Wind-Up Knight by joemag

https://itch.io/embed-upload/548446?color=333333
The evil King Bat-bot has threatened the realm and the only thing standing between the kingdom and an army of Bat-bots is the noble Sir Springs the Wind-Up Knight! Take control of Sir Spring and keep all of his systems tightly wound up. You will have to navigate a world of platforming puzzles and defeat King Bat-Bot. Be warned, all of his systems are constantly running down and using them only speeds up their looseness!

Instructions: Click his winders to wind up his systems A to move left D to move right Space to Jump F/E! to fire his weapon!
| Source code | https://github.com/joemagiv/WindUpSoldierLDJAM39 |
| HTML5 (web) | https://joemag.itch.io/wind-up-knight |
| Windows | https://joemag.itch.io/wind-up-knight |
| Original URL | https://ldjam.com/events/ludum-dare/39/wind-up-knight |
Ratings
| Overall | 310th | 3.353⭐ | 36🧑⚖️ |
| Fun | 297th | 3.235⭐ | 36🧑⚖️ |
| Innovation | 43th | 3.971⭐ | 36🧑⚖️ |
| Theme | 12th | 4.412⭐ | 36🧑⚖️ |
| Graphics | 456th | 2.882⭐ | 36🧑⚖️ |
| Audio | 123th | 3.471⭐ | 36🧑⚖️ |
| Humor | 90th | 3.344⭐ | 34🧑⚖️ |
| Mood | 386th | 2.818⭐ | 35🧑⚖️ |
| Given | 25🗳️ | 19🗨️ |
10/5 would wind up again!
Some of the platforms (especially the first) were a bit weird to jump on.
Overall well done!
The roboter reminds me of Calculon out of Futurama :-D
The background music and the graphics were maybe the weaker parts here but the game was very enjoyable because of the little quirks added to the tried and tested platforming base.
The graphics are ok, and the sound is also ok :)
The controls destroys a little bit the fun but the idea is so great that i can ignore that :)
I've enjoyed the game because the mechanics are different from a lot of LD games I've played. Some enemies teleport sometimes and everything else seems to be working just fine. Good work on this game.
To be honest I'm not really a fan of manual 'upkeep' mechanics where you have you continually press something to maintain it (like UN Squadron's shooting system). I'm not sure how you could tie the current system to a more meaningful one though, and you have a more unique game as a result so I guess I can't complain :)
At first I would like to say it's too easy but I am wrong when I face the boss! I need to smash my keyboard and mouse as fast as I can! Great!
You did a great job with the sound effects for everything that happens in the game and the music which are nice!
Well done! Good job
Well done!
I think the timers might be too forgiving though, since you can spam click them to wind them all the way up, and then you won't really need to interact with them for several seconds.
Good work!
But I do have a beef: I think it wasn't ideal how you designed the overall game arc though. The level was relatively slow to move through, especially with all the stops to be winding back up. Bats were tricky, which was good, but this meant that I felt like my hp was this resource that was a long grindy loss coming in the future... that is, even if I failed on every bat it would be a long time before my punishment but it would be inevitable. I was worried about this while playing. Then after playing a while, I got a little bit impatient one time and didn't wind up my jump enough to take a series of hops I had in mind, and I fell into a pit and died. I said well this is it, the moment where we find out if I'm finishing the game because I like it, or if I'm quitting because it asks me to repeat long long stretches of play... the game sent me back to the beginning, and I was done.
The game was interesting/fun enough that I would have played to the end if I'd been sent back to a checkpoint.
So high marks for a bunch of really good features, aseets, and design here, but just something a little off in the way you've packaged it up for the player to enjoy.
Great points @pkenney were I to do it again or work more on it I'd implement a checkpoint system. Definitely get what you're saying.