Altar by Alexascher

This game is about an ancient immortal Egyptian hero, who pays his life to become stronger each time.
- kill various types of bugs
- make your life more valuable
- sacrifice yourself to learn new skills
Team:
Dmitri Goriachev - code
Alexander Tutov - code
Alexander Mosin - level design
Alexander Scherbakov - art and animations!
| Windows | https://drive.google.com/file/d/17OrLiaYR41OXuOHvfMbJZZDYa5UMiG2Z/view |
| Original URL | https://ldjam.com/events/ludum-dare/44/altar |
Ratings
| Given | 25🗳️ | 10🗨️ |



Really enjoyed playing it. The controls are cool, just a tad bit too slidy for me, maybe work on that if you even play to continue working post-LD at all :)
The graphics and setting is beautiful and looks great!
The hitting was kiiiinda weird, as in I wasnt sure when I even dealt damage, maybe a little indicator, like a red overlay would help with that?
Overall a really great job and I can just recommend you use more images for your LD post.
I think another post with a gameplay gif or really just more screenshots from ingame would work wonders, I think you'd get much more views this way :)
I'm really impressed by all the contents you provided in your game within such short time.
I also enjoyed the way you use the them, that's original !
The graphics are really nice, and the gameplay fits the theme. I liked that you have to sacrifice your life in an altar to gain the money looted on enemies. It would have been nice to have more feedback when the player hits the enemies or looses health.
Congrats to the team for this entry !
Unfortunately, I did not like the gameplay. The movement feels off to me. the player doesn't stop when you stop the input which makes the movement slippery.
I also felt that the melee knockback was too much. But it did give me the feel that I was squatting at bugs to escape. So it actually works in the favor of the game.
Level design is good. I like the enemy variety. It took me some time to figure out that I had to attack some enemies sideways to damage them. It's a good idea but I think the lack of visual or audio indicators to denote whether or not an enemy took damage. The same goes for the player when he takes damage.
I think the main problem is the game 'feel'. The game is very polished in several areas but the controls make it hard to play. But considering this was made in three days, good job nonetheless.
I like the visual, the main character looks good and the environment too. The movement of the main character is a bit strange, it would be better if he moved slower. At melee attack sometimes I do not know if I hit a bug. It would also be good for melee combat if the little bugs had an attack animation so that the player could avoid their attack.
I don't know if this is not a problem on my side, but I really miss audio in the game. I think Audio is an important element for creating the atmosphere, therefore I would definitely put it in your next contribution to ludum dare.
I think the lack of response when you hit an enemy (other than death) made it frustrating for me to gauge whether I was even causing damage. With the amount of health these enemies seemed to have, that was annoying.
The mechanics were alright. Kill enemies to get coin to get upgrades. I didn't feel like the implementation of the theme really stood out to me.