{"author_link":"\/users\/udo","author_name":"udo","author_uid":"1003010","comments":[{"author_name":"Yngvarr","author_uid":"1002490","time":"2019-04-30T11:35:30Z","epoch":1556624130,"modified":1556624130,"text":"Interesting concept! Teleportation seems a bit overpowered and limiting for chamber design since some levels can be just teleported through (the 7th is an example if I recall correctly). I like the sound and UI design. And it's a really nice move to make every action performable both with keyboard and the mouse. =) Reminds of good old software from the past.","likes":2,"format":"md"},{"author_name":"udo","author_uid":"1003010","time":"2019-04-30T11:42:32Z","epoch":1556624552,"modified":1556624552,"text":"@yngvarr thank you for your feedback. About teleportation, its only limitation is line-of-sight, so in a more fully fledged version I'd have worked with walls and obstacles a bit more, but hopefully the level design should give you a sense of \"many ways to accomplish this\" - and if a few of them feel a bit exploity, then that's not necessarily bad in my opinion :wink: ","likes":2,"format":"md"},{"author_name":"dollarone","author_uid":"1000023","time":"2019-04-30T12:10:41Z","epoch":1556626241,"modified":1556626241,"text":"Cool game! I like the puzzle aspect of it, and it's nice to have the \"how do did compared to others\" at the end of each level. The music is great! Sound effects work well as well.  I agree with @yngvarr on teleportation being OP - but maybe that's fine as long as its designed into the game. Some of the later levels where quite tricky, but made sense once I figured them out - good design!","likes":2,"format":"md"},{"author_name":"udo","author_uid":"1003010","time":"2019-04-30T12:16:40Z","epoch":1556626600,"modified":1556626600,"text":"Thank you, @dollarone :smile: looking forward to getting out of work today and try all you peoples' games!","likes":1,"format":"md"},{"author_name":"Roidz","author_uid":"1075271","time":"2019-04-30T14:32:40Z","epoch":1556634760,"modified":1556634760,"text":"Now this is a FUN game. Great work, would love to play this game on my cellhpone!","likes":1,"format":"md"},{"author_name":"udo","author_uid":"1003010","time":"2019-04-30T14:41:18Z","epoch":1556635278,"modified":1556635278,"text":"Thank you very much @roidz - I'm afraid this version won't work on phones, but I agree maybe this could be made into a real app... :heart: ","likes":0,"format":"md"},{"author_name":"gcttirth","author_uid":"1050583","time":"2019-04-30T14:44:37Z","epoch":1556635477,"modified":1556635477,"text":"Such a fun game! Does look difficult though. I am stuck on a level but I am sure I will eventually complete it :D Can't wait to play it again!","likes":1,"format":"md"},{"author_name":"ldjsq","author_uid":"1146982","time":"2019-04-30T14:45:40Z","epoch":1556635540,"modified":1556635540,"text":"very fun game, but I got stuck at the 6th level, I needed one more teleport. I'll try again later :)","likes":1,"format":"md"},{"author_name":"udo","author_uid":"1003010","time":"2019-04-30T14:46:32Z","epoch":1556635592,"modified":1556635592,"text":"@gcttirth thank you! Yes, I do have a problem with making good decisions about difficulty curves :wink: That's why it's so informative to watch people play on stream","likes":0,"format":"md"},{"author_name":"udo","author_uid":"1003010","time":"2019-04-30T14:47:57Z","epoch":1556635677,"modified":1556635677,"text":"@ldjsq yeah, decisions and sacrifices (probably) have to be made :grin: ","likes":0,"format":"md"},{"author_name":"Adam Clayden","author_uid":"1140340","time":"2019-04-30T15:24:37Z","epoch":1556637877,"modified":1556637877,"text":"Nice, fun game. I like the wizard's ability to zombify stuff. Opens up a range of possibilities for level design","likes":1,"format":"md"},{"author_name":"udo","author_uid":"1003010","time":"2019-04-30T17:04:28Z","epoch":1556643868,"modified":1556643868,"text":"Thank you, @adam-clayden ","likes":0,"format":"md"}],"format":"md","images":["ld44\/141231-ed89030a78971eb6ff526069fe500b43.png"],"links":[{"url":"https:\/\/openfu.com\/dev\/ld\/ld44\/game\/","text":"HTML5 (web)"},{"url":"https:\/\/openfu.com\/dev\/ld\/ld44\/game.zip","text":"Source code"},{"url":"https:\/\/openfu.com\/dev\/ld\/ld44\/bin\/LD44-DungeonBuddies-win64.zip","text":"Windows"},{"url":"https:\/\/openfu.com\/dev\/ld\/ld44\/bin\/LD44-DungeonBuddies-osx64.tgz","text":"macOS"},{"url":"https:\/\/openfu.com\/dev\/ld\/ld44\/bin\/LD44-DungeonBuddies-linux64.tgz","text":"Linux"}],"metadata":{"g_key":"52312","g_author":"1003010","g_event":"LD44","g_eventkey":"75","g_subevent":"JAM","g_urlkey":"255118","g_title":"Dungeon Buddies","g_status":"USEAR3","g_place":"99999","g_commentcount":"12","g_site2_node_id":"141231","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.923147"},"nds":{"n_key":"141231","n_urlkey":"255118","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/dungeon-buddies","n_slug":"dungeon-buddies","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"3010","n_created":"1554889694","n_modified":"1556703642","n_version":"466837","n_status":"COMMIT"},"node":{"id":141231,"parent":139254,"superparent":9,"author":3010,"type":"item","subtype":"game","subsubtype":"jam","published":"2019-04-30T01:11:07Z","created":"2019-04-10T09:48:14Z","modified":"2019-05-01T09:40:42Z","version":466837,"slug":"dungeon-buddies","name":"Dungeon Buddies","body":"# Dungeon Buddies\n\nIt's a short rogue-like dungeoneering puzzler! This game was created from scratch for LD, including all assets and music (such as they are).