Bloom by HakunaMacouta
The Game
A little ghost, lost in an unknown forest, try to escape the big bad wolf and find his friend.
As a ghost, lights are deadly to him. Don't go near them or your little ghost will fade.

Fear The Floating Dead !
Procedural Generation

each run, terrain will be procedurally generated.
Developement
Game made with Unity. I was alone and my goal was to discover how to handle 3D projects and post processing, as I only developed 2D games in the past. I think it turned out pretty well :wink:.
/!\ By default, keyboard layout is setup for ''AZERTY''.
Credits
- Cthulhu Friend
- Ghost
- Music : Hiveswap - Wish You Were Here
Known Issues
- Sometimes collisions with tree make the player fall through the floor and provoke loss.
- Play button is not answering sometimes.
- Player don't look in the right direction. I'll try to patch it in a near future.
| Windows | https://hakunamacouta.itch.io/bloom |
| Linux | https://hakunamacouta.itch.io/bloom |
| Original URL | https://ldjam.com/events/ludum-dare/40/bloom |
Ratings
| Given | 10🗳️ | 5🗨️ |

Then I would say it totally fits the theme. Trees are so annoying ! In a good way ;)
Despite the fact that I didn't feel satisfied when I won (probably because I expected more friends to save), I liked to play it.
Thanks !
yeah, I struggle all sunday with some algorithms, and I didn't have the time to implement more gameplay :/
The idea is cool, I hope you expand on it post-LD!
BTW. Seems windows build still has problem: clicking play in the menu doesn't always work.
For some reason, a ghost keeps lunging at me as soon as I start the game... I can't get far sadly... I would have like to, though :) This is super cool ! Congratulations !