Yaxis by TimeLoad
Yaxis is a 1D platformer made with Pico-8. I didn't have time to finish all 16 levels but there's 8 pretty good ones to play through, let me know if you complete them all :)
It might take a while to get your head around what you're seeing, but think of it as a 1D view of a 2D world. The only things you're able to see are objects that have the same y-position as your player. This means, as your player jumps and falls, the entire view you have of the world shifts up and down. Move around the world and try to mentally map the levels as you play :)
TIP: The point of this game is to figure out the level and learn how to manoeuvre around it. If you don't see anything, try jumping or moving and see what you might bump in to or see
UPDATE: Please only rate based on my LD41 version of the game, but if you wish to play the most updated version of this game, check it out here: https://timeload.itch.io/yaxis


| HTML5 (web) | https://timeload.itch.io/yaxis-ld41 |
| HTML5 (web) | https://timeload.itch.io/yaxis |
| Windows | https://timeload.itch.io/yaxis-ld41 |
| macOS | https://timeload.itch.io/yaxis-ld41 |
| Linux | https://timeload.itch.io/yaxis-ld41 |
| Source code | https://timeload.itch.io/yaxis-ld41 |
| Original URL | https://ldjam.com/events/ludum-dare/41/yaxis |
Ratings
| Overall | 210th | 3.598⭐ | 58🧑⚖️ |
| Fun | 332th | 3.302⭐ | 60🧑⚖️ |
| Innovation | 22th | 4.241⭐ | 60🧑⚖️ |
| Theme | 388th | 3.509⭐ | 59🧑⚖️ |
| Graphics | 489th | 2.9⭐ | 57🧑⚖️ |
| Audio | 340th | 2.821⭐ | 55🧑⚖️ |
| Humor | 516th | 2.043⭐ | 48🧑⚖️ |
| Mood | 441th | 2.854⭐ | 50🧑⚖️ |
| Given | 36🗳️ | 36🗨️ |
@katie glad you enjoyed it!
I don't think I've ever seen a game remotely close to that one, gratz !
Very simple, yet clever idea! Only suggestion I'd make is to slow down "gravity" a little so you can get a better view of each layer when jumping or falling.
Basically, tiles would have the darkened color of whatever was on the next layer down, or just dark blue if there isn't anything. Dwarf fortress does a somewhat similar thing to display a 2D cross section of a 3D world.
@GastricSparrow I feel so honored that mine was the first game you've played this Ludum Dare :) I'm so glad you enjoyed the game!!
One thing that got me was not realizing that I had to press the arrow keys multiple times in order to move horizontally fast enough for those parts where you jump over spikes. I was actually pretty confused / frustrated at first until I figured out I was supposed to jump, wait until I can't see the red anymore, and then mash right / left.
Anyways, neat game!
One other thing that confused me a bit was not realizing when I died (the sound effect was kind of quiet).
Another cool thing to have might be something like conveyor belts (traditional moving platforms would probably be too hard / frustrating) so you could have something like this
````
^
$ O
----->
<----
* O
-------------->
^^^^
````
where the arrows are conveyor belts, * is the starting player, O is a block, ^ are spikes, and $ is the goal.
My brain enjoyed this.
@belowparallel-ian Platformer / 1-Dimensional. Not sure if it's considered a 'genre', but if 2D and 3D are, then why not 1D?
Nice concept and nicely executed!
As someone above said, using a colour gradient on the background would also help players locate themselves as they're moving around in Y space, and lingering on deaths for a little longer to let players see what the mistake was that they made which killed them would help too.
Interesting idea though, would be fun to see how far you can push it with normal platformer mechanics before it starts to melt peoples brains :)
I really enjoyed the game, played through the whole thing twice. Tried to speed run it after I understood what the levels were.
The sound effects were really important to the gameplay You might want to add some visual effects as well in case people can't use the audio. Especially for dying.
@steve I liked your idea of shifting the player up and down a pixel when they're jumping and falling so I implemented it in my latest version, check it out to see what you think :)
@caeonosphere I love simple, yet challenging games. It gets in your head. You sit there thinking "come on, this is so simple, why can't I do it!" and then once you figure it out and complete it, it's so satisfying
@LandoSystems yeah, that was the aim. To force you to look at something very common and simple from a different perspective
The idea is great and it is exploited over simple graphics and gameplay.
This is very clever and I had fun trying to understand the levels. (though I didn't make it to the end...)
Very creative!