One Giant Leap by AmnonLevi
So the moon came down for a visit...
One Giant Leap is a quick-reaction rhythm game about that one time the moon came down to earth and tried to kill all the humans and they tried to use Lego and stuff to stop it.
You need to listen to the beat and time your actions correctly to avoid obstacles coming at you at increasing rate.
Gameplay: https://www.youtube.com/watch?v=oU5z80ARdNE

Links: * Windows x86: https://drive.google.com/open?id=0B8PqkamLRq9NUFWLU5xeDQwY00 * Windows x64: https://drive.google.com/open?id=0B8PqkamLRq9OEpkZmc0THotOUE * windows x86 (lighter pak): https://drive.google.com/open?id=0B8PqkamLRq9bmRUQk45M0w3ZFU * windows x64 (lighter pak): https://drive.google.com/open?id=0B8PqkamLRq9UWRZNFRQY1p2bjg
Controls: * Space/LeftClick - Jump over an obstacle. * W/Forward - Punch (Preferably a wall). * Hold A/Left/D/Right - Change lane.
Game by Amnon Levi. Music & Modeling by Idan Ludmir. Help & Support by great friends.
Ratings
| Overall | 576th | 3.05⭐ | 22🧑⚖️ |
| Fun | 498th | 2.95⭐ | 22🧑⚖️ |
| Innovation | 579th | 2.75⭐ | 22🧑⚖️ |
| Theme | 523th | 3.15⭐ | 22🧑⚖️ |
| Graphics | 557th | 2.95⭐ | 22🧑⚖️ |
| Audio | 259th | 3.263⭐ | 21🧑⚖️ |
| Humor | 365th | 2.647⭐ | 19🧑⚖️ |
| Mood | 623th | 2.706⭐ | 19🧑⚖️ |
| Given | 12🗳️ | 16🗨️ |
I saw your post about synchronization. In my experience with doing rhythm games, I found it useful to actually sync to have a master audio track that I know the BPM for, and then do some math to actually sync to the samples of that track (e.g. 120bpm track at 48K would be 24K samples between beats). That way you never have to worry about getting off as long as everything is locked to the sample count of the master.
Sorry it's a windows only... I have an HTML 5 version but it's 600MB and free hosting is 500MB max.
Having said that, are you sure it's meant to be ***600MB***?! That's huge!! I watched the gameplay and it does look fun, but I genuinely can't imagine what could possibly be making the file that big. Usually if a game is Windows exclusive I can run it under a kind of emulator, but this file is simply too big. Needless to say, I won't be voting.^^
I had some trouble adjusting to the control scheme, solely because I felt off-put by the need to actually _hold Left or Right Arrow to be on a different lane_ instead of just having basic "move to left or right lane by pressing corresponding direction".
The spherical nature of the level makes it harder to see what's coming at you when it gets faster rather quickly too. So maybe the assets could be a little bit smaller compared to the Earth to allow a bit more headroom? Maybe, whether that's a noteworthy issue or I'm just too slow remains to be seen depending if others feel the same way.
Overall a very good effort, and a good entry. Well done!
It's very heavy because of things Unreal Engine 4 puts in. I threw away a lot of unused assets and now it's much smaller.
Updated files (also in main subject):
* windows x86 (lighter pak): https://drive.google.com/open?id=0B8Pq_kamLRq9bmRUQk45M0w3ZFU
* windows x64 (lighter pak): https://drive.google.com/open?id=0B8Pq_kamLRq9UWRZNFRQY1p2bjg
I'm also working on a Linux port, it's compiling.
That said, good game!the music could have been less repetitive, but loved the visuals! This looks like a good material for a post jam development.
Then I failed 3 or 4 time until I understood I was supposed to avoid them.
While playing, I couldn't get the "beat" to avoid the obstacles in rhythm... Maybe because of the controls that are quite hard to master. But It felt completely off...
But the sound design is great, and with better controls, I think it's a great concept !
I have no idea how to avoid the obstacles, the game kind of just throws you into gameplay and jumping through the wall didn't seem to work for me, even when pressing W.
PS: Love the plot :-)
Every once in a while the music seemed to get off-beat, but after dying it seemed to sync up again? Not sure what the deal was.
That said, it's a cool idea, and the aesthetic is very funny.