Lost Cluster by Raymoclaus

[raw]
made by Raymoclaus for LD 39 (COMPO)

Screenshot (2).png Screenshot (3).png

You're lost in a large, ever-changing field of asteroids. Your ship's scanners grow weaker as you run out of power. Your only hope of survival is to find and collect batteries scattered around the field to briefly restore power to your ship, only to gain a little time to search for more power.

The intention of this game is to break away from traditional ideals of trying to excite and keep the player engaged. Instead, I'm trying to bring the player down to a more relaxed state by focusing on the mood and keeping game play simple enough and avoid distractions like enemies and multiple objectives that would only serve to distract from that mood. That being said, I have no expectation of players to play more than once or twice and one play session can be roughly 1-5 minutes.

Links

  • Browser: https://raymoclaus.itch.io/lost-cluster Some visual effects have been toned down for browser optimisation.
  • Browser2: http://www.newgrounds.com/portal/view/697212 Included this link later. It's still under judgement here so you might not have access to it yet unless you're already a Newgrounds user.
  • Source: https://github.com/Raymoclaus/ld39 Source includes a Windows executable build in case the browser version runs slowly.

Ratings

Overall 561th 2.833⭐ 20🧑‍⚖️
Fun 626th 2.278⭐ 20🧑‍⚖️
Innovation 578th 2.444⭐ 20🧑‍⚖️
Theme 474th 3.222⭐ 20🧑‍⚖️
Graphics 409th 3⭐ 20🧑‍⚖️
Audio 84th 3.611⭐ 20🧑‍⚖️
Mood 93th 3.611⭐ 20🧑‍⚖️
Given 14🗳️ 11🗨️

Feedback

shashwat
31. Jul 2017 · 04:29 UTC
Very peaceful game and music. I like it.
TheFlyingKeyboard
01. Aug 2017 · 08:24 UTC
Very nice, but I think that steering is a little too stiff.
Thuvareyn
01. Aug 2017 · 08:26 UTC
The mood of the game is awesome, very relaxing. Quite strange in the end, you are running out of power in the space but you still calm and relaxed :)
pfeyffer
01. Aug 2017 · 08:35 UTC
Awesome athmosphere and graphics. The controls can be challenging. This game sums up life pretty good: Navigate space until you die.
MichaelTWG
01. Aug 2017 · 08:46 UTC
The exploration is nice but as the space is very big maybe some hints could have been a nice addition.
🎤 Raymoclaus
01. Aug 2017 · 08:59 UTC
@MichaelTWG you're right, the huge space can feel a little daunting and the batteries are really far and few between. Something I was careful of was about how much information I was giving the player. If the player knew the location of all the batteries then they could essentially survive forever which I would see as a bad thing because a game needs exit points whether it is by winning/losing or some neutral event. I could have done something interesting though like point an arrow towards the battery that is the furthest away from your ship, it would give the player a direction if they're hopelessly lost but it would still be quite a task to survive on that information alone.
🎤 Raymoclaus
01. Aug 2017 · 09:05 UTC
@Pfeyffer I agree, when I started making the controls I was working under the thought that pressing up to go up would be intuitive. It wasn't until later when testing did I realise that what it should have been was to press up to go forward and use left/right to steer. With that I could have avoided the use of shift to reverse because the "down" button is free'd up to use for that movement. I definitely learned something while developing this game.
edmond00
01. Aug 2017 · 15:39 UTC
I like the intention to make a relaxing space game.
The game is pleasant , but as it is focus on exploration, I would like more various scenery and more fluid movement.
Also, it is a little sad to encounter wall of asteroid when you explore, you should try to make an infinite world.
PeachTreeOath
02. Aug 2017 · 04:14 UTC
Not sure why everyone is saying it's peaceful, that was a depressing game (in a good way)! I felt more like the movie Gravity where you were just alone and losing hope. Even though unintentional, I liked that the controls were harder to use since most of us expected the thrust system. I would miss batteries more often and it'd just make the situation feel more desperate.
Megalink
03. Aug 2017 · 11:41 UTC
This is a really neat game! The music made it feel so calming and it built the mood of the game really well. I thought that movement felt really stiff and it got quite repetitive after a while. Still a really good game! Nice job!
zchen
05. Aug 2017 · 07:05 UTC
Neat little game. Great job on the music and the atmosphere it builds. It does feel like you're drifting in space.

I'm not a fan of the control scheme, I'm very clumsy when using it, especially when I don't know which direction the ship rotates to orientate itself. It can be frustrating for the ship to get stuck unexpectedly because of the control scheme.

An improvement I would suggest is putting in a radar mechanic to find the batteries. Using the radar will send out a wave which generates an arrow on the edge of the screen to indicate the general direction of the batteries. But the catch is that using the radar would use battery so now the players have an interesting decision to make between locating the batteries at a cost or taking a risk wandering about without using the radar.

Keep up the good work.
cakemonitor
05. Aug 2017 · 12:18 UTC
Nice and atmospheric. I found the controls a bit odd at first; I was expecting forward for thrust and left and right for rotate anticlockwise and clockwise respectively. Also apart from the two very obvious batteries right at the start I only found one other battery in two entire play-throughs.
🎤 Raymoclaus
06. Aug 2017 · 05:09 UTC
@zchen I definitely like the radar idea. It would very much compliment the theme and mechanics without disrupting the mood. I was aware of the potential to get stuck which is why I had a way to move in reverse but it doesn't excuse the sub-optimal control scheme.

@cakemonitor I intentionally made sure there was at least one battery right in front of you as a neat way to teach the objective of the game in case someone didn't read the instructions. The rest are not meant to be easy to find. The intrinsic reward of the game (or at least the part I wanted players to focus on) is the desperate search rather than the actual collection of batteries. If all you want out of the game is collecting batteries then you're just performing a menial task and I can't see that being very enjoyable. Even if you go through an entire play-through without finding a single hidden battery then you still experienced that struggle which is what the game is at its core. It's just supposed to make you feel something other than an excitement-high, but also avoiding boredom.
Pandakipu
07. Aug 2017 · 22:15 UTC
Nice work, I really like the ambiance. Good job.
ToadieTechnika
09. Aug 2017 · 22:39 UTC
It was a nice exploration game. The controls are mixed up when you bumped in a meteor (which doesn't kill you fortunately). Some batteries are also hard to find.
Antiwrapper
10. Aug 2017 · 01:38 UTC
Simple but very relaxing and peaceful game. One thing though that brought this game down a bit is the controls. Normally you usually turn using the A and D keys in these top-down space ship games. Using the WASD keys to go straight in those directions did not feel good at all. The controls were not that bad after you got used to them but the still felt awkard to use. Other than that though I really liked the mood in the game and the music was almost a bit chilling. Very nice work there!
Jupiter_Hadley
02. Dec 2017 · 14:43 UTC
Nice graphics! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=OwlGq7uM8W4