A Fourth Idea by pladams9
This is an interactive fiction created using Inform 7. My take one the theme was to use two different literary genres: adventure (often used in IF) and essay. The "essay" portion ended up being more "autobiography" as I incorporated passages from Richard Jeffries' book "The Story of My Heart" which is now in the public domain.
Play The Game
You can play online here: http://textadventures.co.uk/games/view/adtcjd4qm0cfh0jlxb7krg/a-fourth-idea
You can also play online with itch.io at https://pladams9.itch.io/a-fourth-idea, and you can download the gblorb file here to play with your favorite offline interpreter.
Improvements I'd Like To Make:
- Fill out descriptions of objects and verbs that can be applied to objects
- Better hinting for the last leg of the journey
- Add illustrations
Ratings
| Overall | 323th | 3.421⭐ | 21🧑⚖️ |
| Fun | 423th | 3.15⭐ | 22🧑⚖️ |
| Innovation | 512th | 3.025⭐ | 22🧑⚖️ |
| Theme | 507th | 3.225⭐ | 22🧑⚖️ |
| Humor | 441th | 2.361⭐ | 20🧑⚖️ |
| Mood | 54th | 3.75⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 10🗨️ |
I love the two intertwined narratives going on and while the literature was a bit thick at times, the choice of passages was really well done.
Overall great job and the only text based game I've seen so far.
Thank you for that!
@Damienp One huge improvement that I think the game needs is some better hinting for the final leg of the game, so I totally understand skimming. Thank you for the kind words.
I don't know how much of this was yours and how much was borrowed from the public domain, so it's hard to rate this fairly from a Compo perspective, this feels like it belongs more in the Jam. For what it's worth the wordsmithing is compelling both in the weird introverted descriptive things (which did make me hate the protagonist, but objectively they're just well written) and in the more direct "here's what happens" adventure game stuff.
I would have also liked closure on the people in the cottage and garden. I didn't understand what role they were supposed to play, or what they were supposed to symbolize. But again, not my genre, there's probably something I'm missing.
The puzzles were surprisingly compelling and logical. The world was small enough I could navigate it easily and find all the items I needed easily as well. I did get a bit lost after I picked up the orb (tried putting it in the cottage, boathouse, sea, brook, and outhouse). I think you could have given a bit more direction there. But it was the last real puzzle so it's not the end of the world.
I tend to avoid word-heavy games, and I tend to avoid supernatural/spiritualist literature. But this pulled me in, for some reason. Nice work.
Anyhow, I'm not usually one for text adventures, but this being one, gameplay was smooth as silk and very intuitive. Any issue I had was not at all to do with bugs or difficulty in interaction with the UI or whatever. Actually, the only issue was after getting the orb.
Kudos on contributing in a unique way, with a good playlist going in the background this was an interesting and unexpected path/adventure to go on.