The Rainy Day Protocol by Quandtm

[raw]
made by Quandtm for LD 39 (JAM)

rdp<em>jam</em>image.jpeg

You have been sent to explore another planet for future colonisation. A fuel leak means you are no longer able to return home without more fuel, and to make things worse a natural disaster will occur in 15 days. Using your trusty robot and some SCIENCE, mine enough fuel and metal to upgrade your robot, fill up your fuel tanks and escape disaster.

ldjam_screen.png

How to Play

The objective is to collect enough fuel to escape the planet. To do so you need to navigate the world and find fuel deposits. Watch out for your power meter, as you move it depletes and when you run out of power you need to wait a day or return to base.

You can only return to base if you are close enough (the orange bar is higher than the green bar). If you run out of power too far from your base you will need to recharge and skip a day (as well as the chance to upgrade your robot).

When you return to your base you can upgrade your robot to make it travel further and carry more.

You can offload resources at your base without ending the day by pressing "Use" when you are nearby (the green bar should not be visible in the power meter). When you offload resources without ending the day, you will gain and immediate recharge for your robot.

Controls

Keyboard & Mouse (Best option - see note about menus)
WSAD - Move
E - Mine or Offload resources when near the home base (rocket)
B - Immediately return to base (end)
T - End day without returning to base
Esc - Return to main menu

Gamepad
Left Stick/DPAD - Move
A - Mine or offload resources when near the home base (rocket)
B - Immediately return to base (end day)
X - End day without returning to base
Menu/Start - Return to main menu

NOTE: You will need a mouse to use the menus & upgrades screen

Credits

Michael (@quandtm) & Tad

This game uses the Unity Game engine and the Rewired input plugin.

Ratings

Overall 382th 3.421⭐ 21🧑‍⚖️
Fun 554th 2.947⭐ 21🧑‍⚖️
Innovation 524th 2.895⭐ 21🧑‍⚖️
Theme 264th 3.737⭐ 21🧑‍⚖️
Graphics 417th 3.526⭐ 21🧑‍⚖️
Given 15🗳️ 11🗨️

Feedback

Quemagalletas
31. Jul 2017 · 16:38 UTC
Not bad, but I am missing some feedback to the user here, some sounds or particles. Because I though that the game crashed but I was just without energy.

But the overall experience was good! :D
austinspafford
01. Aug 2017 · 06:48 UTC
"You took 6 days to escape." Alright!

Indeed, a nice amount of work done here. Some boops/beeps from [sfxr](http://www.drpetter.se/project_sfxr.html) would have helped quite a bit for understanding what's going on. :)
Srolfe657
05. Aug 2017 · 02:30 UTC
Seems like an interesting idea but I didn't really understand what I was supposed to do. Went back, read the description and tried again and still didn't quite get it. Probably needs some in game UI to explain some of the steps even if it was just for one node.
Caleb Reinagel
05. Aug 2017 · 08:10 UTC
It looked great. It had some really cool gameplay.

Two problems I encountered:

1: Not knowing what to do. I didn't realize until my 5th try what each of the different numbers at the top meant.(AI feel like knowing that you need 500/500 to win would be important.)

2: The fact that the Esc immediately ends the game can be a little frustrating since many people are used to make menus disappear with Esc.

Two other notes, I would give a little blurb of explanation for the upgrades. They were very confusing and in weird orders.(And I still really don't understand how the extra tanks beyond Extra tank 2 work.) Finally, I felt that pieces of the game that can't be used(at least as far as I am aware, see Experimental EMU) should probably be removed to make for a more polished experience.
ffs2309
05. Aug 2017 · 08:22 UTC
Nice game! I had a lot of fun playing the game even though at first I didn't quite get what I had to do. Still I think it is a pretty good result for a weekend. :)