Lost in Space by Hellblade
* Description *
You are stranded in space with a storm approaching which your ship is not protected against. You need to get to the closest space station in order to survive.
Keep pushing forward, each successive level gets bigger with more objects. Be on the lookout to replenish your power, you don't want to get caught with none.
* Version Information *
V1.1 was added on 1/08/17. Fixed bug with turrets not shooting. Linux build created along with a WebGL one. The desktop version is recommended over the WebGL for performance.
* Screenshots *

Ratings
| Overall | 710th | 2.9⭐ | 22🧑⚖️ |
| Fun | 750th | 2.55⭐ | 22🧑⚖️ |
| Innovation | 841th | 2⭐ | 22🧑⚖️ |
| Theme | 524th | 3.35⭐ | 22🧑⚖️ |
| Given | 19🗳️ | 7🗨️ |
Feedback
Kurangceret
01. Aug 2017 · 06:50 UTC
Movement is the biggest problem in this game for me personally. I know you wanted a challenge for player in controlling the space ship, but the present game has a clunky movement system that doesn't feel good to be controlled. Overall, art was decent, and gameplay was fair and simple!
Jesper Fyhr Knudsen
01. Aug 2017 · 11:22 UTC
Fun entry. I'm not a fan of the movement, not so much that it feels a bit clunky but more that the movement is not relative to where the ship is pointing. For a higher difficulty you can add a bit of motion to the astroids. Over all a fun game :), good job.
TheFlyingKeyboard
01. Aug 2017 · 13:35 UTC
Simple objectives and mechanics, yet is a very fun game to play.
Jason Lothamer
01. Aug 2017 · 18:38 UTC
I thought the movement was OK, but I had to stop thinking about controlling a ship and thinking more in terms of controlling a character in a top-down game. I would of liked a few more sounds affects for explosions to make them more visceral. But I really like the concept and this fit very well with the theme!
David Allen
01. Aug 2017 · 19:41 UTC
Definitely a good start. The game could use some more feedback such as when you take damage or are out of power. And to elaborate on the other comments about movement, I think you were trying to go for asteroids-esque movement where you drift a little bit after releasing the key? The trick to making that feel good is to add acceleration and deceleration at the beginning and the end of movement respectively to make the inertia believable.
David Allen
01. Aug 2017 · 19:41 UTC
Definitely a good start. The game could use some more feedback such as when you take damage or are out of power. And to elaborate on the other comments about movement, I think you were trying to go for asteroids-esque movement where you drift a little bit after releasing the key? The trick to making that feel good is to add acceleration and deceleration at the beginning and the end of movement respectively to make the inertia believable.
David Allen
01. Aug 2017 · 19:41 UTC
Definitely a good start. The game could use some more feedback such as when you take damage or are out of power. And to elaborate on the other comments about movement, I think you were trying to go for asteroids-esque movement where you drift a little bit after releasing the key? The trick to making that feel good is to add acceleration and deceleration at the beginning and the end of movement respectively to make the inertia believable.
kunostatos
02. Aug 2017 · 11:20 UTC
I liked searching for the objectives, controls could be more responsive.
bombjack
03. Aug 2017 · 12:28 UTC
not enough action for my taste. I found myself wandering through space for a long time without anything fun to do
Lishnor
03. Aug 2017 · 12:56 UTC
Interesting game but when you are playing it, it becomes boring. This game needs to be more challenging. You should add more enemies and structures to explore.
TurbotFish
03. Aug 2017 · 18:18 UTC
nice music :) I would suggest a bit more smoothing on the controls. I found it curious not to lose any energy while moving. I think it would be better balanced and more interesting if you lost energy not only when shooting but also as you move around. Good job though!
quadtree
08. Aug 2017 · 05:47 UTC
Interesting concept, although the levels got repetitive after a bit. The version I was playing (the WebGL version) did also crash at one point, saying it was out of memory. I'm using 64-bit Chrome on Windows.
BesSlaaneshi
08. Aug 2017 · 06:28 UTC
Pretty nice, found a bug when laser from turret meet your laser and they collide :D but still nice :) Good job.
feips
22. Aug 2017 · 11:39 UTC
Nice entry, but it becomes boring pretty quickly, probably because the movement isn't challenging. Also, you can get negative energy by just pressing leftclick all the time.