Precious Cargo by CMLSC
You are on a mission to retrieve a valuable crystal from a far away island. On your way back, you notice that your power crystal is low on energy. You must destroy airships to take their power crystal shards.
Instructions:
Arrow Keys - Move
X - Jump
C - Punch
Down Arrow Key - Smash
Smash airships with power crystals on them to steal energy! Try to survive until you reach your destination(progress shown on the top right)and don't run out of power(bottom left).




Tools:
Px Editor(My custom pixel art animations tool) - Art
MS Paint - Art
Beepbox.co - Music
SFXR - SFX
This Weird Place Called an Outside - SFX
Python - Programming Language
Pygame - Graphics Library
There is more to the game the further you get, so don't quit right away!
Running the source in Linux may not work.
Ratings
| Overall | 143th | 3.655⭐ | 31🧑⚖️ |
| Fun | 100th | 3.667⭐ | 32🧑⚖️ |
| Innovation | 102th | 3.667⭐ | 32🧑⚖️ |
| Theme | 88th | 3.967⭐ | 32🧑⚖️ |
| Graphics | 90th | 3.933⭐ | 32🧑⚖️ |
| Audio | 179th | 3.267⭐ | 32🧑⚖️ |
| Humor | 279th | 2.444⭐ | 29🧑⚖️ |
| Mood | 193th | 3.31⭐ | 31🧑⚖️ |
| Given | 21🗳️ | 20🗨️ |
It's difficult :D
Difficulty seems just right.
Minimalistic but effective pixel art!
Overal good game!
PS. I really didn't like your choice of hosting site. Annoying and sometimes inappropriate pop-up advertisements.
Didn't let it affect the score of the game though.
Have you considered hosting on itch.io? It's super convenient to play games via the itch client, which does all the unzipping hullabaloo for you. Normally I like to keep special games in my itch account but unfortunately I can't add yours.
I do like how you made it fit the theme though! And took a few moments to figure out how to jump right after gathering energy.
I love your pixel art style, it could be maybe a bit of confusion when there are a lot of enemies around you, but you just have to keep pressing C and go to your target :D
The random generator sometimes it is too stingy, in one run I lost just because I only found 2 enemy ships with crystals and another one was too high to reach it.
Maybe a double jump mechanic would have benefit for the ships there are way too high.
But I had a great time struggling to reach the end!
Great job!
I have only one complaint: your character confuses the enemies especially when you get a hit. Maybe a little white circle behind the character with like 25% of transparency would help?
I don't know, just my 2 cent. XD
I love the style, animations and graphics in general.
The use of the theme is perfect to me and it's innovative!
My main concerns:
1. It lacks clarity sometimes: what comes to my mind is the gunship ==> the projectile just blend into the stars, it's really hard to see. Also, the punch feel a bit disapointing ==> maybe add a screen shake or another sound when it connects ?
2. A double jump mecanics would fit the game very well imo (or maybe an upward kick?)
3. rng is a bitch sometimes, for real ^^
Otherwise, it's a great entry, especially for the compo, well done!
## Feedback:
The graphics looked pretty good and consistent, and audio provided good feedback. The controls X / C were actually really difficult for me to get along with. I'd jump when I desired dashing and vice-versa. Perhaps UP could have been jump, as well as I felt like a double jump could have worked - especially for how often/quickly the baddies could push you off your ship.
The baddies were a little weird. On one hand they were manageable once I figured them out a bit, (_and when I stopped confusing dash/jump_), however there were times where they became overwhelming or even just surprised me and pushed me off the edge in ways that I didn't feel I had a chance to avoid or act against.
The time it took a ship to explode felt like a **really** long time. The audio effect was nice, including bassy and it felt *effective* but I completely missed the feedback that some of the ships had gems and this is what powered my ship - until you mentioned it on stream. A different sound effect, and maybe have the visuals pop out more could have helped show me what was happening without needing instructions. I didn't get to beat the game, but I gave it a handful of attempts. I think the mixing of the controls took away from the fun - for me - or the baddies surprised me more than put up a fight.
Good entry, keep it up!
I really like the art but the game sometimes feels like a lot of waiting (but perhaps that's fine).