Hardcore Cave Painting by Madgvox

[raw]
made by Madgvox for LD 43 (COMPO)

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What would you do if you had to kill the very things you're trying to protect? Find out in Hardcore Cave Painting!

Hardcore Cave Painting is an infinite survival shooter. Your goal is to keep your townspeople alive for as long as possible against the waves of enemies bombarding your town. Unfortunately, your only method of protecting the town is by using your ink gun, which can only be loaded by sucking up your own inky friends for ammunition!

Prevent your town from dying out to the hideous beasts as they attempt to stomp you into oblivion!

Suck up your friends, shoot down your enemies, paint the ground and keep your town alive!

The Player

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This is you! You have a magical ink machine strapped to your back, guaranteed to turn 1 townsperson into 4 deadly shots!

Move with WASD, and aim using the mouse. You can shoot using the left mouse button, and vacuum up townsfolk to fill up your weapon using the right mouse button.

You can also drop through bridges by pressing 'S' while on top of them.

Shooting the walls or floor will leave ink blotches on them. You must use this ability to restore corrupted town areas so that more townsfolk will spawn.

The Townsfolk

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These are the townsfolk. You must protect them at all costs, including sucking them up and turning them into ammunition for your weapon!

The Enemy

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These are your enemy. They will run around and try to stomp on your villager friends. You cannot let this happen! As they move around and stomp they will also corrupt the ground around the towns, preventing new villagers from spawning. If you want to survive, you have to keep the towns healthy!

Spawning New Townsfolk

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The areas with houses are where new townsfolk will spawn, as long as the ground is a healthy, inky black! You must shoot the ground in these areas in order to restore them and allow new spawns. If the ground is orange, nothing will spawn.

Controls

Movement: WASD

Aim: Mouse

Shoot: Left Click

Vacuum: Right Click

Mute the background music: M

Ratings

Given 3🗳️ 3🗨️

Feedback

BoltKey
03. Dec 2018 · 03:15 UTC
Application folder:
F:/Users/BoltKey/Downloads/CavePaintings-1.0
There should be 'HardcoreCavePainting_Data'
folder next to the executable

(yes, I have extracted the archive)

Solved: renaming ld43_data to HardcoreCavePainting_Data worked.
Nolic0321
03. Dec 2018 · 03:17 UTC
FYI you might need to rename the game in Unity as the game is expecting "HardcoreCavePainting_Data" but "LD43_Data" is what is packaged
Nolic0321
03. Dec 2018 · 03:21 UTC
really fun game! Loved the sounds a bunch and the art style is pretty neato! I feel like the gravity/jumping feels heavy but love the concept and use of the theme! I envy your pixelart skills :)
🎤 Madgvox
03. Dec 2018 · 03:34 UTC
Oops, will fix ASAP. Thank you!
BoltKey
03. Dec 2018 · 04:02 UTC
I liked it! It took me emberassingly long to realize what is going on and that I am the dude in the middle of the screen shooting ink.

The game is fun and feels very complete and polished for COMPO. The visuals are lovely. The concept works really well with the theme and I really like the game design.

The difficulty scaled up a bit too slow, making one playthrough very long. I would expect one playthrough of game of this format to take about 2-3 minutes (up to 5 if you are doing *really* good), so I have more incentive to play again and try to beat my high-score. I got 22230 on my second run when I actually knew what I was doing and I absolutely don't feel like trying it another time, as I know there will be a lot of long and boring grind before I get to the hard part.

Jumping felt a bit wonky and unsatisfying.
Lyrcaxis
04. Dec 2018 · 05:59 UTC
Nice game. The AI seem unbelievably good! The controller is great also, but I would prefer it to be: jump as soon as you hit the ground, if Spacebar is being kept.
Really unclear on how to get the ammunition.. I was just vacuuming people and sometimes I got ammo.
Reached ~16k score and was wandering for 2-3 minutes searching for ammo until my people died :P

Was pretty fun
Azargaz
04. Dec 2018 · 09:12 UTC
Really unique idea, love the gameplay, although I think jumping could be better, character should be able to jump much higher. Artstyle and sound design is also great, really like sounds of sucking in and shooting ink. Overall this is one of my favourites this LD.
mortus
04. Dec 2018 · 17:53 UTC
I think you've made a mistake again, the folder name is still different, it's "Hadcore..." (missed the letter "r".
mortus
04. Dec 2018 · 18:11 UTC
Concerning the game itself: wow, I'm really impressed. Really cool idea and a solid implementation. What looks like a stone age guy with a vacuum... for people... which is also... a painting device? Awesome! A lot of polishing also, it looks, feels and plays very nice. Is there an end though, or is it a high score game? I was almost losing, but then enemies stopped coming from everywhere and I killed everyone, but did not win, I think.
🎤 Madgvox
04. Dec 2018 · 22:05 UTC
If they stopped spawning then that's definitely a bug, it's meant to be an infinite high score game with infinitely increasing difficulty.
Geckoo1337
10. Dec 2018 · 16:03 UTC
Unusual gameplay and nice aesthetic. The IA is amazing. Of course it could be improved with more time, but it is good enough as a compo entry. I have to take a look at your source code so as to understand how it works. Well done ++