King Combat by binroot

You lead a tribe of warriors. Gather troops to outnumber the enemy factions, or go completely rogue and flank.
Sacrifices must be made: When given the upper hand, will you slay or save? Choose wisely to win...!
Save means you convert the enemy faction into your team, whereas slay means you kill the faction leader, gaining more power through morale.
Can you infiltrate the enemy base? What strategy will you take?
Easy to learn, but difficult to master.
- Game Engine: Godot 3.0.6
- Audio: Audacity and hand-designed MIDI
- Graphics: Procedural, except crown
Ratings
| Overall | 425th | 2.9⭐ | 22🧑⚖️ |
| Fun | 410th | 2.775⭐ | 22🧑⚖️ |
| Innovation | 357th | 2.9⭐ | 22🧑⚖️ |
| Theme | 441th | 2.75⭐ | 22🧑⚖️ |
| Graphics | 472th | 2.25⭐ | 22🧑⚖️ |
| Audio | 288th | 2.85⭐ | 22🧑⚖️ |
| Humor | 336th | 2.265⭐ | 19🧑⚖️ |
| Mood | 393th | 2.684⭐ | 21🧑⚖️ |
| Given | 19🗳️ | 3🗨️ |
Didnt quite get the mechanics of the game either, it'd randomly ask me sometimes if I wanted to save or kill (~once per game)
Nothing much I can really complain about. Maybe a bit more polish, can't give you much more help. Sorry.
Great Job!
It is also impressive that one enemy I encountered will retreat when he knows he can't beat me.
And the audio - aside from sounding like it was recorded by placing a microphone next to a speaker - is quite grating.
Errr, sorry xD
Cheers!