Potion Wolf by Bitzawolf

[raw]
made by Bitzawolf for LD 44 (COMPO)

This is my entry for Ludum Dare 44! Skate around the forest as a wolf, fulfilling potions to earn points!

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How to Play

  • Controller movement or W, A, S, D
  • The potion you need to make is displayed in the top left.
  • Each potion is made up of 1, 2, or 3 ingredients.
  • There are 3 different types of ingredients.
  • Each ingredient has a color and symbol associated with it.
  • Run to the cauldron of the associated color to add that ingredient to your bottle.
  • Your bottle's contents are displayed in the bottom-left corner.
  • Ingredients may be added to a bottle in any order.
    • If you add more than 3 ingredients, the potion becomes toxic.
    • Run to a black sphere near the center of the play area to dump out your bottle.
    • To add multiple ingredients of the same kind, leave the cauldron and then return to it.
    • The potion order's text changes from a red color to green to indicate it is ready to be delivered.
  • Run to the bottom of the play area to a white sphere to deliver the potion.
  • You are awarded points and a new potion recipe is given.
  • Complete as many orders as you can in 1 minute!

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How does this fit the theme?

Originally, I wanted to build a narrative around the idea that your are making transformation potions! Each potion would transform a person, critter, or animal into some other critter, animal, or a different looking person. The idea being that in some ways we should view our own lives as a currency only so much as that we only have so long to live. Wouldn't it be best to live it most happily, as we most want to be seen and as who we are?

I really dislike the idea of selling or trading your life for commodities or even survival/living, so I didn't want to do anything with that concept. Instead opted for a much more affirmative idea!

Find me

On twitter! @Bitzawolf

Ratings

Given 24🗳️ 28🗨️

Feedback

yojammerjammer
30. Apr 2019 · 01:47 UTC
Wow. You REALLY like wolves.
dilauraba
30. Apr 2019 · 05:15 UTC
Holy cow, I really appreciated the art in this game. The models were really good and everything felt really cohesive with one another. The music was the perfect mix of interesting, but not too intrusive, and was really nice. The style of this game was seriously amazing.

The core mechanic was pretty solid, however, I wish that there was a little bit more room to roam. I frequently found myself running into trees in the tight corridors. One thing that I think would go a really long way is some sort of "great success" sound/visual when you complete a potion.

On the whole, a really fantastic entry. Great job!
Abraxas Interactive
30. Apr 2019 · 22:30 UTC
Uh I got to play as a wolf that made potions so that was pretty cool. Hah, great job! I think that with some animations and some polish you could have something here. Thanks for sharing!
Evan M
01. May 2019 · 04:42 UTC
Great art and sound and mechanic but I think that limiting any game to "see how many you can get in 1 minute" is bad in any game because it makes players do maybe 1 or 2 rounds and quit and there isn't much room for improvement. Instead you can do "see how many you can do before you die" so there might be a time limit for each potion and that way it encourages people to keep going and try to get a high score
ManTou
01. May 2019 · 04:54 UTC
I like this wolf.
GhostGoatsGames
01. May 2019 · 04:56 UTC
I like the wolf model a lot. I had to close and re-open the game to get new potions to register each time. I like your thoughts on the theme, it's too bad you didn't get a chance to implement them. Would have been neat.
LANIK2000
01. May 2019 · 05:41 UTC
Hot damn those visuals are nice!
Too bad the gameplay is a lil too simple.
Maybe some sort of a potion brewing mechanic could have gone a long way.
And as you stated your self, the potions transforming other critters, tho that would probably take a while to implement.

Also found my self getting stuck on rocks quite a bit.
Corbak
01. May 2019 · 05:42 UTC
Awesome character model!!! I wish you could dump the potion when you make a mistake. I also have a weird looking grey band in the middle of the screen (probably on the ui) I dont know if that is on purpose.
🎤 Bitzawolf
01. May 2019 · 17:45 UTC
@everyone so far, thank you so much for the kind feedback on the art! Glad folks are enjoying it!

@corbak - Thank you for the kind words! Yes, that is a UI bug, sorry about that.

@lanik2000 - Oh gosh, thank you! I agree, would love to expand on this idea further. Thanks for playing!
mamoniem
01. May 2019 · 18:17 UTC
That skating wolf! it is hard to understand first, but with couple of tries, I got it!

-m
SilvervaleGames
02. May 2019 · 02:02 UTC
Good job making a 3D environment all in a short time! It took me a little bit to understand how to play, but I got it going. Nice job.
Oivin F
02. May 2019 · 16:53 UTC
Fun graphics and compelling premise, however the movement was a bit slippery and the implementation could have been tighter. (More feedback when gathering ingredients). I'd also like a little more time per round and instead slow the player down a bit, that's my two cents at least. Good job
PaulLyaudet
02. May 2019 · 19:50 UTC
Was fun to play :)
Purrseus
02. May 2019 · 21:16 UTC
Wow, the presentation is amazing! Just add some audio-feedback for delivering a potion and I couldn't be happier! I love your graphics, they are breathtaking! Especially the character design :smile:
The game plays really fluidly which is very nice. Very well done!
Camocc_Studios
03. May 2019 · 00:05 UTC
Very good game, I love the way you put him on skates to not have to make animations, very clever. The graphics and audio are fantastic and overall it feels very polished. The only thing I would criticize is the collisions, its quite frustrating to go so fast and collide with every little object.
Ransom
03. May 2019 · 05:22 UTC
I was left confused for a while as to how to play this. I think the user interface doesn't work on my screen; I'm using a 1400 x 900 resolution (yeah, it's an old monitor). I couldn't see what the orders were or what I had in my bag.

The character design is cute though!
teo989
03. May 2019 · 19:03 UTC
Oh man I love that art! :heart: It's so simple but works wonders. The game idea also works well. I had a bit of a problem with my wolf being stuck in walls which went against the smoothness of the rest of the game. But after playing for a while I just tried to avoid them. I quite enjoyed playing this game. Good job :smiley: :thumbsup:
🎤 Bitzawolf
04. May 2019 · 14:29 UTC
Sorry about that @ransom , some folks are having trouble with certain resolutions. I though I had tried testing different screen sizes, but I must have missed some. Glad you liked it anyway!
Vinay Rao
04. May 2019 · 16:59 UTC
It's got to be said, this is one good looking game. You managed to make quite a lot of 3D assets and do a good amount of scene dressing in this game. Wow.

If you're familiar with the game 'Overcooked', this game gives me a bit of a vibe for that game in terms of potential. Running around collecting ingredients and then serving them up to order makes for a fun game mechanic. I think the potion making process could have used a few additional steps to increase the complexity of the game. The hard time limit of 1 minute is a bit restrictive too in terms of going for a hi-score, as Evan M pointed out. It felt like it was over before I got started.

That said, I think this game has a lot of potential. Potions that can be used to streamline the potion making process would be interesting. Maybe in addition to potions to be completed and sold, some potions are consumed for bonuses! How about a potion that you can splash to make a portal between two locations for a duration? Speed boost brews? Slow down time (increase game length) with a brew? I could see this game easily being expanded upon!

The wizard hat wearing roller-skate wolf was enough of a hook for me. 10/10 character design. I wonder, I suppose there wasn't much time to animate the wolf, is that why he's on skates? If so, that's a happy accident for the time constraints, haha. I think the skates are rather endearing.

Seems like a solid foundation for a "made to order" style game. Good job!