Politics - Rome by Julisep

[raw]
made by Julisep for LD 39 (COMPO)

TitleScreen.PNG

Politics - Rome

Did you ever want to be the dictator of the everlasting city? Me neither, but never the less, now you can. In Politics Rome you take over the role of the newly empowered ruler of Rome at the end of the republic.

Politics Rome is a short strategy game in which you play as a newly elected politician. You now have to please the public and boost your popularity to stay in power.

In Politics Rome you can

  • Establish laws
  • Declare wars.
  • Talk to people.
  • Talk to the merchant in the back-left corner
  • Ruin the country
  • Become broke
  • Die of age
  • Die of execution
  • Die of execution after a revolution
  • Die of execution after you lost the war
  • Die of execution after you demanded taxes without giving something back to the people
  • Rise to the stars as a good statesman (A reference to Scipio's Dream in Ciceros "De re publica")
  • Rise to the stars as a statesman who did nothing for 3.4 minutes
  • Rise to the stars as a dictator who died of age.

Besides this the goal is uncertain. Just as in real politics there is no clear goal. But like most politicians try to also do something good for the people you can try to maximize your popularity score or try to stay in power as long as possible.

How to play

Screenshot3.PNG

The screenshot above shows how the game looks most of the time.

  1. If you hover over a law, this field will show what it would cost to establish the corresponding law.
  2. If you hover over a law, this will show how your popularity will change when this law would be established.
  3. If you hover over a law, this will show how much money you will gain monthly when this law would be activated.
  4. If you hover over a law, this will show how much money you will lose monthly when this law would be activated.
  5. If you hover over a law, this will show how your popularity will change monthly because of this law when this law would be activated.
  6. If you hover over a law, this textarea will tell you what this law would do.
  7. These fields show how your states will change when the month ends.
  8. This is your character
  9. This UI-Element shows how much time is left until the end of the month and how long the game is already running.
  10. These fields show your current stats.

Tip:

In the Roman republic, you could only be consul ones and only for 2 (/4) years. To stay in power longer there had to be some type of war going on. So if you want to stay in power longer than the regular 24 month you have to have the War-law activated.

Finishing

I had much fun creating this game and I hope you have at least some while playing. Sadly I was not able to add more content to the game, but I was able to finish all game mechanics and I could easily extend the game.

Therefore, Have Fun

Changelog

Even though my game is relatively short, it contains a lot of text and therefore as usual for Compo games many typos. Therefore I will update the game about a few times till all typos are gone.

1.0.1 Fixed a lot of typos, but there is still some way to go. 1.0.2 Fixed almost all typos now.

Ratings

Overall 618th 2.625⭐ 26🧑‍⚖️
Fun 636th 2.167⭐ 26🧑‍⚖️
Innovation 257th 3.261⭐ 25🧑‍⚖️
Theme 440th 3.304⭐ 25🧑‍⚖️
Graphics 399th 3.042⭐ 26🧑‍⚖️
Given 24🗳️ 0🗨️

Feedback

TheFlyingKeyboard
01. Aug 2017 · 12:01 UTC
Nice graphics, but lacks a little explanation about what is the point of the game.
Mvdvelden
02. Aug 2017 · 07:54 UTC
I keep getting executed after 9 months :(.
It certainly has potential, and i love the art style for the characters and the interpretation of the theme.
Some in-game explanation of the mechanics would have been nice though.
stefvanschie
02. Aug 2017 · 08:49 UTC
No matter what I did I kept being executed. The game certainly seems to have potential, but the constant defeat didn't help with that. The characters looked nice, but the rest of the world seemed a bit boring. Also a little bit of explanation about what stuff did wouldn't hurt.
Egor Iv
02. Aug 2017 · 08:49 UTC
Cool graphics)
gimbalock
02. Aug 2017 · 08:59 UTC
Really nice idea. I did a government style game too! I wish the laws and their consequenses were a little better explained. The pixel art is nice, and really suits the game. I like the ending screen as well, even though I see it a bit to often. (I'm not that good ruling Rome)
Cambryx
02. Aug 2017 · 09:08 UTC
Cool idea but a bit confusing in the beginning. It took me several tries to end a game without being executed!

