Insert Coin by gil4





Genre:
Narrative platformer
Description:
Experience the most important cases of Bell, a private investigator. Discover the moments of his deepest regrets or the remnants of his joy – you decide. Anything could happen in a world where to live longer you'd only have to... insert coin.
- 3 difficult cases
- 3 endings
- 3 coins hidden per level
P. S. For those only interested in the story and not the platforming challenge, try typing in "2244" while in-game. ;)
Controls:
- A/D or Left/Right – Moving left/right
- W or Up or Space – Jumping
- X or J – Moving your clone to your position
- C or K – Teleporting to your clone
- Arrows/Enter – Navigating the menus, dialogues
- Escape – Pausing (in-game)
Credits:
- Art, Animation – Tay Elenberg (@tay-elenberg)
- Programming – Gil4 (@gil4)
- Music – NZ-Odin-Wattan (@warrior-of-love)
Hotfix 30.04.2019 - v.1.1:
- Fixed sounds not playing with proper volume frequently (damn OpenAL).
- Fixed letterboxing on higher resolutions.
- Fixed two dialogue typos.
- Changed one name in the credits (per its owner request).
- Fixed one decorations layer Z-position.
| Windows | https://gil4.itch.io/insert-coin |
| macOS | https://gil4.itch.io/insert-coin |
| Original URL | https://ldjam.com/events/ludum-dare/44/insert-coin-1 |
Ratings
| Given | 71🗳️ | 16🗨️ |
I looove the art so much! The music and sound effects are very nice. Storytelling sets the mood and pulls you in. With a bit more polish and longer game play i would definitely pay for it.
For some reason the windows version had no sound, which was very sad.
I didn't get that the spikes were dangerous at first because they blend in so well with the background. I wondered why I had to insert coins until someone behind me pointed out, that I was standing in spikes.
Quite the learning curve to do the jumps.
The story is also nice. If it continues beyond one level I didn't get there, there was no end screen, just the dialogue where Bell keeps the money.
I also liked the take on the theme, and how the clone is used to traverse obstacles.
I think the spikes should be a little more clearly defined. I mistook them for part of the background at first, and took me a couple of coins to understand how they worked.
Good work!
But a great game nonetheless!
You did an Amazing job with this one. Congratz.
However, I don't play video games very often, and I found it quite hard :/
But that doesn't change the fact that you did an amazing job! Thank you for this game :)
the mechanic is not easy to understand, and requires gamer skills somehow, but once managed, it's absolutely powerful.
There is great potential on level design
Perhaps even easier startup, with inline tutorial graphics like "little big planet" to help new comers get the trick jumping a simple large gap ?
whatever, keep this on you have a good startup here!
@nyri0 We'd be really grateful if you did, thank you! We didn't risk posting an untested build (Linux builds are only in beta atm for the engine we're using and we don't use Linux ourselves), no idea if all the engine features we're using would work without additional tweaking, but here's the link: http://bit.do/InsertCoinLinux
And just as a heads up version 1.1 in Windows doesn't seem to work. I go stuck in this screen:

Version 1 worked fine :)
Anyway, don't worry too much about it, if it's only a beta feature for the engine you're using there's not much you can do. Thanks for the effort.
But the gameplay suffers from few minor things, 1stly I think the obstacles are fairly hard to see and secondly the movement is too panishing, they need tighter collision boxes, otherwise it feels like you didn't touch the art and your character dies. But overal nice work for the amount of time!
As for gameplay, controls work well and the cloning mechanic was a nice addition that added a cool twist to the platforming mechanics. I got the impression that teleporting felt too sudden sometimes, giving you little time to react to the next position (this could be tricky if you're teleporting somewhere that's not visible at the time you try to move)
I found some glitches with the bumpers (when jumping on one of them next to a wall it could get stuck) and the collision boxes for the spikes felt too punishing, but other than this you've put together a really solid entry.
Congrats!