Room Number by Ayush Singla

[raw]
made by Ayush Singla for LD 38 (COMPO)

Screen Shot 2017-04-23 at 9.21.24 PM.png

Demo Video (Don't watch if you want to enjoy puzzle):

https://youtu.be/NcV0EbZ7lDk

Go from room to room. This is your small world with puzzles. You have to go through all the tiles once and stand in front of the door to open the gate to next level. You can't go through one tile twice. Click on Character to move the obstacle.


Tools: - Unity 5.5.2 (C#) - VS Code - Photoshop CC - Music Make Jam (Android App) I don't know much music composition and don't know major apps in the desktop. This was easy to use. - Audacity

Fonts: - Robotto

Links

Download Links: Google Drive: Windows | Mac OSX | Linux | Source

Direct: Windows | Mac OSX | Linux | Source

GitHub

Made and Tested in Mac. Made in 48 hours by Ayush Singla - FatMachines.

Twitter: ayushsingla991

Ratings

Overall 96th 3.773⭐ 24🧑‍⚖️
Fun 61th 3.818⭐ 24🧑‍⚖️
Innovation 132th 3.545⭐ 24🧑‍⚖️
Theme 456th 2.727⭐ 24🧑‍⚖️
Graphics 85th 4⭐ 24🧑‍⚖️
Audio 339th 2.524⭐ 23🧑‍⚖️
Humor 209th 2.75⭐ 22🧑‍⚖️
Mood 125th 3.55⭐ 22🧑‍⚖️
Given 4🗳️ 1🗨️

Feedback

Flatgub
01. May 2017 · 04:51 UTC
This was fun! The graphics were nice and the puzzles were the right amount of difficulty once I figured out the rules. The tutorial messages were a bit cryptic and although the music was nice to start with, the loop only being like 4 seconds long made it eventually quite grating.
mgoadric
01. May 2017 · 04:52 UTC
Nice idea, I like puzzle games :) I made it through all the puzzles and enjoyed them :)

Excellent graphics, I really liked how the portals worked. The music became very repetitious by level 2. In level 3, I figured out how to solve it, but then I couldn't get the block to move when I thought I should. On level 1, I was led to believe that I needed to be next to the block, but then I could move it when I was heading away from it? I couldn't move it when I was adjacent after exiting the portal. Then on level 4, I could only move it a bit, depending on how far away I was? It was confusing. And the portals only activated if you stopped on then, I was expecting them to work if I just passed over them.

I would love to seem more puzzles not based on the numbers concept, the basic mechanic was simple and lent itself to nice solutions. Thanks for the fun game!
Jamesy012
01. May 2017 · 04:56 UTC
Overall pretty well made. Little more polish would have made it much better.

Just have a few issues, the first level took me a few tries because I didn't really know what to do, not realising I could move the box and the tutorial message dissapeard while I was reading it D:

Moving the box was a little wonky too, sometimes you could. other times you can't. was unsure on how far I could push it.

Music was also very very repetitive.
crazi456
01. May 2017 · 05:15 UTC
Loved the graphics! On level 3 I had the hardest time moving the box, it was weird. Overall loved the puzzles though, nice work!
Alex Lutay
01. May 2017 · 05:15 UTC
As @mgoadric said, it was hard for me to finish level 3 - the guy doesn't 'burst on click' straight after teleportation, so you have to step one tile away and burst (yeah, you can move by one tile and bursting have a two tiles radius).

But after I understood how the game works it was enjoyable to finish all puzzles.

Game was fun, thank you!
🎤 Ayush Singla
01. May 2017 · 14:49 UTC
Thank you guys for trying my game. It was my first desktop game and first ludum dare, so from your comments i learnt some things.
- On third level you couldn't move the box because you can't click the player if you are on portal. You have to move one step to move the box.
- And for tutorials, i'll make more intutive tutorial next time so that everyone can understand what shall be done.
- And music which is my weekest point. I'll try to make it better next time and in my other games too.

Thank you all for your feedbacks. :)
Tanay
02. May 2017 · 05:35 UTC
Completed the whole game! The game mechanics are really very interesting. So, you could actually make lots of levels... Maybe you should ask the user before closing the instructions screen? I didn't read them completely, but then, it was puzzle game, so that just increased the fun in the game.

