Fortress Knights by elrobo
Welcome to Fortress Knights. Where your knight is a fortress.
Breaking bricks with your head will regain your HP Taking Damage or building bricks will reduce it Watch out for the wall of flame encroaching from the left. Destroy all the fortress knights to emerge victorious.
Controls:
Arrow Keys or WASD - Move [Z] or [.] - Attack [X] or [/] - Jump Attack + Jump - Build a Brick under your character
I made this as I was really wanting to make something in the gameboy style for its anniversary. What would a 2019 style game feel like with the sort of concessions to adapt for the form factor. It's my first time working with screen effects to shift the color and pixel density, and also 2d animated sprites. I have so much to learn and improve on.
This game was made with Unity 2018.3, SFXR, and Aseprite. There was so much I wanted to add (more complex brick building shapes, many more weapons, and enemy patterns). Hope you enjoy it!
| HTML5 (web) | https://elrobo.itch.io/fortress-knights |
| Source code | https://elrobo.itch.io/fortress-knights |
| Original URL | https://ldjam.com/events/ludum-dare/44/fortress-knights |
Ratings
| Given | 31🗳️ | 21🗨️ |
The main thing I would of loved to see would of been some sweet music to match with the aesthetic and sfx but It's understandable that music is not easy to make.
Either way I enjoyed the game and how you went full into the gameboy look and feel
Nice win animation :dancer_tone5:
Enemys are a bit to easy to dodge
Great entry over all! :thumbsup:
If you push against it and start jumping while shooting your character places blocks underneath you which push you through the wall... just a little sad that I didn't find an easter egg at the very end there :(
well done on a cracking entry
Sometimes when you jump near a wall you can break a tile at your headlevel that is not directly above you, but to the side.
I got stuck here not being able to get out of those bricks:

@datagreed The drop location doesn't change the level (another unfinished feature) but hitting the target spawns an axe weapon beside your character which makes it much easier (again wanted to get some more random loot on the level, but time). Yes my collision code was very sloppy for breaking bricks or stomping on enemies. Hmmm your stuck position should have let you still hit the bricks with your weapon to break them, maybe it wasn't triggering correctly. Sorry about that. Thanks for all the feedback!
The gameplay is simple but fine. I think the game is way too easy overall. I did not like that you could jump twice in the time it takes to reload. Most games make it possible to jump twice and be able to shoot in the middle, which is a good thing to do. At least some indicator as to when I can shoot again would have been nice.
I relly like the graphics. Anti-aliased gameboy graphics? I'm in! Really cool what you did with just four colors :-)
Thanks for playing and commenting!
Looking forward to your next LD games :-)