Powerhouse by Madbeagle
A fast-paced puzzle game featuring unlimited procedurally-generated levels which increase in difficulty. The aim of the game is to re-assemble the scrambled grid connections and provide all the houses in the town with power before the timer runs out.
The game was built in about 16 hours of development time in C# using Unity3D and Gimp. All models are created from primitive shapes, with textures either generated using Gimp filters or from photos of my house. Music and SFX were recorded in Logic Pro X.
Controls:
Click on a house to rotate the power node attached to it. Left-click for clockwise, right-click for anti-clockwise.
Hold left or right arrows to rotate the town. Hold Up and Down arrows to move the camera forwards & backwards.

Ratings
| Overall | 80th | 3.833⭐ | 26🧑⚖️ |
| Fun | 25th | 3.958⭐ | 26🧑⚖️ |
| Innovation | 294th | 3.167⭐ | 26🧑⚖️ |
| Theme | 261th | 3.625⭐ | 26🧑⚖️ |
| Graphics | 192th | 3.625⭐ | 26🧑⚖️ |
| Audio | 70th | 3.667⭐ | 26🧑⚖️ |
| Given | 21🗳️ | 7🗨️ |
nice game
Music is decent and fits the feel of the game.
** Graphics **: You even managed to create 3D Models, as well as balancing the lighting effects with the 2D style of the puzzle area :)
** Sound **: I like the soundtrack altough it kind made me think i would have a time limit to finish a level because of speed nature of it, maybe something slower would have fit too :)
** Gameplay **: I play this longer than i like to admit :D altough after some time i would have like more variation in the different puzzle tiles available :)
** Overall **: You did a really great job :) you even managed to put in procedural generation for an endless amount of levels i am impressed :)
Those pieces are probably still in the asset folder somewhere so I might have another stab at it one day.
One thing I noticed was that the game slowed down a lot with each new house lit. I don't know if it could be optimized further but the difference between the silky smooth frame rate at the beginning of a level with the choppiness of the end is very noticeable, and fairly annoying. **I was playing the web build**
The sound effects give it a nice feel as well.
Great work!
You've managed to create a "pretty" game using only basic shapes from Unity, and that's saying something! The lighting you used i think it's the key: it dominates and gives depth to the rather simple models, and it serves as a "progress meter" as well as a fun way to see which houses you're missing. Personally, I think that if you put even some more work in the lighting, maybe you wouldn't even need to paint red the "unused" power connectors! Buut, that's just a random though.
Overall, well rounded game. The only thing that bugged me at the beggining was having to click on a house to turn the connectors. Sometimes i tried to click the connector itself, and ended up changing the one behind it. It isn't really a problem, but i guess i'd mention it here.
Good job! Simple yet fun, and addicting!