Debt crisis by Invixel

You are a slightly shady character and you owe a lot of people money. You have the money, but you can't pay the debts fast enough, and now people are sending death robots after you to get their money back! SURVIVE!
This is a top-down action arena style bullet hell puzzle game. You'll see what i mean.
Controls: WASD for moving character, 1234567890 to enter cost, o to "submit" the debt. This game is REALLY stressful but i wish you the best of luck!
Don't look into the source code expecting it to have ANY amount of organization. This is probably the ugliest code I've written to date, but then again i haven't coded that much...
I REALLY hope there aren't any gamebreaking bugs (like last time) but im going to sleep now... Well jammed (or, err compoed?) everyone!
| Windows | https://invixel.itch.io/debt-crisis |
| Source code | https://invixel.itch.io/debt-crisis |
| HTML5 (web) | https://invixel.itch.io/debt-crisis |
| Original URL | https://ldjam.com/events/ludum-dare/40/debt-crisis |
Ratings
| Overall | 283th | 3.475⭐ | 22🧑⚖️ |
| Fun | 342th | 3.275⭐ | 22🧑⚖️ |
| Innovation | 296th | 3.275⭐ | 22🧑⚖️ |
| Theme | 257th | 3.6⭐ | 22🧑⚖️ |
| Graphics | 562th | 2.65⭐ | 22🧑⚖️ |
| Audio | 229th | 3.225⭐ | 22🧑⚖️ |
| Humor | 274th | 2.9⭐ | 22🧑⚖️ |
| Mood | 298th | 3.15⭐ | 22🧑⚖️ |
| Given | 18🗳️ | 14🗨️ |
Ye i tried to do that but it didn't seem like unity supported it. My original idea wasen't for the the side puzzle to be maths based, but i had to do it that way because of time constraintsIf i had more time (and was better at programming) i would've tried to make maybe a tetris styled or some other kind of side puzzle instead. Glad you liked the concept though, i was really happy with it myself.
Yeah the debts come slower in the beginning. The puzzles are really hard but it brings the player to a point where they can no longer keep up so they just ignore it all together. If you're really good tho, you can keep up for at least a minute before you get to desperation mode
Sound/Music was nice too.
Congrats, Keep it up
Gameplay was frantic and the difficulty was high. Difficulty settings help. I actually thought the polish was ok. There was ok-ish music, sound effects, and some neat pixel art. Buttons were clear although the info screen was a bit crowded. Use of the "o" key was a bit random. It was hard to tell how much of an impact each cleared debt had. More and more death robots kept coming no matter what I did. This made the link to the theme harder to interpret. The game had a cool classic arcade mood. Hope this helps :)
A mecânica do jogo é simples, mas funciona. Gostei que você manteve visualmente os pontos de spawn, foi uma boa escolha, talvez seria interessante que eles brilhassem alguns segundos antes de spawnar. E com mais feedback o jogo ficaria ainda melhor. :flag_br:
Good job. I liked the art a lot. For some reason the bullets would randomly explode. Maybe there was a reason for this but it didn't really look like it. That was pretty annoying but besides that the game worked pretty well.
A bit of feedback when the entered amount is not correct would be helpful (e.g. flash the entered number red), and use of the 'o' key is cumbersome - enter would be my natural choice.
But definitely a nice job!