Color Space by Sekwah41

Note: Press escape to close the game if you are full screen
In this game you are attacked by a swarm of enemies where your bullets absorb them and turn them into solid blocks when they hit the wall. When there are enough of the same color connected you can break the wall blocks to gain space back and gain points.
https://www.youtube.com/watch?v=vLgrIcAbk84
If you are using a controller, one of the merges changed the button by mistake, you can press Y or triangle to start the game or restart after a game over.
Destroy-able wall (Walls flash when you can destroy them)

Bullet Absorbing Enemy

Two Enemies

Hitting one of a different color

Enemies include the basic one you see above and exploders

Enemies take away your energy, you can gain it back from killing multiple at once or destroying combined tiles

Tools used
Unity - Game Engine
Blender - Minor modeling action
FL Studio - Music production
Credits
Sekwah41 - Programming and ideas
Iwo Plaza - Programming, Music and SFX
Ratings
| Overall | 181th | 3.81⭐ | 23🧑⚖️ |
| Fun | 257th | 3.595⭐ | 23🧑⚖️ |
| Innovation | 92th | 3.857⭐ | 23🧑⚖️ |
| Theme | 143th | 4.05⭐ | 22🧑⚖️ |
| Graphics | 763th | 3.175⭐ | 22🧑⚖️ |
| Audio | 158th | 3.7⭐ | 22🧑⚖️ |
| Given | 18🗳️ | 8🗨️ |
I did manage to glitch outside the boundaries a few times but apart from that a solidly put together game!
@team-trout I found that after when we were testing that it was because how the AI almost forces its way into you but trapping yourself and getting out was part of the reason we added the energy bar, well that and to keep the player in the action more.
I have a lot of plans for the game for if I continue which includes new features, enemies as well as I had some ideas for bosses. We were thinking of doing it as a wave system but due to my unfamiliarity with unity I was a lot slower than I had wanted to be on some of the features :(
Would love if you gave my game a try too :)
sort of waves (just tweaking their spawning rate and settings as the game goes), add more variations of enemies and sometimes bosses or just more powerful enemies spawning.
One idea I wanted to show off but of course we didn't have the time was possible bosses which add to the puzzle idea. Such as having to absorb an enemy to get through a shield which is colors in different places and other special enemies that show up. There were a lot of ideas and I was quite into the idea I had behind this game once I had thought of it. Maybe to get better for a future gamejam I will continue the game for practice :smile: