Last Stand by glimaleite
You only have one ship left. Use it to build a base and defeat the Alien Invasion. Last Stand is a combination of Bullet Hell with Real Time Strategy. Use WASD or arrows to move, shoot with left mouse button, gather resources with right mouse button when flying above them.
Kill aliens, grab their resources, melt them on the Factory, turn them into Metal, and build with it.
Build an armada, make your ship overpowered and slay the aliens!

Ratings
| Overall | 220th | 3.583⭐ | 32🧑⚖️ |
| Fun | 117th | 3.733⭐ | 32🧑⚖️ |
| Innovation | 182th | 3.667⭐ | 32🧑⚖️ |
| Theme | 345th | 3.6⭐ | 32🧑⚖️ |
| Graphics | 181th | 3.645⭐ | 33🧑⚖️ |
| Mood | 144th | 3.468⭐ | 33🧑⚖️ |
| Given | 21🗳️ | 22🗨️ |
Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
It's bullet hell management/RTS game.
I didn't think game is frustrating. it's really :sunglasses:
Control are responsive.
Good visual representation of bullet (I can clearly see red bullet speed is more than yellow)
Nice RTS concept to build tower by using ore and metal so player needs to constantly searching for enemy and kill them and collects ore to upgrade.
Advice: Take few screen shots/GIF of the game and post it in feed it's really help to get reviews. it's really fun game.
1. Better feedback when you hit an enemy or when you get hit, instead of having to keep an eye on the health bars.
2. Sometimes I drop metal on a building and it misses, so I have to go pick it back up and try again, all the while getting shot at. A wider collection zone would be nice.
3. I think it would help the difficulty a bit if the ore-to-metal conversion was automatic, but gradual (say, every second or so the factory will convert 5 ore into a chunk of metal). That way, it's one less thing to do, and you can go off and shoot enemies for a bit rather than sitting there and mashing the E button.
Great concept though, I really liked it.
Unfortunately I hit a strange big in the last two minutes of the game -- my character started dying randomly every 5 seconds or so. I don't know why. He would always have a full healthbar. Was it because there was so much ore on screen? Was he being hit by beaming ore? Did some bool fail to get reset when I respawned my first two legitimate times?
The Beamer was such a nice feature! Very clever idea, it felt really useful during the gameplay.
Overall I didn't have trouble figuring out how to play and the control scheme felt natural. The ship speed and maneuverability are perfect! I have some feedbacks on what I feel that can be improved though:
- The first alien waves seems too strong, maybe you should consider increasing their power (attack, patterns and hp) progressively.
- After 5 minutes of gameplay a small bug occured and my ship kept dying randomly, even though I wasn't receiving any damage.
- A small audio feedback for damage received would be really helpful, specially when the player is multitasking.
Overall I had lots of fun and the gameplay feels really solid and polished. Congratulations on the entry!
Abraços da galera do sul do Brasil! :)
What makes it "hard" is solely that dying/respawning bug. For me, it ruined the whole game. :(
I was having fun, then on my first death, it went downhill. I kept dying whenever I touched a building, making it difficult to upgrade. I kept respawning/dying at random. The respawn counter does weird things. Etc.
In that matter, I would have liked more communication on this page. Please let us know that there is a game breaking bug so that we don't feel as confused/surprised when it happens. It felt more frustrating than it already was (i mean, it's already super frustrating on its own) because your page doesn't acknowledge it. A bit of transparency on this regard would have been great. (it also shows you're aware of the issues, potentially avoiding comments being only about that)
Really though, without the bug, aside from the lack of general sound (and more defined graphics), it would have been super great. I was enjoying myself before the bug happened!