Time for Downgrade by Nenrei
On this game your goal is kill all your enemies and survive all time you can.

Each time that an enemy is defeated you get experience and eventually you level up.

When this happens you must choose one of three stats, strength, defense and speed to downgrade.

¿What that means? Easy, every time that you level up your strength, defense or speed decreases.

:mousethreebutton: How to Play:
To move click on the place you want to go.
To attack click on an enemy.
:bangbang: Warning:
The game may present bugs on animations and collisions. This is one of my first games, I dont have much experience on game dev.
Ratings
| Given | 7🗳️ | 2🗨️ |
Thanks for the feedback :D

I visited https://nenrei.itch.io/time-for-downgrade
For someone with little experience, the game is pretty good!
The visuals are very nice and you even added screenshake, which is cool.
A few ideas for improvement:
I think it's hard to pull off a game where the main character gets less powerful over time as it is easy to fall into the "less powerful == more boring" trap. An idea would be to offset the loss of power in some way. This could be humor (making your character level up visually by e.g. growing larger or more threatening, but at the same time dealing less damage, having a glass jaw, etc) It could also be a game mechanics twist (you level down, but you can collect weapons that make you stronger, unless your level gets too low and you can't use them anymore, this would give you something else to do besides kicking enemies' butts)
I thought the balancing was a little off. The enemies are a bit too easy to defeat and there is no real punishment in downgrading defense or speed, because you don't need either to progress. Then the difficulty could ramp up stronger so that after defeating a few enemies, the player will notice a significant challenge and will have a hard time getting past wave ten or so. For a game with little to explore, the challenge could be to replay it and see whether you can beat your previous best. But that would require faster, shorter sessions after which you could get right back into the game to try again.
You may want to re-think the controls. Using LMB to walk and RMB to strike would give the player some more control over the action. A defend skill paired with a little more aggressive opponents may make the game a bit more challenging.
Music is a challenge for a lot of people (or sometimes there's just not enough time to compose). There are music generators out there which are fair game in the Compo to use, although you need a good ear to determine whether a generated song sounds decent or dissonant. Even better would be to learn how to produce tapestries of sound using synth pads. They don't require a lot of skill but create a relaxed atmosphere. Probably not the best choice for an action-packed arcade game, but still better than silence.
Anyway you made a neat game that looks very polished but needs a little more work in the gameplay department. Good job overall!
Sadly, there is no ending.
Overall a good game that needed a little bit more time.