Zombies In Space by JesseyCool
You are on an exhibition mission. Soaring through space... When suddenly, you hear a loud explosion. Warning messages, a metoerite edging closer. You think your time has come...
Includes: -4 different weapons -4 different zombie types -An amazing ending cutscene that you totally want to see! -A vending machine that dispatches guns. How? Black magic ofcourse. -Zombies -A main menu -HOT GIRLS?!?!?! Maybe.... You'll have to check it out for yourself.
Made With: Unity, Marcomedia Flash 8, Blender, MagicaVoxel, Sublime Text, Notepad and Trello.com!
Download Links(DISCLAIMER: MOST OF THE AUDIO EXCEPT FOR THE MUSIC IS NOT MADE BY US. ): Windows: http://www.mediafire.com/file/u4rtptxx98xc3bq/Zombies+In+Space+Windows.rar
Mac: http://www.mediafire.com/file/lolnjxgw6bu6ii8/Zombies+In+Space+Mac.zip
Linux(Untested): http://www.mediafire.com/file/hja6brk1zruc1h3/Zombies+In+Space+Linux.zip

Credits: -Jessey: Programming, Modeling, Animation -Thierry: Programming, Modeling
Ratings
| Given | 6🗳️ | 3🗨️ |
It took me a long time to figure out how to use the vending machine; I was just pointing at the objects and pressing E and didn't think to press the 0 and 1 buttons for a while. In retrospect it makes a lot of sense, but I think other people might have a similar issue.
Some more nitpicks:
-I appreciated the arrow, but it would also have been nice to have an arrow pointing towards the vending machine, or even just having a screen pop up to buy upgrades between rounds. I didn't like how the next round would start immediately after the current round ended, since it was difficult to go to the vending machine in between.
-I was confused that zombies seemed to have wildly varying HP; some went down in two shots, while some took 6 or more. Some HP indicator might have been nice.
-Similarly, some indication of exactly how much health I have left would have been nice, though that's not as big of a deal as the visual effect communicates it quite well.
Overall, though, I think this is a really solid game, and it's decently polished (e.g. the press R/press E messages were very helpful, the sound effects were good). Also, I really like the "retro horror" visual style, which is really well-done. Good job!
- Idea o vending machine is interesting (and how it has planet with vending machine with planet with ... on top of it on top of it).
- Even with help of plasma grenade i couldn't keep on top of rocket/vending machine.
- Grenade is weird, it's more useful as one-hit-kill weapon than something that kills multiple enemies.
- Headshots don't seem to be effective, even though zombies become their headless variants.
- Some zombies of the same type die with one hit from shotgun, others need 4 shots. Maybe some feedback after hitting would be nice (zombie yelling or -1hp particle).
- Too repetitive, i got bored about the same time as @qzqxq, and arrow was constantly pointing down - underground zombies?
- Graphics - well, it has graphics, little blocky, but maybe it's just case of 'programmer art'. It's clean, so you know what's going on screen.
- Title looks like movie from '40s or WordArts from '00s d;
Game's working, you can shoot zombies, no bugs found. If anything, then escape velocity for a planet of this size is too high d;
I totally agree with that it might get repetitive at round 6 and we should have made another type of zombie to keep the player interested. We thought the weapons would keep the player interested. There also should have been an HP indicator from the zombies, pretty dumb that we forgot that. @cremmy, there is a 2x headshot multiplier though, so headshots really do work even if you shoot their heads off.
At least, if I decide to try it again (and climb that rocket) I'll know there's reason to aim at their heads d;
I can only agree with what my predecessors said that it gets a bit repetitive after few rounds, but i kinda liked that "hidden" manual for the out-of-the-blue vending machine in the middle of space, surrounded by zombies :)