King Combat by binroot

[raw]
made by binroot for LD 43 (COMPO)

king_combat.png

You lead a tribe of warriors. Gather troops to outnumber the enemy factions, or go completely rogue and flank.

Sacrifices must be made: When given the upper hand, will you slay or save? Choose wisely to win...!

Save means you convert the enemy faction into your team, whereas slay means you kill the faction leader, gaining more power through morale.

Can you infiltrate the enemy base? What strategy will you take?

Easy to learn, but difficult to master.

  • Game Engine: Godot 3.0.6
  • Audio: Audacity and hand-designed MIDI
  • Graphics: Procedural, except crown

Ratings

Overall 425th 2.9⭐ 22🧑‍⚖️
Fun 410th 2.775⭐ 22🧑‍⚖️
Innovation 357th 2.9⭐ 22🧑‍⚖️
Theme 441th 2.75⭐ 22🧑‍⚖️
Graphics 472th 2.25⭐ 22🧑‍⚖️
Audio 288th 2.85⭐ 22🧑‍⚖️
Humor 336th 2.265⭐ 19🧑‍⚖️
Mood 393th 2.684⭐ 21🧑‍⚖️
Given 19🗳️ 3🗨️

Feedback

iMer
03. Dec 2018 · 05:43 UTC
First time around the game actually got stuck on itself ~> https://share.dl.je/2018/12/2018-12-03_06-39-48_jwbFIZ8Fau.mp4

Didnt quite get the mechanics of the game either, it'd randomly ask me sometimes if I wanted to save or kill (~once per game)
Darylsteak
03. Dec 2018 · 05:49 UTC
A simple, but understandable and fun game. I really liked it.

Nothing much I can really complain about. Maybe a bit more polish, can't give you much more help. Sorry.

Great Job!
econgamer
03. Dec 2018 · 14:56 UTC
The game mechanics is really good and fun to play, especially, there are some soldier that will fight with me because of the fear of my power!!
It is also impressive that one enemy I encountered will retreat when he knows he can't beat me.
Arthur Baars
03. Dec 2018 · 15:05 UTC
Fun game! However I got some an error while trying to save a couple of times. Nevertheless well done!
Hawkie
03. Dec 2018 · 15:06 UTC
I really like this game concept. The idea of having followers in a game is a good way to make it strategic. Great job. I didn't work out out a good way to win but neat idea and well done.
Raphael Maia
03. Dec 2018 · 16:13 UTC
I liked it a lot, but the controls wasn't quite well responding. Dunno if that's a problem with my machine maybe. Well fitted into the theme! Nice job!
John Gabriel
03. Dec 2018 · 16:27 UTC
I can't help a feeling I'm doing something wrong. There seems to be no difference between slaying/saving (I'm not even sure anything is happening when I press Q/E), and your kings moves _horrendously_ slowly. And I'm not sure what practical use "go rogue" has, other than "I would like to lose the game now please".

And the audio - aside from sounding like it was recorded by placing a microphone next to a speaker - is quite grating.
Andrea
03. Dec 2018 · 17:57 UTC
Never asked me whether to slay or save, but I pressed buttons at random and won in my first try.
Errr, sorry xD
miziziziz
10. Dec 2018 · 06:01 UTC
found the game pretty confusing, not sure what I was supposed to be doing, just kind of walked around and either died or lived, didn't seem to have an option to slay or save.
knarf
29. Dec 2018 · 11:05 UTC
The game concept sounds interesting but I keep having error 24 and 110 that freeze the game so I cannot really tell as my adventures ends up really short each time because of this :/ Aside from that I liked tiny SFX and funny cool quotes above characters; I wish I had patience to restart until I win but this error is frustrating. Good thing you have a debug console ;)
Cheers!