In Good Hands by simple-blue

In Good Hands
Browser Version (Windows, Mac, and Linux as well.) (Page takes a little time to load)
https://simple-blue.itch.io/god-sim
Description
It's a small world after all. You hold the fate of the people in your hands by controlling the rotation of this surreal world. Navigate from bears, storms, and other natural disasters for the greater good. Sometimes even small worlds have big problems.
This game was developed in a 72 hour time frame for Ludum Dare 38!
All of the code, art, and music was created in the 72 hour timeslot.
Controls
Left mouse drag to rotate the world.
Right mouse drag to rotate everything.
Middle mouse to zoom.
Developed By
Simple-Blue
https://www.twitch.tv/simple_blue
http://www.thesimpleblue.com
https://twitter.com/TheSimpleBlue
Michael Kocha
https://www.twitch.tv/everbraveart
https://twitter.com/MichaelKocha
Stanley Bragg
https://www.artstation.com/artist/stanleybragg
https://www.instagram.com/creativeillusions89/
Development Timelapse
https://youtu.be/zyszHNakSEc
Screen Shots



| Original URL | https://ldjam.com/events/ludum-dare/38/in-good-hands |
Ratings
| Overall | 217th | 3.656⭐ | 66🧑⚖️ |
| Fun | 274th | 3.365⭐ | 65🧑⚖️ |
| Innovation | 188th | 3.524⭐ | 65🧑⚖️ |
| Theme | 42th | 4.206⭐ | 65🧑⚖️ |
| Graphics | 106th | 4.317⭐ | 65🧑⚖️ |
| Audio | 155th | 3.607⭐ | 63🧑⚖️ |
| Humor | 185th | 3.23⭐ | 63🧑⚖️ |
| Mood | 169th | 3.7⭐ | 62🧑⚖️ |
| Given | 47🗳️ | 69🗨️ |
Amazing submission! Took a while to load but boy was it worth it! Graphics were breathtaking - I really liked little touches like the water and lighting. Would be cool if weather/impacts affected the world (as opposed to just people) but I still rated the graphics 5/5 for this. Models were really good and well animated. UI was awesome. Music suited the game well also in terms of capturing the mood, but felt very repetitive. Sound effects were pretty much spot on, so no major complaints there. The game seemed well coded and I didn't spot serious bugs, except I'm not sure it was intentional for the models to walk on water and totally ignore bridges.
There's one mechanic in this game. That could be fine, and I haven't seen it implemented quite like this before, but it made the gameplay a little dull after a while. More so than playing the game I actually spent a lot of time just exploring this beautiful world you guys have made! When I did lose people, it was generally because they were on the other side of the planet where I couldn't see them, making it nearly impossible to aim those clouds etc away from the people. I'm not sure how this would be fixed but it made me feel a little powerless as a god, ironically. I wish more of the focus was on developing challenges as a player. It limited the fun factor significantly.
The theme was well-established so that was good. Overall I completely enjoyed reviewing this and congratulate all of you on your work. :)
Monitoring the whole planet is rather tough so I never get >=5 pop in my game. But it is fun to hit the bears
Overall it is a nice little game, well done!
Great job!
Wished there was an easier was to rotate the planet clockwise/anticlockwise without shifting the whole planet.
Also, it be cool if we could control the moon to know out asteroids.
That being said, I understand it's a short amount of time, and nonetheless the quality of the game is superb.
First of all, congratulations on making such a great looking game. The presentation is just perfect, and the seemless transition was a treat for the eyes.
Gameplay wise, having a rotation button and a camera button started off as a weird idea, but once I started taking the graps of it, the game turned into an interactive toy. And I like interactive toys! Keeping the little guys alive was a challenge, but seeing them fly off the surface of the planet when hit by a meteorite? I couldn't help myself but to grin as a madman.
The graphics work great. As I said, the starting screen was a wonder. The rest is well done designs, given the time and such. Everything looks great for this project, although I must point out that, other than the moving logo, there's not much there that's memorable or that leaves a lasting impression. It's not bad, but I just think that there could have been some visual pop or prop or something that could help people remember this long after this jam is over.
The music works just fine. There's something deviously fun on the calm tunes juxtaposed with the thunderstorms, bears and people flying off the globe. Neat!
Not much else to say. It's certainly an unique experience. In the future, this project could really benefit from some extra additions like, I dunno, a sandbox mode or more disasters. I still love the simplicity on the gameplay, so adding more to it could probably just overcomplicate it.
All in all, it's one great jam game. I hope that you find some good use for the good ol' feedback. I followed y'all on Twitter since I'd like to see what you can come up with next. Great work once again, and have a nice day! :whale:
Fantastic job in that short timeframe!
Loved the idea and the atmosphere.
If you're interested check my game out:
SkyWays
YOUTUBE link: https://youtu.be/lUqoQTs4RFE
Google Drive Link: https://drive.google.com/drive/folders/0B13g3FsdXQ4MUGp5anQzb20zams?usp=sharing
Game has a lot of details on the plant (it was difficult to me to save people insted of stay lookinf what's going on on the surface xDDD).
The core mechanic is fun but is a bit difficult to me to keep track of what is killing people on the planet.
Anyway, it's a really nice jam entry. Great work!
Well done. To give some feedback, this is personal preference, I didn't have that much fun playing it. I didn't stay for a very long while and I probably won't start it again - how that could be changed is probably adding more features because right now it's like watching fish in a fish tank-level fun, but very very well done and a great idea! Overall I'm impressed and it looks like you have a good foundation if you'd like to continue expanding on it!
Cheers
I deeply like the graphics, music, and the overall mood of this game. The music, however did not repeat smoothly though (it sounded very slightly awkward when the soundtrack was being replayed again. Also, the music didn't have many variations or different themes). This is indeed a great game! Hopefully, you will expand it in the future!
But yeah, overall, good idea, really nice game and chill gameplay. I liked it! :slight_smile:
At start I didn't quite understood what to do but soon got it. My harsh opinion - making it full-3D gameplay wise was a bad decision. It maybe makes it little more "cool", but besides that it have only demerits. Game becomes insanely hard very soon. You never know entire situation of your planet. Trying to track bear with cloud - and in the same time two meteors wipe out half of your population on the other side of the planet, and you never know about it. Besides field of view is pretty small and it's hard to track meteors at all.
I've played another game(sorry don't remember title) from this jam with the pretty much the same idea and mechanics, but it's gameplay was in 2D, and it was much, much easier to control, though game itself was pretty difficult too.
Also I encountered a bug: when I tried to land a meteor in the lake, it didn't go in, but just hovered over it until I rotated planet and then it landed on coast :(