Internet Shooter - protect magical device! by Behenate

[raw]
made by Behenate for LD 38 (COMPO)

Aliens attacked world, and want destroy internet! Magical device, which makes people able to comunicate in miliseconds, even when they are on second side of the planet! My game isnt very polished, but it's my first ever game jam :) I hope you will like it. I loved making it, and definitely will take part in next Ludum Dare

* Update 0.1! *

-WebGl Port is now fully optized and can be played fullscreen without issues!

-Bullets won't collide with coins now.

-Hearts should now drop more often, enemies were bugged before and didn't spawn it.

-Upgrade menu should be less buggy now.

-You can't upgrade reload time forever now.

-Upgrade menu should refresh not only cost of weapon you're wearing, but all of them.

-Upgrade menu text's shouldn't randomly disappear now.

* Instructions : *

-Remember about upgrades, you can activate them by clicking button in top left corner

-Use 1,2,3 to change weapon

-Use WSAD to move

-Use mouse to look around

-When wave info text is appearing on screen you can't upgrade due to unfixed bug :( .

* WebGL Build : *

https://behenate.itch.io/internet-shooter

*Game and project link * - All versions are included in this folder and avalible to download :

https://drive.google.com/open?id=0B8fD6x41nmfGZDd2Y3NwVjRwLWc

Old game link : (take longer to download, it is also much more buggy and less playable)

Game link : https://drive.google.com/open?id=0B8fD6x41nmfGRG45VHR3d21TT2s

Old Project Link :

Project Link : https://drive.google.com/drive/folders/0B8fD6x41nmfGMjVCY3lkZVJ0VUk?usp=sharing

Zrzut ekranu (15).png

Ratings

Overall 415th 2.952⭐ 23🧑‍⚖️
Fun 233th 3.238⭐ 23🧑‍⚖️
Innovation 479th 2.429⭐ 23🧑‍⚖️
Theme 491th 2.524⭐ 23🧑‍⚖️
Graphics 396th 2.857⭐ 23🧑‍⚖️
Audio 355th 2.381⭐ 23🧑‍⚖️
Humor 327th 2.294⭐ 19🧑‍⚖️
Mood 269th 3.1⭐ 22🧑‍⚖️
Given 18🗳️ 23🗨️

Feedback

🎤 Behenate
24. Apr 2017 · 15:02 UTC
I noticed, that I uploaded files badly, they work, but they are uncompressed, so it takes longer to download them, as Google Drive compresses every uncompressed file in cloud, and it takes a lot of time.
Here is link with compressed project, and game. They are the same as links in main post, except they are compressed :)

https://drive.google.com/open?id=0B8fD6x41nmfGZDd2Y3NwVjRwLWc

Also, if you decide to download from links in main post make sure to click "Download All" button (top right corner), so you download all necessary files :)
jorjordandan
24. Apr 2017 · 16:03 UTC
I came here to try your game, but I'm on a Mac :( If I am on a windows machine in the next couple days, I'll make sure to give it a shot!
🎤 Behenate
24. Apr 2017 · 16:50 UTC
Hi, i made WebGL port. I think it should'nt be "officialy" rated, as it was built after the submission hour. To be honest I don't really care about "official" rating, but I would love to see your feedback as a comment.


You should play the game in windowed mode, because it is very laggy in fullscreen (at least for me).

It is the same as Windows version, except
sometimes it breaks the controls, or lags for a second, this doesn't happen in Windows version.

