Slime, Blood and Pain by Steffo
Welcome to the Dungeon!
You are doomed to die in a randomly-generated dungeon, inhabitated by not really friendly creatures: cute slimes, some skeletons, creepy multi-eye monsters...
Luckily, you won't need to rely only on your fists: inside the dungeon you'll be able to find hearts that can heal you (and some that will poison you), and you can also improve your equipment... at a cost. A cost in blood...
Controls
Arrow keys - Select a direction
A - Switch to Attack Mode (Attack in the selected direction)
Escape - Switch to Move Mode (Move in the selected direction)
Space - Skip a turn
Meet the cast
You! An adventurer stuck in the Dungeon, willing to sacrifice part of his life to slay more monsters.
Bart, the Shopkeeper. He sells two swords... for your blood!
A slime. Be careful! It can bite with its sharp teeth.
Spooky scary skeletons roam the Dungeon. They wield iron swords: don't get sliced! They can also jump back a square after attacking.
Some skeletons decided to wield a bow instead of a sword, and will shoot you from far away.
The terrifying Watcher. He's a mighty foe. He can dash after attacking.
Items
An heart. Heals 1 HP.
A poisoned heart! Damages for 1 HP.
This sword deals 3 damage, and can be bought... For 4 of your Max HP!
This sword deals 5 damage, but if you buy it... You will lose 10 Max HP!
Misc
A vase. You can break it, I guess?
Arcane candles. A spell protects them from destruction.
A demon you aren't ever going to see. Our artist thought it looked cool, though.
A final note
We salvaged this in the last Game Jam day from an unplayable mess. It's an awful disaster of code, sprites, and even some audio?
Ratings
| Given | 44🗳️ | 37🗨️ |
Perhaps including some screen shake/noise when hitting/being hit is what is missing. All in all a fine submission.
And I had to alt+F4 out of the game because I couldn't find another way to quit.
I liked the art, and the music was beautiful xD Sadly it stopped playing after a while :(
Please let me have a linux build of yours! @steffo
:smiley_cat:
(Also, nice Aigis you've got there!)
The switching mechanics is kinda awkward and i'm not sure about the sound. Don't know if it's too creative or done in 30 seconds :D (like my sprites and programming in the last hour of ludumdare :D).
I think the gameplay was fine overall. Keep up the good work :). Coesive and creative pixel art.
The control scheme is really strange as @killedbyapixel said and after a few floors I found out that running through the dungeons and just ignoring enemies is a winning strategy. I wanted a refound for my sword but the shopkeeper did not agree...
Overall pretty cool game and I enjoyed playing it (can't say that for all jam game !). Good job everyone :D