DondoCup by KogaSilverDragon

[raw]
made by KogaSilverDragon for LD 40 (JAM)

About the game

This game was inspired by the food competitions that happen at Gold Ring, on the planet Tal from the Vilous universe. The objective is to eat all you can to score more points, but be aware of how much you stuff yourself, because the more you have, the worse it is!

Controls

Mouse only.

About Vilous

Ratings

Given 10🗳️ 1🗨️

Feedback

Edword
06. Dec 2017 · 02:03 UTC
I had a bit of a rough time with the accuracy of the controls, but on the other hand the artwork and the mood are really amazing. Great work.
egawag
06. Dec 2017 · 02:03 UTC
Pretty fun Game! I always ended up choking my self though :(. Awesome art and effects!
doomshmuck
06. Dec 2017 · 02:05 UTC
Pretty fun game! I really liked the visual aesthetic and animations. It was really high quality stuff there! The hit boxes on the food items were a little tricky though, which made it somewhat tricky to actually click on things. Cute little game!
muromets
06. Dec 2017 · 02:05 UTC
The choking animation! Nicely done game, all the setting, sound and animations; the only issue I had was that sometimes it felt like it was not responding very well, when I was clearly clicking on the food but nothing happened other than that, nice!
Gomango999
06. Dec 2017 · 02:09 UTC
Overall, whilst the game looks amazing, the actual gameplay was not enough to keep me very interested. It is normally very easy to eat something when you actually want to, just by aiming and spamming left mouse, and the limit to the amount of food you are allowed to eat simply means that you have to withhold from eating sometimes. This made the food limit feel a bit "tacked on" to fit the theme, as I didn't feel as though it really gave much to the already lacking gameplay. Nonetheless, good job!
dalbinblue
06. Dec 2017 · 02:32 UTC
The artwork on this is very nicely done, especially the alien. I do have two issues. The hit box on the fish is very finicky. Even when I got a situation where it bounced off something and was motionless, it was difficult to successfully click it. Second it didn't feel obvious how to maximize score given that score for eating was proportional to the fullness it provided. So I wasn't sure what to do to actually improve. Perhaps some way to mitigate fullness so that strategy could be developed on gaming. Not sure, just felt it was missing something.

Also note: my highest score was 400.
paulhocker
15. Dec 2017 · 15:44 UTC
not much there but what is there is fun - nice graphics and it fit the theme - good game