https://behenate.itch.io/internet-shooter
Seththefirst
24. Apr 2017 · 17:50 UTC
You can always add the webgl version, it's not agains't the rules.
Just edit you submission, and add the link to it.
🎤 Behenate
01. May 2017 · 10:06 UTC
Oh, thanks, I didn't know about this.
wtoa
01. May 2017 · 10:43 UTC
Pretty cool game! I enjoyed the lack of vision, maybe a way to improve it is to have indicators as to the direction the enemy wave is coming from. I have to ask though, is the light shining behind me done on purpose? (in order to show incoming enemies?) If it is, it's a pretty nice touch! :)
🎤 Behenate
01. May 2017 · 10:49 UTC
Yep, light behind character was done on purpose, but it doesn't really help :P
jin47
01. May 2017 · 13:13 UTC
Nice game! I am not very good at it though... Good job I really enjoyed it !
🎤 Behenate
01. May 2017 · 14:28 UTC
Thanks!
Jupiter_Hadley
01. May 2017 · 16:37 UTC
Challenging game! I included it in my Ludum Dare 38 compilation [video series](https://youtu.be/CCYaVM8tRMM), if you’d like to take a look :)
pfeyffer
01. May 2017 · 21:03 UTC
Nicely done. At first I was not quite sure about the direction I was facing but shooting helped :-) The movement feels kind of like gliding and collisions with your environment don't give much feedback like bumping back. I feel like the coins should not absorb your shots. And most importantly some character development like upgrades is missing.
🎤 Behenate
02. May 2017 · 08:38 UTC
There are upgrades. You can upgrade weapons by clicking upgrate button in top left corner. You when you unlock new weapon you can equip it by clicking 1,2,3 - depends on the weapon. I should have set coins on diffrent layer than bullets, and turn off collision, but I forgot xD It's too late now. I know that this game is pretty bad, but I'm proud of myself, because I finished my first Ludum Dare :)
Zorongo
02. May 2017 · 14:41 UTC
Great job man, the first jam is always a challenge, more if you are alone. I liked the idea of defending something instead of yourself, and I probably hit all the motorbikes xD
If you want to check out my game: https://ldjam.com/events/ludum-dare/38/dr-zorongo
🎤 Behenate
02. May 2017 · 15:19 UTC
Hah! I already checked it out yesterday. I really liked it :)
Jimbly
10. May 2017 · 16:55 UTC
That was fun! I liked upgrades, when I could see them. Display in general seemed buggy and had problems on my giant resolution (2560x1600). A sound when I (or the base) took damage would be nice, I didn't have much of a feel for how I was doing, until I lost ^_^.
pragmascript
10. May 2017 · 17:21 UTC
Wow, really nice work for first game jam
mutatedsoftware
10. May 2017 · 18:44 UTC
Thanks for the game,, it's a lot of fun! I gave it a few goes and plan on doing a few more later.
Loktor
10. May 2017 · 19:16 UTC
Nice gameplay :) i really liked it :)

Some things i noticed, when i started up the game initially i had the problem that i only saw a blank screen with the skip button should there have been something else?

One other thing that confused me at first was the fact that i had a backlight which wasn't really logical given the character (even if it made sense in terms of gameplay :))

What i really liked about your game was that i had to always keep an eye open as to where the monsters are which kept the tension high throughout the game, great job :)
korvyashka
10. May 2017 · 19:23 UTC
Good top down shooter as your first entry in LD.
I think to have some fast cycled music could help here.
Hlavik
10. May 2017 · 19:39 UTC
Nice shooter, graphic of your game it is little bit like Duskers, which is good. Nice work and keep jamming.
Harry Alissavakis
10. May 2017 · 19:40 UTC
Great job, especially for a compo! You probably saw from my game that I'm a fan of the whole defending concept, so I really liked your version of that! And for it being your first jam, it's really great that you made something this good, let alone playable :P Well done! :D
🎤 Behenate
13. May 2017 · 09:13 UTC
Thanks for your feedback and that "magic" 20 ratings!
Geckoo1337
13. May 2017 · 16:35 UTC
Nice top down shooter as your first entry in LD - really impressive for a first attempt. I assume that you could improve your project with more time, but it is good enough. I had fun playing it ++
CreamyBacon2
13. May 2017 · 17:18 UTC
That was a bit tough. It controlled a little funky for me but I was playing the web version so that my have been why. But I like the different types of aliens, I feel verity in enemy makes the game! I know you most likely did not have time but MORE weapons in a game like this are always a plus! Good Job!