The UI was simple and it was easy to navigate.

I would suggest you to add one or too more game elements (that's how puzzle games work), make lots of levels, and port it to mobile! That's if you want to continue working on this game...

Good luck, bro!
Marc Grabow
02. May 2017 · 06:42 UTC
Nice job, well done, I like the style and the puzzles. I had the same box problem in l3, that might need some improvement. :) Nonetheless, fantastic job for the short timeframe and one person, well done!
simple-blue
02. May 2017 · 07:21 UTC
Nice game. I have to admit, the background music was only a few notes and it started to get aggressively repetitive. The mechanics of the game and cute style was fun to play. The UI was easy to use. I had an issue with the kickable block on the (3rd or 4th) level where I went through the triangle portal and then had to kick it. It wouldn't kick until I was an additional block away. Great job in completing this in the ludum dare time. Full featured and glad I could try it out. Keep up the good work.
shockeye
07. May 2017 · 07:32 UTC
Nice crisp graphical style meshed well with the puzzles. As noted by others, the rules regarding the boxes were not obvious enough. But game was enjoyable, would be nice to play it again with more levels and additional puzzle elements. Maybe a movable section of path or something.
gredgie
16. May 2017 · 21:13 UTC
This was a nice little puzzle game. Level 2 gave me some problems until I realised I can only push a cube if I'm not standing on a red tile. Beyond that it handled nicely, the levels could likely do with a few swap arounds here and there so difficulty scales a little better but you've got a solid foundation if you wanted to expand it post-LD!
bog13
17. May 2017 · 01:03 UTC
Not having music in the game is fine : having a five seconds loop is awful :P
Excellent graphics, nice level design, great experience if you mute the game :D
Yetikatt
17. May 2017 · 02:09 UTC
Loved the graphics. The puzzle mechanic worked very well and could easily be expanded upon into a full game. My only criticism was the audio, the loop was just too short to be used if I'm honest, that said, it didn't stop me from thoroughly enjoying the rest of the game. Well done.
ghust1995
17. May 2017 · 02:20 UTC
The game has A LOT of potential, add some juice to the animations, make things smoother and faster, add an UNDO button and make a ton of levels. Make this a mobile game please!
uvwar
17. May 2017 · 02:30 UTC
I like the isometric graphics, but the music was pretty dang annoying!!
I also got stuck on level 3 (clicking the character wouldn't push the cube, I had to move away and click my character mid-run to push it), and I also got a weird GameOver on the final level after I pushed the cube at some point, not sure what that was about. Cool game overall, though!
Nathan Humphrey
17. May 2017 · 03:31 UTC
Pretty good overall, but it felt slow and tedious to move. That coupled with the fact that the music seemed to have a very short loop or very loud rhythm, made me feel as if it would take an eternity to reach where I clicked.
epiplon
17. May 2017 · 03:46 UTC
Really enjoyable game! Sadly, I had to watch your video just to pass the first level, then the rest went without any problem. In my opinion, a puzzle game can't have cryptic/hidden controls but exactly the opposite! The player must know all of his tools so he can discover clever ways to use them.
foolmoron
17. May 2017 · 03:48 UTC
Excellent presentation. I actually liked the repetitive music and sounds, and the graphics were very cool. The tutorials were great, love the humor there. My main issue is that while there are 8 levels, there are only really like 3 truly unique levels that introduce a new concept. Most levels could be easily solved just by looking at the level for about 5 seconds, with only the last one taking me about 15 seconds of thinking. They were all variations of the same kind of concept. The mechanic is very simple and elegant - but that means you need to really explore more complex mechanics in the levels to make it interesting (multiple blocks, etc).
doppelgunner
17. May 2017 · 04:06 UTC
Trying to save you from not enough ratings. Pretty nice puzzle, nice sound and mood.
🎤 Ayush Singla
17. May 2017 · 15:45 UTC
Thank you very much to all of you for trying and rating my game. This was my first Ludum Dare I didn't expect this much positive reviews. I'll definitely keep all the points in my mind and implement in next Ludum Dare. And as @ghust1995 stated I'll definitely work on this game and publish it for the phone after my current projects.
And @doppelgunner thank for saving me. :)
Thanks to you all. :)