STR!PES by Geckoo1337

[raw]
made by Geckoo1337 for LD 44 (JAM)

*For an unknown reason, a hacker has decided to destroy my leaderboard online. So for a while it was not reachable. It’s a pity. I fixed it today, ~~but all previous scores have been lost~~. Thank you for your comprehension. Also I would like to promote this cool project, offering for the best five players a free key of my previous game which is available on Steam - Theorem. This contest runs until LD results. Try if you dare :) *


your life is (con)currency

Done! This is my entry for the 44th LudumDare session. I create a super-hexagon clone, changing the chosen theme for something a little bit different - your life is (con)currency. In computer science, concurrency refers to the ability of different parts of a program or algorithm to be executed in partial order, without affecting the final outcome. In my project there is only code - some procedural generation for shapes and stripes - no sprite, no prefab, no physics, no implicite value (excepted a radius PI). I optimized each part of code so as to reach the lowest execution using a simple (but efficient) pooling system and an improved implementation of coroutine. Also I use a leaderboard on-line so as to save best scores. This way all players can rival with others. Of course, like in the original game, the main gameplay is really really hard, but with training you can reach some good score and skill. Try it if you dare ++

ii.jpeg kk.jpeg ll.jpeg

I did a video for those who don't want to play. I guess that it's enough so that you can understand the gameplay, the main aesthetic and the smooth execution. Not my best score :)

https://youtu.be/SCC3W4h-u-E

Ratings

Given 46🗳️ 53🗨️

Feedback

Linus
29. Apr 2019 · 14:25 UTC
I have not played the original game but your game feels very polished and was a lot of fun. As you said in the description this game is insanely hard. I didn't manage to get better than 12 seconds.

Quite addictive, I will come back later to try again. The scoreboard is a nice touch as well.
Lubaka
29. Apr 2019 · 14:41 UTC
Since the game is the same everytime i think it really gives that geometry dash vibe where one can get better with each attempt. |Not me though, I am just not good at it!
Awesome game!
Tudvari
29. Apr 2019 · 20:08 UTC
Nice aesthetics, and I totally forgot that there were leaderboards even in pc games :slight_smile: Nostalgic.

Always good to see some procedural art!
PowerSpark
30. Apr 2019 · 01:15 UTC
Very pleasing game to play, I got better with little practice! The scoreboard kept me from giving up. Your take on the theme is pretty cool too. Great job on making a fantastically optimized game.
AndyG
30. Apr 2019 · 07:40 UTC
Love super hexagon so hard not to love this. Congrats on a mostly faithful recreation, although The interpretation of the theme is a stretch :) Thanks for the twist by not letting us brush up against the sides and survive.
patrenaud
30. Apr 2019 · 14:48 UTC
Really liked the music and the feel of the game. Great work !
anstabo
30. Apr 2019 · 16:34 UTC
I've played the original game, so I don't see the point for players like me to play your game, only for comparison i guess :s. It's technically good, even though i would like more contrast on the stripes.
volatile-dove
30. Apr 2019 · 16:39 UTC
Nice graphics and sounds, impressive for a jam game, particularly the way it has been coded! Could have been more in the theme though.
ROBOWARRIOR1982
30. Apr 2019 · 17:07 UTC
Awesome work ! Music is trippy, visual are hypnotic ! Not in the theme for me but awesome game ! Love that ! Bravo !
Lola
30. Apr 2019 · 17:24 UTC
Fun to play, great idea ! I had a good time
UltrasonicAeron
30. Apr 2019 · 17:30 UTC
Definitely a Super Hexagon clone, and a well-made one at that. The game's slower pace and lack of some interface screw elements present in SH make it a more comprehensible one, albeit still difficult due to the larger hitbox and less forgiving walls. All-in-all a good experience.

