Expectations by thebmxeur

[raw]
made by thebmxeur for LD 39 (COMPO)

Terminal game/experiment/narrative.

Runs in a Windows console (80 column, 24 rows). Inputs are one character each turn. A run is between 5 to 10 days. ld39.png

Ratings

Overall 603th 2.689⭐ 47🧑‍⚖️
Fun 648th 2.044⭐ 47🧑‍⚖️
Innovation 170th 3.478⭐ 48🧑‍⚖️
Theme 617th 2.568⭐ 46🧑‍⚖️
Mood 375th 2.848⭐ 48🧑‍⚖️
Given 75🗳️ 1🗨️

Feedback

sgt3v
31. Jul 2017 · 15:15 UTC
I really love text based games and their simplistic mood. I wish you provided some more context and instructions. i took me a while to figure out what to do.
N4tticus
31. Jul 2017 · 15:17 UTC
I eventually figured this game out, but it took me a long time. Please provide instructions for a better play experience :)

Awesome job on the command line game though! Difficult task to tackle
Wispeh
31. Jul 2017 · 16:36 UTC
I had no bloody clue what was going on but I loved it
bwalter
31. Jul 2017 · 17:37 UTC
sorry i just have no idea whats happening
TheLucky
31. Jul 2017 · 18:51 UTC
Sorry I think you may need to post instructions, then I will come back
Phlip45
31. Jul 2017 · 19:44 UTC
Not really sure what is going on in the game at all. Thought I had it for a moment and then turns out that wasn't it. Gave it a solid 15 minutes of trying to figure it out...

EDIT - Several days later: After reading some of the comments I finally understand what is going on a bit more. I needed to stop looking at it like a puzzle game and more like a narrative game. At least that is the only thing that made a little bit of sense. I still can't say I really get it. Will be rejiggering my score.
LuckyFeathers
31. Jul 2017 · 21:40 UTC
I couldn't figure out how to play this game :( It's a shame, because it looks beautiful.
Peredom
31. Jul 2017 · 21:59 UTC
Didn't work for me for some reason. error when opening the exe ;(
Rogue Studios
31. Jul 2017 · 22:53 UTC
Not sure what i was supposed to do but it looked cool.
xand
31. Jul 2017 · 23:27 UTC
Very interesting game! I found it a bit difficult to figure out what to do; if there was some sort of tutorial and/or playing guide I feel as though this game would be a lot better off. The graphics are great and the feel of a text-based game is just fantastic. Great entry!
xand
31. Jul 2017 · 23:27 UTC
Very interesting game! I found it a bit difficult to figure out what to do; if there was some sort of tutorial and/or playing guide I feel as though this game would be a lot better off. The graphics are great and the feel of a text-based game is just fantastic. Great entry!
🎤 thebmxeur
01. Aug 2017 · 18:58 UTC
@peredom What's the error exactly ?
Michael Feldman
01. Aug 2017 · 20:41 UTC
First some feedback for this simple little text based adventure. Easy to play, interesting UI, strong mood. I like how clock and calendar mechanics work, they are very clean from a UI perspective.

I basically interpreted this game as sort of an internal dialogue within the mind of someone named J. M. S. I liked the feedback bar on the top, that kind of fluctuation with the ~ symbols.

Very cool how you decided to take a path less traveled. It helps pave the way for others. I enjoyed and found it inspiring. Thanks.
TomDev
02. Aug 2017 · 19:09 UTC
Never played a game like this, had fun, though.
ModalModule
02. Aug 2017 · 20:19 UTC
I as well couldn't figure it out. If it's meant to be a puzzle game, good job! haha A little more explanation would be nice though.
Zelos
02. Aug 2017 · 21:26 UTC
I'd really love for someone to post in the comments what the hell I'm supposed to do. I've been trying to figure it out for 5 minutes, but I don't know what's happening. I don't even know if the figuring out is part of the game or if it's just missing the instructions.

I like the little animations you did and I applaud you for trying something very different. I just wish I knew what to do.
Pedro Romero
02. Aug 2017 · 22:45 UTC
The only thing I can say is: How do I play it?
Impressive what you have done with so limited resources, but it needs some explanations.
pyrosneak
02. Aug 2017 · 23:14 UTC
Could have done with some instructions, but interesting concept either way.
pyrosneak
02. Aug 2017 · 23:14 UTC
Could have done with some instructions, but interesting concept either way.
Lord_404
04. Aug 2017 · 20:46 UTC
Instructions would be nice, i did not understand what was happening at any moment
0AS0
04. Aug 2017 · 20:48 UTC
I don't know how to play. Some instructions would've helped.
omriysh
04. Aug 2017 · 21:19 UTC
No clue as to what I just played. But I liked it.
alxm
04. Aug 2017 · 22:36 UTC
My pet theory is that the mysteriousness of this game is itself the experiment, being run on the players :-)
g-o
05. Aug 2017 · 08:26 UTC
At first I thought it's people around a table and input is trying to call someone..
but then I looked a bit at the source (because I love c++ and btw it looks pretty good!)
And in the code the "table" was referred to as "bed" and "visitors" rather than "friends" or something of sorts. Really took me by surprise O-o!

So I THINK it's about a patient that is perhaps about to die and the meter is how well he feels.
"A run is between 5 to 10 days." is an interesting evidence to the concept.
I don't know if it's possible to stay alive after this time (btw pretty depressive stuff is in the nerrative).

I'm still not 100% sure about the theory but that's what I could gather - for example some letters can be around the bed twice, so it kind of works out with names but then who am I calling when I choose that letter?
Kinda tricky, honestly it gets pretty interperative at that point. Don't know if it's what the author meant but that's how abstract this thing gets.

All that is guranteed is that I got A - Z options and that every time I "consume" one option.
Didn't notice *direct* influence on mood so I can't say it's feelings or thoughts or something like that.
Also "Ask them your questions" sounds like a hint of sorts to go this direction. That's why I went with people.

Well made in terms of mood and suspense =]
Emery
05. Aug 2017 · 11:33 UTC
No idea how to play, but somehow still fun. :)
Sticmac
07. Aug 2017 · 11:38 UTC
It's honestly quite complicated to find out what to do or to understand what's happening. Maybe it was what you wanted though but I think it doesn't serve the game very well sadly ^^…
Otherwise, the game is a very interesting experience (I think it's about the last days of a person called “M”, probably in a hospital bed?) and the fact you chose the Windows console as a game environment (with graphics!) is very interesing! Excited to see some other games like this from you :)
tmpxyz
08. Aug 2017 · 06:00 UTC
This is a special entry, but the presentation is a little too confusing.
I didn't get what I'm doing until read g_o's comment above.

Anyway it's an unique approach to an unique theme.
PRANEET56
11. Aug 2017 · 12:27 UTC
Instructions are unclear but I can bet I would love this game if I had a clue about what was going on as the game looks great!
NNNIKKI
17. Aug 2017 · 15:38 UTC
What is going on???
SMA
19. Aug 2017 · 15:19 UTC
Somehow I got the idea that the game is about someone on their deathbed, even before reading g-o's comment. So thematically the game is interesting but gameplaywise really unclear. Now I'm all for being vague about what things do but when the player tries something there should be some feedback. I had no idea if what I was doing was having any effect on the game. Maybe that was the idea? Interesting experiment either way, good job
Menno Stas
21. Aug 2017 · 12:25 UTC
I agree with most people here, some instructions or clues would have been nice.