Debt crisis by Invixel

[raw]
made by Invixel for LD 40 (COMPO)

Screenshot.png

You are a slightly shady character and you owe a lot of people money. You have the money, but you can't pay the debts fast enough, and now people are sending death robots after you to get their money back! SURVIVE!

This is a top-down action arena style bullet hell puzzle game. You'll see what i mean.

Controls: WASD for moving character, 1234567890 to enter cost, o to "submit" the debt. This game is REALLY stressful but i wish you the best of luck!

Don't look into the source code expecting it to have ANY amount of organization. This is probably the ugliest code I've written to date, but then again i haven't coded that much...

I REALLY hope there aren't any gamebreaking bugs (like last time) but im going to sleep now... Well jammed (or, err compoed?) everyone!

Ratings

Overall 283th 3.475⭐ 22🧑‍⚖️
Fun 342th 3.275⭐ 22🧑‍⚖️
Innovation 296th 3.275⭐ 22🧑‍⚖️
Theme 257th 3.6⭐ 22🧑‍⚖️
Graphics 562th 2.65⭐ 22🧑‍⚖️
Audio 229th 3.225⭐ 22🧑‍⚖️
Humor 274th 2.9⭐ 22🧑‍⚖️
Mood 298th 3.15⭐ 22🧑‍⚖️
Given 18🗳️ 14🗨️

Feedback

Siege
05. Dec 2017 · 00:59 UTC
I love the concept. Wish I could have used the numpad to enter values, though. Would have been just as stressful but maybe a little more manageable.
🎤 Invixel
05. Dec 2017 · 15:18 UTC
@siege
Ye i tried to do that but it didn't seem like unity supported it. My original idea wasen't for the the side puzzle to be maths based, but i had to do it that way because of time constraintsIf i had more time (and was better at programming) i would've tried to make maybe a tetris styled or some other kind of side puzzle instead. Glad you liked the concept though, i was really happy with it myself.
CyberPunks
05. Dec 2017 · 21:35 UTC
Really interesting concept, and a really hard game :D I think it might have been a good idea to make the side puzzle easier at least initially, to serve as a bit of a warm up.
🎤 Invixel
05. Dec 2017 · 21:58 UTC
@cyberpunks
Yeah the debts come slower in the beginning. The puzzles are really hard but it brings the player to a point where they can no longer keep up so they just ignore it all together. If you're really good tho, you can keep up for at least a minute before you get to desperation mode
profan
05. Dec 2017 · 21:59 UTC
I really quite liked the music, difficult indeed.. nice work!
thebillington
05. Dec 2017 · 22:24 UTC
Excellent game, good fun and very difficult. Would have been nice to be able to aim diagonally as well as horizontal and vertical.
M2tias
09. Dec 2017 · 09:52 UTC
Funny game, nice concept. You could almost use it for education :D
Sound/Music was nice too.
Goloso Games
09. Dec 2017 · 10:14 UTC
Funny and original concept, I like the animation with the cloak, that's a nice detail. Music is good too, good work ! :)
Ale
11. Dec 2017 · 17:06 UTC
Wow that's a really clever idea! At first I thought it was just a top-down shooter, because the instructions were a bit unclear. But once I realized you had to solve math problems while dodging bullets and shooting enemies, the game got 10x more interesting. Great use of the theme for sure!
Hayzar
11. Dec 2017 · 17:34 UTC
The idea is brilliant, the music was great too.(Gotta get better at multitasking)

Congrats, Keep it up
Ullal
11. Dec 2017 · 19:11 UTC
funny and original, miss some extra feedback
Flubz
11. Dec 2017 · 20:06 UTC
Definitely innovative! Like the extra level of complexity that the debt mechanic adds, multitasking during something as intense as a bullet hell. Well done :clap:
🎤 Invixel
12. Dec 2017 · 07:07 UTC
Thanks for the feedback guys :)
🎤 Invixel
12. Dec 2017 · 07:17 UTC
Next time i will try to focus harder on polish, better instructions and presentation of the game, i think thoose are the areas that i could've most easily improved
Lars DK
23. Dec 2017 · 11:04 UTC
My high score was only 70s! Gave it a few good tries though.

Gameplay was frantic and the difficulty was high. Difficulty settings help. I actually thought the polish was ok. There was ok-ish music, sound effects, and some neat pixel art. Buttons were clear although the info screen was a bit crowded. Use of the "o" key was a bit random. It was hard to tell how much of an impact each cleared debt had. More and more death robots kept coming no matter what I did. This made the link to the theme harder to interpret. The game had a cool classic arcade mood. Hope this helps :)
Gruhh
23. Dec 2017 · 12:18 UTC
The mechanics of the game are simple, but it works. I liked that you visually kept the spawn points, it was a good choice, maybe it would be interesting for them to shine a few seconds before spawning. And with more feedback the game would look even better.

A mecânica do jogo é simples, mas funciona. Gostei que você manteve visualmente os pontos de spawn, foi uma boa escolha, talvez seria interessante que eles brilhassem alguns segundos antes de spawnar. E com mais feedback o jogo ficaria ainda melhor. :flag_br:
🎤 Invixel
23. Dec 2017 · 12:38 UTC
Yeah, more feedback and being more clear with what's happening will be among the key points next time. For example, I decided to make more enemies spawn the longer the time goes on even IF you clear all debts, but increase the spawning way more if you started to stack up debts. This was to make the game harder, so you couldn't just clear the debts without pressure until you were overwhelmed with the amount. This would've led to the game being almost purely quick thinking and maths instead of the multitasking I aimed for. I feel like I achieved what I wanted but with my lacking presentation this information wasn't as obvoius as I would've wanted
MrChippy
23. Dec 2017 · 13:26 UTC
mmm, fidget spinners.

Good job. I liked the art a lot. For some reason the bullets would randomly explode. Maybe there was a reason for this but it didn't really look like it. That was pretty annoying but besides that the game worked pretty well.
mshopf
23. Dec 2017 · 14:49 UTC
Hmmm. Nice idea, and indeed stressful. Cool music. Nice theme as well, I like the "suspicious looking fungi" ;-)

A bit of feedback when the entered amount is not correct would be helpful (e.g. flash the entered number red), and use of the 'o' key is cumbersome - enter would be my natural choice.

But definitely a nice job!