P L A N E T O R U S by cottontshirtz

[raw]
made by cottontshirtz for LD 38 (JAM)

TitleScreen.png

EDIT: (4/24 ~9pm PDT) Linked incorrect binary for the standard windows version. Fixed Link.

EDIT: I've made a Retrospective for this entry which can be found here: https://ldjam.com/events/ludum-dare/38/planetorus/p-l-a-n-e-t-o-r-u-s-retrospectivve

PLANETORUS is a new take on the 'two-stick' shooter genre. Master the terrain to shoot around corners and face off against unending waves of nefarious enemies!!

Use WASD to move your tank and the arrow keys to fire your cannon. Moving while holding left shift sprints, though watch out you don't run out of fuel. Space to spawn/respawn, escape to exit the game.

Imgur Album: http://imgur.com/a/Ytofm

Windows: https://goo.gl/6V2oyz

Linux: https://goo.gl/iYLypb

Mac: https://goo.gl/y77fT2

NIGHTMARE MODE

Windows: https://goo.gl/AqsKfb

Linux: https://goo.gl/j6u8vf

Mac: https://goo.gl/NCYBOu

Sound Effects are from the Unity Asset store, everything else was made from scratch. https://www.assetstore.unity3d.com/en/#!/content/36990

Ratings

Given 0🗳️ 14🗨️

Feedback

RobotSoulsGames
25. Apr 2017 · 03:43 UTC
I downloaded both the normal and nightmare mode for Windows. In Nightmare mode, the torus was not visible, making play very hard.
The normal windows contained a program called "AGG_VIZ" which simply viewed 3D structures.

I would like to play the game shown in the screenshots, but can't. Can you fix this?
🎤 cottontshirtz
25. Apr 2017 · 06:45 UTC
My apologies for the mix-up regarding the binaries, the link has been fixed for the standard windows binary.
RobotSoulsGames
26. Apr 2017 · 01:19 UTC
@cottontshirtz
Thanks. Got it to work!
On normal, my high score was about 2900.
On nightmare, about 4800.
After getting the hang of the way the game works in normal, I found nightmare a bit easier, since you can see all the enemies more easily.
My one complaint would be that it gets repetitive. The difficulty doesn't seem to increase. If the difficulty did increase over time, and new enemies spawned (like in Devil Daggers) I think it would be a little more fun.

Good job!
🎤 cottontshirtz
26. Apr 2017 · 05:20 UTC
@robotsoulsgames Thank you for the feedback and entirely agree. I was running out the clock and designing the enemies (mostly the behaviors) was taking more time than I expected. At the moment the enemies are basically kept at a consistent level throughout gameplay. Adding in few more enemies (one that pursues and one that shoots?) as well as adding in a difficulty curve would definitely help.
HuvaaKoodia
26. Apr 2017 · 10:48 UTC
I didn't even think of using a torus shaped world (when immediately discarding the "you move around a 3D shape in space" idea) so bonus points for that. The graphics and effects are pretty, the enemy designs interesting and the nightmare mode.... something I've never seen before. More bonus points!

It does lack challenge as mentioned by @robotsoulsgames, but this time I'm glad to have played this for the novelty value alone.

Great work! Have a :doughnut:
Harry Jacobs
26. Apr 2017 · 11:11 UTC
Great job! Really interesting concept, love the idea of the torus. Agree with the others about the difficulty level but other than that I think it was a really well executed, unique idea and good fun to play.
🎤 cottontshirtz
26. Apr 2017 · 23:36 UTC
@huvaakoodia & @harry-jacobs Thank you both for your feedback.
Rombus
27. Apr 2017 · 02:11 UTC
I like the eerie feel it has, like as if I was expecting a jump scare in any moment (????) haha

Really unique concept man, cheers :D
nonameghost
30. Apr 2017 · 23:03 UTC
Can't seem to get the default windows binary to start. The game just opens up to the image you have above, and nothing happens.
nonameghost
30. Apr 2017 · 23:04 UTC
Nightmare mode is the same, except the torus is invisible.
nonameghost
30. Apr 2017 · 23:05 UTC
I'll bookmark this though, hope you can fix it. Windows 10 64 bit and Unity games generally run fine.
🎤 cottontshirtz
01. May 2017 · 00:56 UTC
@nonameghost
Sorry about that, you have to hit space to spawn the player.
szczebel1995
01. May 2017 · 04:20 UTC
I really enjoyed this game, made me a little bit sick at the beginning but after a while body get used to this camera :D
Hadik
01. May 2017 · 14:07 UTC
"Planets rings" missing texture, but game still lookgs good :)
Zeriver
01. May 2017 · 14:30 UTC
Interesting use of physics, projectiles that orbit around torus add deepth to the gameplay. I also liked particle effects, especially when worm enemies die. In overall pretty solid game with innovative mechanics.
Chronosv2
01. May 2017 · 14:51 UTC
That was a wild experience. Nice work with the camera, and the torus mapping! I noticed I sunk into the bumpiness a time or two, and I'm not sure if the game would have played better with a controller or not, but I had fun with this one! Keep up the great work!
🎤 cottontshirtz
02. May 2017 · 21:37 UTC
@chronosv2 Thank you for the encouragement. Unfortunately, I didn't aim to use a controller, though I was imagining one when designing the controls. In regards to the clipping, the Unity physics engine didn't like the torus model (specifically, the mesh collider can't use concave models...) so the model is only visual. This can be seen when playing in Nightmare mode, as the only difference is that the torus model is removed.