Gorth by Gamers Blood Entertainment

Change log: - 1.0.0 - The actual submission - Web + Windows
1.1.0 - Added U.I. to make everything more clear and changed up fonts - Web + Windows
1.2.0 - Fixed a game-breaking bug where the food could collide with the player, not-allowing it to throw it some times - Web + Windows
1.3.0 - Fixed a bug were the tutorial could not be skipped - Windows ONLY
1.4.0 - Made player controls way more responsive - Windows ONLY
Gameplay:
Gorth is a fast-paced game where you must sacrifice different food items that spawn randomly around the map to a big hole in the middle named "Gorth". Gorth's minion will tell you what Gorth wants to eat. whether is sugar, meat or vegetable.
We were a team of 3, a Sound Designer + Graphic, graphic+animations and a Programmer+Game Designer. Please note this is our first Ludum dare so we do not expect something amazing out of the results...
Controls:
left + right arrows = movement
up arrow = jump
F = pickup item
space = throw item
Music Used: GAS GAS GAS - Manuel (8 bit edition)
Tools:
Engine: Unity 2018
Sound Design: Audacity + GXSCC
IDE: Visual Studio 2017 Community
Graphic design: Aseprite + Photoshop
OS: Windows
Good luck to everyone else!
Ratings
| Overall | 379th | 3.582⭐ | 57🧑⚖️ |
| Fun | 294th | 3.545⭐ | 58🧑⚖️ |
| Innovation | 516th | 3.152⭐ | 58🧑⚖️ |
| Theme | 227th | 3.902⭐ | 58🧑⚖️ |
| Graphics | 484th | 3.571⭐ | 58🧑⚖️ |
| Audio | 260th | 3.519⭐ | 56🧑⚖️ |
| Humor | 227th | 3.445⭐ | 57🧑⚖️ |
| Mood | 455th | 3.396⭐ | 55🧑⚖️ |
| Given | 58🗳️ | 17🗨️ |
..............checkout my game too for karma
And i will upload a webGL build soon! :)
@ninjacatz yep, same anime XD
@nightmaresdev Lol, happened to me so many times late at night XD. thx for playing!
thanks for playing!
Love the feeling of the game!
Thanks for playing!
Gorth is just too demanding, I give him everything he wants but he's never satisfied :-(
There's a few things however, sometimes it doesn't always register when pressing the jump key nor does it always register when pressing the pickup key, and maybe removing the collision for the player on the items would have been good thing, would definitely make it easier to control :-)
Anyways, great job!
I liked the voice and music

I've played some games already, with most being super dark and total bummers. Seeing this one on a stream made me want to check it out on my own. Who doesn't want to play a ~~sarlacc~~ eldritch monster simulator?
A bit clunky and simplistic on the UI, but very straightforward and fast paced. Even with the theme, I'm impressed that the team managed to do something that has both a feeling of urgency and a lighthearted sense of humor. Giving a demanding god a single pea or lifting over a cow never gets old.
If anything, my one complaint is at the very beginning, where I'd like to either skip the narration or have text as a substitute to explain the gameflow. Otherwise, fantastic work. Great pixel art, and good job to the voice actor!
[My team](discord.whalesandgames.com) congratulates yours for a job well done. Laughs were had. It was a good evening for my Gorth shaped heart. :whale:
I want to update the game where the player can skip the tutorial, but I don't know if I am allowed.
However, I will update the game for collision checks now. A game-breaking bug where the food could collide with the player.
Thanks so much for playing and rating!
Please do not re-rate the game, but just test if it's alright now.
Something like missing inputs could be if it is inside a FixedUpdate or anything that doesn't run as much as Update. Not sure where you check for input, just a few tips if that's the case :-)
The input checking would be better to put in a Update. So if you could do the Input checking in a Update method then it would be better and then it would always register when pressing the button :-)
I think it would have been better to keep both drop and pickup on the same key.
@donitz yep. I am trying to fix this now.
@jesper-k i might have a solution, maybe instead of getbuttondown, getbutton? it worked way better.
The drawback here is the control explanation after every game reset. I'd rather play immediately after I failed because I already know the controls. ;)
Thanks for playing and rating!
@jesper-k i managed to get it working on update. you've never seen more responsive controls. I will update soon.
Pros :
- Great humor and fun voice acting. It was so nice not to have to rely on visual UI on a demanding game !
- Nice pixel art and animation
- The main character feels great to control, his speed gives a nice feeling of urgency
- Great music
Cons :
- Sometimes difficult to pick an item (small "hitboxes" that do not combine well with the fast character)
- Balance is a little off
Gorth desired a great game, and you totally delivered !
@jesper-k controls should feel more responsive now, please test if that's true.
@jesper-k mhm, thank you for testing and helping me fix this problem! i learned a lot from doing so!
@wowa Thanks for playing and rating! what's your highscore yet? :smile:
Fun little game, congrats on your first Ludum Dare.
https://www.twitch.tv/videos/345732966?t=02h37m46s
I'm a simple man. I see Gas Gas Gas I upvote.
Couldn't beat your score but I actually thought there was some nice strategy to the game. I treated it as a quick memory game where as you traveled left and right you made a quick note of the items that are over there and try to remember them as Gorth gave out his requests. I think it's a super cool concept but it gets tough when the well starts drying up and you have to run pretty far or hope the rng saves you. To focus on what I think is the fun portion of the game, you could maybe have 4 paths instead, 2 each side where you can jump up or go down, and then make sure you spawn things just a tad closer to Gorth. That could emphasize the memory aspect of the game and make it frantic as you run around trying to remember which path had that giant meat collection building up.
The game itself has a good pacing to it. I really had fun especially grabbing those cows and tossing them in. I think if the throw had some distance on it that could make the delivery of the food pretty satisfying too. Overall a pretty complete experience and well done for a first jam!
Thank you for your feedback and for playing and rating!
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058131?t=10h33m27s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Additionally, one thing that could help you guys is to focus a bit more on maintaining pixel length. I know you were going for a pixel-style game, but the sizes of individual pixels were not consistent, and that ruins that graphical consistency of the game. For example, the little rune that speaks to you at the beginning is hyper-detailed, with teeny tiny pixels, whereas the player and the background are larger pixel sizes. Not a big detail, but in the future if you're going for graphical fidelity, try to maintain a constant pixel-size.
I know that others have said things about the gameplay, the difficulty, the fact that its hard to grab objects sometimes, etc, but I don't want to rehash what was already said. Fun game, good luck!
I have to disagree with @aurel a little bit. Plenty of historical consoles -- especially the Atari 2600 -- had sprite scaling and rotation, so pixel size consistency isn't always a strict requirement.