Kessler Syndrome by Rytannic

Great work from everyone involved in LD42! Can't wait to play some of those games!
Kessler Syndrome is a fun little game about launching satellites and stations into orbit while trying to not collide with the ones already up there. The game is based off of a real life theory that eventually space will become to crowded for us to fully utilise it. In the game, the player must pace their shots and spread out their satellite trajectories to avoid collision. Too many collisions will get your funding cut and your career will end. The game can quickly become hectic and challenging so plan ahead to see your career through to the end. Assuming that it actually does end... Perhaps?
I'm pretty proud of my programmer art as it turned out a lot better than expected. Hoping for this one to be my best Ludum Dare yet! Good luck to everyone!
Wasn't originally planning on entering the Compo but since the game was pretty much finished and the Quill stream chat said I should, I did! Thanks guys :)

Features:
- Various exciting planet types.

Multiple challenging difficulty levels.

Half-decent art for a programmer.

Various References and Easter Eggs.
- An actual soundbite of me throwing up in a bin.
- Hyper-realistic Orbital Mechanics simulations (Okay perhaps not but I did need to consult real life astrophysics formulae to calculate the speed of satellites).
All art, programming and sound was made by me.
Here's to my best Ludum Dare so far! Cheers!
"Kessler Syndrome (also called the Kessler effect, collisional cascading or ablation cascade), proposed by the NASA scientist Donald J. Kessler in 1978, is a scenario in which the density of objects in low earth orbit (LEO) is high enough that collisions between objects could cause a cascade where each collision generates space debris that increases the likelihood of further collisions. One implication is that the distribution of debris in orbit could render space activities and the use of satellites in specific orbital ranges infeasible for many generations." - Wikipedia
Ratings
| Overall | 211th | 3.614⭐ | 24🧑⚖️ |
| Fun | 236th | 3.477⭐ | 24🧑⚖️ |
| Innovation | 269th | 3.364⭐ | 24🧑⚖️ |
| Theme | 264th | 3.75⭐ | 24🧑⚖️ |
| Graphics | 281th | 3.432⭐ | 24🧑⚖️ |
| Audio | 143th | 3.432⭐ | 24🧑⚖️ |
| Humor | 354th | 2.386⭐ | 24🧑⚖️ |
| Given | 13🗳️ | 20🗨️ |
@loooneliest lol?
@hailburns It isn't finished yet my friend. The itch page is set to private currently :)
I can't wait to try it out after we're done with the jam and submitted the game! Looking forward to it!
I'll keep an eye out for your game when the jam finishes! Seems like a few people went for the same concept as us but everyone chose a different style! Glad you like the game!
@swini Thanks :) I thought the physics was one of its weaker points but I'm glad you like it.
@sdrrv You really think so? Thanks!!
@loooneliest Oh haha glad you like it
Only less than positive thing would be a desire for a cooldown bar to know when I can fire rather than hoping I'm correct until it works. Maybe a lineup of the next x projectiles? Ah, well it's in the past now anyway. Good work.
@johan-vischer Damn! How did I not consider that? I'll add it if I ever pick this game up again. The cooldown is 2 seconds in case you wanna time it in your head ;)
Thanks to you both for the feedback!
Maybe I can learn the launch action from this one, and rebuild my satellite tower defense game. :rocket:
On gif rockets fly slowly, but in game there are very fast. If I dont press spacebar as fast as i can, rocket destroy.
This game is solid, good mechanics, sounds, and graphics. Difficulty option is really sweet, holy crap its fast on higher ones! Good job!
Thanks for the feeback.
A few points of criticism:
In real life, objects orbiting at the same height will have the same orbital period. Heavier objects - such as moons - are not slower. The moon in this game kind of completely blocks off an entire region of orbit; there's no point to putting a satellite there. It has the same effect on gameplay that a smaller screen would. A moon with proper velocity would have been more interesting gameplay-wise, I think. Particularly if different planets had different moons, and some had multiple moons at different heights.
Additionally, I think the cooldown timer on launching was a bit too long. Especially in the early stages when space is very empty, it was annoying to have to wait to launch.
Overall this is an excellent entry. Incredible that you did it all in 48 hours! Very well done, you should be proud :)
PS: after playing the windows version I tried the web version to see what issues you were having, but the game worked normally for me. I don't know what the problems were, but I have a lot of experience beating Unity's webplayer into submission and I'd love to help you out. If you're interested please send me an email :) - jimmycushnie@gmail.com