The King's League by frozenfire92
The King's League is a Single Player Top-Down RPG Battle Royale League game. This weekend was a lot of fun and I implemented much of what I set out too. Everything in game was developed this weekend. Huge shout out to @Sarah who helped with much of the code :)
Controls
WASD / Arrows - Movement
Mouse - Aim
Left Click - Use weapon
1-4 / Mouse Scroll - Change weapon
Future Plans:
- Traps
- Potions
- Smarter Enemies
- More Variety in graphics & gameplay
- Music & Sounds!

| HTML5 (web) | https://frozenfire.itch.io/the-kings-league |
| Original URL | https://ldjam.com/events/ludum-dare/41/the-kings-league |
Ratings
| Overall | 1087th | 2.816⭐ | 21🧑⚖️ |
| Fun | 1097th | 2.575⭐ | 22🧑⚖️ |
| Innovation | 1153th | 2.375⭐ | 22🧑⚖️ |
| Theme | 1128th | 2.55⭐ | 22🧑⚖️ |
| Graphics | 1073th | 2.15⭐ | 22🧑⚖️ |
| Humor | 986th | 1.882⭐ | 19🧑⚖️ |
| Mood | 1122th | 2.167⭐ | 20🧑⚖️ |
| Given | 14🗳️ | 15🗨️ |
Some bugs I found while playing:
when picking up weapons, sometimes you get the wrong symbol. For example the time I picekd up the bow and it looked like a sword in the weapons HUD.
Enemies can go invisible. It was pretty spooky when a set of floating hands with no body started running after me.
The combat felt a little "war of attrition" for melee. I would have loved to be able to hit an enemy and roll away before they attack back. You can definitely get behind others that are fighting, but it didn't feel as good to me.
Good job with the variation of weapons. I know it is hard to add that kind of thing in a Jam.
Great job!
The beginning is crazy and fun, with you needing to run and hide tofind a weapon advantage and survive. This is the best part of the game. Once you have your weapon setup down, (that is, you have gold magic) the rest of the game is an exercise in patience more than anything else. You simply need to go around and find all of the enemies and kill them. The mini-map was a nice addition to help you do that, but an indicator of the direction of the nearest enemy would have been more helpful as you approach the end game, as you hunt down and execute the mostly defenseless enemies.
The bugs I noticed were that for some reason, there were occasionally pairs of floating hands around shooting bolts of magic. I think they left their bodies nearby doing nothing, but I can't be certain. The other thing is just a matter of visual feedback - the edge of the map is impassible, but there's no indication of this, which just makes it seem like you can't continue moving in certain directions for no apparent reason. A visible wall of some sort would have helped there. Finally, it seemed like enemy archers didn't bother updating where they were aiming after firing a shot, so they ended up being ineffective despite their range.
The weapon placement seemed very haphazard. Sometimes it was difficult to pick up a weapon because two of them had spawned in such close proximity. There were also a few times an enemy picked up something I wanted, and it would have been nice for them to drop at least the best of their gear on death.
Overall it felt like this game, while it starts strong, really falls off quickly as you immediately win the arms race. With the enemies having no real ability to engage in ranged combat or group tactics, they have no chance of damaging you any longer. At that point, the game becomes a slow walk toward your inevitable victory.
**Positiv**
- I like the graphics
- The controls felt smooth and good
- The minimap is nice and helpful
**Negative**
- For me it doesn't really fits the theme
**Improvements**
- Some music and sound would be nice
- a visual border for the map
- maybe a smaller map or more enemy
- The weapons could be more balanced. It is really easy to kill the enemies, because with the long range weapons they couldn't reach you and you could't fire the whole time
all about the lightning