\n\nIf you encounter any problems, or just for a general chat, drop by the #ludumdare IRC channel on afternet.org!\n\nI used the following tools and libraries to make this:\n* Tools: text editor, Audacity, Logic Pro X, Pixilart.com (sprite editor), Gimp\n* PIXI.js (a HTML5 canvas library)\n* Howler.js (for audio)\n\nI made this game mainly on my new Linux workstation, except for the music (because of Logic Pro) :smile: \n\n## How to Play\n\n* You can play with mouse or keyboard.\n* Num Pad or Arrow keys to move, attack, or interact\n* Most actions cost you hit points\n* Attacks work by subtracting the hit points of each participant from the opponent\n* R restarts the level\n* Tab switches between characters\n* Special abilities are explained in the sidebar\n* There are 10 short levels\n* You must get one character to the exit in order to complete a level\n* \"Cheesing it\" is allowed and encouraged\n\n## Random Notes\n\n* There is no upgrade mechanic, you get all the abilities from the start and XP is basically just for high score (because I couldn't come up with a dungeon design that wouldn't screw people over who upgraded \"wrong\")\n* You'll see how well the other players did on a given level on the level end screens\n* It should work in most modern browsers, but I tested on Chrome\/Chromium only. Frame rates on Firefox will most likely suck, but it should be playable.\n\n## Post LD Patch Notes\n\n* Changed the XP stats to show percentages instead of number of participants\n\n![ld44-screen1.jpg](\/\/\/raw\/2cb\/z\/2322d.jpg)\n\nI'll add a timelapse when I wake up again ;)","meta":{"author":[3010],"cover":"\/\/\/content\/2cb\/z\/23133.png","allow-anonymous-comments":"1","grade-07-out":"1","link-01":"https:\/\/openfu.com\/dev\/ld\/ld44\/game\/","link-01-tag":"42336","link-02":"https:\/\/openfu.com\/dev\/ld\/ld44\/game.zip","link-02-tag":"42332","link-03":"https:\/\/openfu.com\/dev\/ld\/ld44\/bin\/LD44-DungeonBuddies-win64.zip","link-03-tag":"42337","link-04":"https:\/\/openfu.com\/dev\/ld\/ld44\/bin\/LD44-DungeonBuddies-osx64.tgz","link-04-tag":"42339","link-05":"https:\/\/openfu.com\/dev\/ld\/ld44\/bin\/LD44-DungeonBuddies-linux64.tgz","link-05-tag":"42341"},"path":"\/events\/ludum-dare\/44\/dungeon-buddies","parents":[1,5,9,139254],"love":0,"notes":12,"notes-timestamp":"2019-04-30T17:04:28Z","grade":{"grade-01":10,"grade-02":10,"grade-03":10,"grade-04":10,"grade-05":10,"grade-06":10,"grade-08":9},"magic":{"cool":120.10923989518,"feedback":7,"given":11,"grade":9.8571428571429,"smart":15.564973750245}},"text":"# Dungeon Buddies\n\nIt's a short rogue-like dungeoneering puzzler! This game was created from scratch for LD, including all assets and music (such as they are).\n\nIf you encounter any problems, or just for a general chat, drop by the #ludumdare IRC channel on afternet.org!\n\nI used the following tools and libraries to make this:\n* Tools: text editor, Audacity, Logic Pro X, Pixilart.com (sprite editor), Gimp\n* PIXI.js (a HTML5 canvas library)\n* Howler.js (for audio)\n\nI made this game mainly on my new Linux workstation, except for the music (because of Logic Pro) :smile: \n\n## How to Play\n\n* You can play with mouse or keyboard.\n* Num Pad or Arrow keys to move, attack, or interact\n* Most actions cost you hit points\n* Attacks work by subtracting the hit points of each participant from the opponent\n* R restarts the level\n* Tab switches between characters\n* Special abilities are explained in the sidebar\n* There are 10 short levels\n* You must get one character to the exit in order to complete a level\n* \"Cheesing it\" is allowed and encouraged\n\n## Random Notes\n\n* There is no upgrade mechanic, you get all the abilities from the start and XP is basically just for high score (because I couldn't come up with a dungeon design that wouldn't screw people over who upgraded \"wrong\")\n* You'll see how well the other players did on a given level on the level end screens\n* It should work in most modern browsers, but I tested on Chrome\/Chromium only. Frame rates on Firefox will most likely suck, but it should be playable.\n\n## Post LD Patch Notes\n\n* Changed the XP stats to show percentages instead of number of participants\n\n![ld44-screen1.jpg](\/\/\/raw\/2cb\/z\/2322d.jpg)\n\nI'll add a timelapse when I wake up again ;)","title":"Dungeon Buddies"}