I will leave a link to our own game if you want to check it out:
https://ldjam.com/events/ludum-dare/39/blackout-4
tacohej
02. Aug 2017 · 09:22 UTC
I really like the idea. Hard to get a full grasp on how to get better at it. Was a bit hard to read in the upper right because of the background. Otherwise, great job!
Zirrrus
02. Aug 2017 · 09:44 UTC
It seems pretty cool but I was never sure what to do and kept dying after a fairly short time. The number of stats you have right off the bat is a little overwhelming, I think. It would be cool if they could be introduced gradually with little tutorials.
nikrt
02. Aug 2017 · 17:07 UTC
The pixel art is really nice looking. Fits the environment really nice. But I felt no matter what I did, I ended up being executed.

There may be some other possibilities or combinations which does not end that way, but usually with a Ludum Dare game people are not looking to spend more than some minutes. So it's not going to be people hanging around and keep on playing your game to see if they don't get exectued. Hence, I feel like you should make the 'not executed' outcome a little easier to achieve, so that a player can get the experience of both the endings in the very short amount of time they play.

Nonetheless, the concept is really nice and is open to much expansion in the future. With the time constraint in mind, this is a pretty well game.
Peter Sheehan
02. Aug 2017 · 17:22 UTC
The environment and world building is really cute, especially that bit with the 1.2 US dollars. I would say more time could be spent on helping people understand the mechanics. I also found things weren't making sense, like trying to talk to the advertiser after talking to everybody else wouldn't bring up anything. However, I really like the concept and would encourage you to go further with it!
mrerdalural
03. Aug 2017 · 09:30 UTC
It was hard for me to understand the game but from what I understood this has a good potential for a story generator.

Thanks for the game!
gilborn
03. Aug 2017 · 09:35 UTC
Finally got to the 24th month and reached a stable natianal budget. Would have been prepared to stay longer (Although I guess your approach is historically correct :-)) Got too late with starting a war...

Fun and nice idea, difficult to get in but it pays out.

I wonder if you played the boardgame "republic of rome"?

Very good entry!


EDID:
Come back here to say, tried on till I reached over 24 month!
(Ok, ended at 25 months, but hey, mission accomplished. At least I started a war :-))
MichaelTWG
03. Aug 2017 · 13:30 UTC
Nice graphics (even if I was surprised by the rotated sprites with the perspective).
I like the atmosphere but It seems that doing almost nothing is a good way to go.
smdeveloper
03. Aug 2017 · 16:50 UTC
t's a good idea, including how I think you've implemented the theme. A bit of sound did not go wrong and added something more. It took me a bit to understand how the game worked, but in the end I appreciated it. Compliments .
KiiroHanabi
04. Aug 2017 · 11:35 UTC
The idea is good, the choice of an newly elected politician was well chosen and the system seems to be quite complex. I enjoyed playing it. I was a little bit confused at the beginning when I was earning money when I though I was using it. Great game overall for a compo entry :D
Knatt
04. Aug 2017 · 20:33 UTC
I don't really have much more to add than whats already been said. There's a bit of a learning curve and the UI takes some getting used to. But it's a rad idea to gamify roman politics in my book, so you get points for that
simonhutchinson
04. Aug 2017 · 21:57 UTC
I really like the graphical style and the idea here. There's a lot going on, and I didn't feel like I ever got off to a good start. Perhaps some hints/tutorial to get your started? But kudos on taking on a unique concept and making me learn something in the process!
GanbareGamesKyle
12. Aug 2017 · 23:54 UTC
The game in incomprehensible. And that's putting it kindly.