Blow Out by Cristi Mihai
As my first time in Unity, Ludum Dare and game dev I present you this almost game that doesn't do much.
No real mechanic, no end or win game, but at least you're slowly <
The idea was that you are in this house full of gadgets and everyone tries to use them and fuses keep blowing up. It was meant to be your job to fix them all before they drive you crazy.
The music was generated on Abundant Music and then ran through GXSCC, as one fellow gamedev suggested so I'm opting out of the Audio section.
All the artwork is done in Photoshop, including animations, again, a first to me.
Most of the time was spent learning Unity and trying to work with the beta Tilemap. :(
| HTML5 (web) | https://cri5ti.itch.io/blowout |
| Original URL | https://ldjam.com/events/ludum-dare/39/blow-out |
Ratings
| Overall | 647th | 2.4⭐ | 22🧑⚖️ |
| Fun | 637th | 2.158⭐ | 21🧑⚖️ |
| Innovation | 633th | 2.158⭐ | 21🧑⚖️ |
| Theme | 525th | 3.053⭐ | 21🧑⚖️ |
| Graphics | 281th | 3.4⭐ | 22🧑⚖️ |
| Humor | 133th | 3.111⭐ | 20🧑⚖️ |
| Mood | 353th | 2.889⭐ | 20🧑⚖️ |
| Given | 14🗳️ | 9🗨️ |
Jokes aside, for being your first time in Unity it looks like you've learned quite a bit. I don't think you were actually too far off here from a real game.
I hope you had fun on your first jam. I look forward to play your future games!
Keep moving forward.
I like that the player is slowing when thirsty. Would have liked to be able to turn the TV on :)