To The Very End by MalicWanderer
You're a space marine saving a space station from alien infestation, but the power's out and every elevator to the next level requires sacrificing one of your suit's power cells to get it moving.
Real life was a bit of a pain this weekend so I didn't get as much time for polish or additional features (like a boss for the last level) as I would've liked, but that's game jamming I suppose. :)
There's a list of used public code and content generators on the gitlab project: https://gitlab.com/MalicWanderer/LD39-RunningOutOfPower
| HTML5 (web) | https://itch.io/embed-upload/548654?color=333333 |
| Original URL | https://ldjam.com/events/ludum-dare/39/to-the-very-end |
Ratings
| Given | 8🗳️ | 3🗨️ |
Btw losing accuracy on first elevator was the best thing to do because it allowed me to eliminate enemies much easier :p Good job!
Although, losing the accuracy module actually benefited me as the bullets would spread and kill more enemies without me having to much. So maybe that ability should be reversed as having it be accurate is harder than it being inaccurate. Once I had figured out the best order to sacrifice powers, the levels became quite easy, I just had to hold down Z whilst walking forwards.
Overall it was a very good game and an interesting concept. Well done!
- enemies can stuck in walls
- maybe adding some kind of limit of shots would make it better to play
- rotation of player would be awesome, because now he can only face one of eight directions