Axed by Flamboozle

[raw]
made by Flamboozle for LD 44 (JAM)

Defend against industrial robots that want to cut you down to use your life as currency! Use your energy to fend off waves of enemies and use their life to build traps and defenses. How many days can you survive before they cut you down?

The game is intended to get to wave 12+, so if you’re having trouble getting there, consider the strengths and weaknesses of your traps and reconsider your strategy!

Update 1: Added an optional easier mode (your main move does 2 damage instead of 1!) as we would rather users get further through the game if they so desire.

                                          -GROW YOUR DEFENSES-

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                                  -SURVIVE AGAINST STEAMPUNK MACHINES-

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Ratings

Given 21🗳️ 23🗨️

Feedback

schematical
30. Apr 2019 · 15:54 UTC
Overall solid game. Might need some rebalancing but I had fun
simba
30. Apr 2019 · 17:50 UTC
Difficult, but rewarding. Really nice entry! I made it to level 10 on my first try and 17 on my second. Would have been cool to upgrade your gun's rate of fire too.
Andreadbx
30. Apr 2019 · 17:51 UTC
Nice entry here! had fun playing it in stream, the gameplay is fresh and quite fun, artstyle has a lot of personality, maybe it needs a bit of tweaking on the deployables like traps and gun, also some color tweaks to make stuff stand out more, good job anyway!
Nico Fallosch
30. Apr 2019 · 17:57 UTC
Nice little defense game
i enjoyed the time i spend in there.
well done!
AfroAnt
30. Apr 2019 · 18:00 UTC
Very cool. The drawings were fantastic, especially the background animations. Game mechanics were intuitive and explained really well.

Props for having a unique setting!
Kaleido
30. Apr 2019 · 18:17 UTC
Great game!! I agree that the balancing of it is a little off, but this is a nice twist on tower defense. I had a lot of fun here. Excellent work!!
jaoel
30. Apr 2019 · 18:37 UTC
I spent way to long playing this game, and I loved it!

I think the collision boxes on the axe robots could be a little more forgiving though, it was kinda hard to hit them from above once they reached the tree.
Kylazaur
01. May 2019 · 03:18 UTC
Super chill game in the begining rounds of easy mode, would love to see a more!
aspigame
01. May 2019 · 08:53 UTC
Very good game
Rancoud
01. May 2019 · 21:30 UTC
I reached the level 17, really nice
What you can improve:
* rework regen item
* show how much damage traps made
* show the range of the traps attack
RedHermit
01. May 2019 · 22:27 UTC
Very fun! Spent a bit of time on this.. good balance, and a nice take on fortress defense. The upgrade ideas were great. I loved the background graphics.. with the steam/smog from the cities.. and that cute little zepplin in the top right of the screen, very nicely done!
comatomatoes
01. May 2019 · 22:52 UTC
Nice! I managed to get to day 15 on easy mode. I liked how the city in the background expands as time progresses. You had a good variety of enemies and defenses. I think it might be interesting to add some kind of asymmetry to the playing field. I ended up just trying to set up the same defenses on the left as on the right.
Omickron
01. May 2019 · 23:10 UTC
It is sticky, even on the easy level on day 15, already having difficulty. There is a variety. Good game.
Josh Mcmillan
02. May 2019 · 05:44 UTC
This game was really good! I made it all the way to day 22 on easy mode. The only real issue that I found rather frustrating would be when I was positioning something on the ground, and then it would accidentally press the continue button with the confirmation input, leaving a lot of unused currency and a weaker defense. Perhaps you could move the continue button to an upper corner, where there is nothing to be placed. Other than that, great work!
BustosMan
02. May 2019 · 09:03 UTC
I appreciate that even when I set it on easy mode, it still gets very hard to complete a day as I progress. I love how there's different variations in enemies!
Krapht
02. May 2019 · 15:11 UTC
Not sure how to critique. Great Game all around. Thanks for making this one.
mrjoshuamclean
02. May 2019 · 22:30 UTC
https://www.twitch.tv/videos/419497157?t=00h38m44s
Mika la Grand
03. May 2019 · 11:25 UTC
Great game, the art looks good and the background tune is nice. I couldn't get the red "regen" to work (did you forget to translate it to "rain"?). It seems like it would be a consumable that the player can activate during the battle, but I can't purchase it.
Akros
03. May 2019 · 14:21 UTC
@mika-la-grand That actually sounds like a cool idea, but the regen just regenerates your life and heals the your woonds, so it doesn't work if you have full health. But I like the rain idea :D
Kimily
04. May 2019 · 20:57 UTC
I enjoy how clearly design-wise the enemies were! It was never confusing which ones were the enemies and what was the background. The "Regen" item was very misleading! I suggest renaming it to "Heal" instead.
ursagames
06. May 2019 · 10:10 UTC
Hey there! Just letting you know that the last day of my LDJAM streams (https://www.twitch.tv/ursagames) will be this Monday night around 7PM PST. Since you selected to wait for you to be in chat, your games will be played near the end of the stream if you can't make it! Thanks for sharing your game with the stream, hope you can make it!