-1 (Minus 1) by Mahou

[raw]
made by Mahou for LD 44 (COMPO)

minus1.gif

Climb and don't lose all your health.​

Play with:

WASD or Arrows Mouse

Ratings

Given 19🗳️ 7🗨️

Feedback

NeitherNathan
29. Apr 2019 · 01:14 UTC
Top, revolucionário
da_Sein
29. Apr 2019 · 04:21 UTC
Topster
victorcrafty
29. Apr 2019 · 15:01 UTC
Cool game.The graphics are nice and sounds are put very well.I hve fun playing it but I think the player is moving to slow.Anyway this is a nice game. Good job!
Youpeoples
29. Apr 2019 · 15:06 UTC
Great audio. It took me a sec to get what was happening but after I figured it out it ended up being pretty fun. Although I dont think I made it all that far... Even after multiple attempts.
Harry Damm
29. Apr 2019 · 15:20 UTC
Beat the game! Cool main mechanic, didn't notice at the beginning that I was losing health every time I teleported. Great effort! Enjoyed the audio and visual style a lot.
Niteb
29. Apr 2019 · 15:22 UTC
Interesting concept and cool visual style and sound effects!
OrbitalBlueprint
29. Apr 2019 · 15:28 UTC
FANTASTIC OMINOUS MOOD. The art style and the audio are weird in a very good way. I agree that the main character moves a little too slow. I think the mechanic of losing health could've tied into the game a little more somehow, but I'm glad I made it to the end with enough health left. I'd love to see this mood used in a bigger project, great job!
derpylz
29. Apr 2019 · 16:13 UTC
Your game is very moody and atmospheric. It fits the theme nicely and puts a great spin on it.
I like that the puzzles seem to have multiple solutions, although I was never sure, if I found the best one. I was also unsure, if the white thing was the end.

All in all a very polished game!
Adam Clayden
29. Apr 2019 · 17:34 UTC
Very nice game. It uses the classic health costs actions but with a puzzle mechanic. It certainly made me think a few times, run through penalty areas and got me wondering what the optimal routes were. Good job!
toasteater
01. May 2019 · 07:38 UTC
Got it on the second run. I like the juicy and polished graphics!
lukbebalduke
02. May 2019 · 01:44 UTC
Good job! I appreciate the way you've established style into your game. It feels unique, and it feels alive.

The gameplay resembles solid and consistent alongside with visuals and audio, and even though I'm aware that I probably didn't get the full meaning of the weird setting of the game, I understand that there are some strong inspiration behind all the mechanical game - or at least it seems to me, and that is significant!

The biggest concern I have with this game is that, even with all the resources to do so, the level design is weak. Weak because it does not aggregate holistic value to the game. Puzzles seem flat and were not successful in highlighting the value of the mechanics in the game.

Other than that everything is well built in the game,
keep up the good work dude!
MiltonNH25
04. May 2019 · 03:52 UTC
Good job on the game. I enjoyed the puzzles and I thought it worked well with the theme. It would be cool to see some more challenging rooms since I felt they were mostly pretty straightforward once you understood how the game worked. Lastly from a game play perspective, having your hp be persistent throughout the game made it hard to tell how well you were doing until you got to the end or died. Overall it was a cool game.