EDIT: I noticed that even after the game is closed, the process still exists according to Task Manager.
krammetje
30. Apr 2019 · 17:40 UTC
I don't really see it fitting the theme. That being said, it's an amazing and fun game. I love the music!
Takeshi64
30. Apr 2019 · 21:54 UTC
Having played a TON of super hexagon, this was really nice to see. You managed to capture the atmosphere of Super Hexagon really well. The visual effects in particular are really good. There are a lot of minor details that are a little less polished than the original game, like the transitions between polygons being rougher, less leniency on the hit detection near edges, and not being able to push into the sides of rings. The polygon transitions can sometimes just kill you and there's nothing you can do about it. All that aside though, this is really neat. I'm gonna keep playing 'till I get the #1 spot on the leaderboard :P
Kharibidus
30. Apr 2019 · 22:08 UTC
Really fun and challenging, and I like that you managed to put a highscore list in as well. I feel like it would be easier if I could use the mouse to move.
DrEvilBrain
30. Apr 2019 · 22:50 UTC
Really interesting interpretation of the theme. Awesome to see a completely procedurally generated game.

But man, I'm so bad at Super Hexagon.
Oscar onix
30. Apr 2019 · 23:27 UTC
Really elegant and original , well done
jjjjason
01. May 2019 · 03:17 UTC
Did you make the music? It's pretty good!
ursagames
01. May 2019 · 07:44 UTC
Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
dougLima
01. May 2019 · 19:14 UTC
I haven't played the original, but I really like this game! It's simple and polished and I'm a sucker for rythm games. I just find that, for me, it doesn't really fit the theme at all, even with the explanation. Also I feel like it gets too hard too fast, it doesn't give the player enough time to get used to the controls before it starts getting real. I really liked to know about the way you coded this. It's very impressive! I had a lot of fun with your game. :) Good job!
JofersGames
01. May 2019 · 19:24 UTC
This is great, good job! :)
gamepopper
01. May 2019 · 19:59 UTC
This is a really well made, nearly perfect implementation of Super Hexagon. It plays and performs almost exactly like the original and has some really good music attached to it, although I'm not sure where the theme fits in. It's a shame that you are punished for touching the sides of the walls, something the original doesn't do.
Valid
02. May 2019 · 02:37 UTC
I am a huge Super Hexagon fan, and this is a great clone! It _almost_ felt like the original, but the walls were a little tighter and unforgiving. It made the getting past the 18 mark on the scoring a little tough at first. I really liked this.
paulhocker
02. May 2019 · 04:48 UTC
super fun -- super hard -- cannot believe someone hacked you -- sad -- thanks for making this awesome game
GabrielGameDev
02. May 2019 · 19:49 UTC
Very addictive game. Music and sound effects match the game. And congratulations for having managed to create a ranking in the deadline of the jam.
Pusheeneiro
03. May 2019 · 12:49 UTC
Nice super-hexagon clone.
tapehead
03. May 2019 · 13:38 UTC
I've never played super-hexagon but this is fun! I's simple, solid and addictive! Well.. great job!
shulololo
05. May 2019 · 20:27 UTC
I was a bit surprised when the collision could effect the side of the triangle, I guess I was too used to Super Hexagon not having that. Great game overall, nice work!
MlleAB
05. May 2019 · 20:50 UTC
@geckoo1337 Suite à ton com' je suis passer voir ton jeu. Juste wouah, pas tout public (on enlève les épileptiques). J'ai adorée mais la j'ai des petites illusions d'optiques 0.0. Nom entré dans le classement : LesAventuresdeR
Ps: mon astuce, enlevé le son (j'avais tendance à me caler dessus)
Excellent travail en tout cas ;)
Stefan Jovanovic
05. May 2019 · 21:55 UTC
Great and addictive game. Nice take on the theme! Amazing amount of polish. Keep up the great work!
Sn4pi
05. May 2019 · 23:37 UTC
Since I played the original Super Hexagon for over 30 hours, I absolutely love your game! It's more difficult because you are not allowed to touch the obstacles __at all__ and the shape shifting is pretty hard to handle. I'd say the music is a bit too soft, especially the beatthat is responsible for the "pulse-like" effect of the hexagon.

Your interpretation of the theme is very innovative and interesting! Although you have to explain your interpretation of the theme since the game itself couldn't. Great job :smile:
OhFiddleDiddle
06. May 2019 · 11:09 UTC
As someone who has played Super Hexagon (a lot), I was immediately drawn to this. I really enjoyed it, however as @sn4pi said, it was incredibly hard without being able to even touch the sides of the obstacles.
The music was fantastic imo, and I was very impressed with the leaderboard.
Did you implement the leaderboard backend as well, with a personal server? Or was it hosted for you? I am very curious because I am keen to try this for my next game jam. Well done, keep up the great work. :D