrote this LD! So keep an eye out, and if you have any ideas for making the gyro/compass combination system, :) reach out and I would love to hear your thoughts
smbe19
25. Apr 2018 · 21:06 UTC
The controls felt very weird and annoying to use. I have to click four times just to examine something (burger, double click, item). Also, the text is really small and hard to read.

I tried it on my phone and the gyro worked ok.
AnaGF
06. May 2018 · 07:39 UTC
I played it with my phone, it was interesting. The main idea id pretty good, would work fine on a full game.

I got stuck after getting the last key (glass key), I used It with the locked door near the roses. The key disappeared and I don't know how to get on.

About the graphics, it seems there was an error with the cards, their images didn't show and I knew which was each one because I could read their names.

Anyways, nice job!